UltraItems
<font color="red" size="5">UltraItems is going to be merged with SpoutBlocks into SpoutMaterials.</font>
UltraItems creates custom items (with custom title and texture). You can also set crafting recipe and left / right mouse button click action. Action is something to post in chat (eg. command or some message), so you need another plugin to handle this. It is recommended to have commandhelper installed to do advanced commands (command chaining). This plugin requires Spout to be installed, otherwise items will have default texture. You can get item via command /ultraitems (alias /ui).
What you can do with this: wands, food, <s>tools</s>, <s>change stackability</s>
What you can't do (for now): armor, blocks, entities, change durability
<font color="red" size="5">Warning: This plugin requires development version of spoutcraft (check 'use latest dev build' in spoutcraft options) because of bug where items.png is in inventory instead of texture.</font>
Frequently Asked Questions
- Why ain't my permissionbypass working?
- You have to use some permission manger using SuperPerms (like PermissionsBukkit or PemissionsEx or bPermissions)
- How can i set healing staff?
- You can set negative damage.entity option to achieve that
- Will you add maxstacksize soon?
- I have asked Olloth (he's working on custom item api in spout) and he said that method for changing stackability isn't something that can be done easily.
- Will you add crafting with different data values soon?
- See IRC log
- What about furnace crafting from custom items?
- See Spout issue #800
- Will you add custom blocks soon? What will be possible to set?
- Yep. Luminescence, opacity, drop, friction, hardness, whether is powered, explosion resistance. I also like the idea it would act like tree block. And some events like place.
- Why i can't change id of base item?
- Not a preferred way of creating item with spout api anymore.
- How can i set mob drops?
- Use one of following plugins: CookieMonster, EcoCreature or MoneyDrop
- How do i convert old items (pre 0.8) to new spout compatible items?
- Follow this info.
- How can i find out id and data value of item?
- It is shown in console on start-up or after performing /ui reload.
- What does 'Config is unproperly formated?' mean?
- You either don't have UltraItems as root node or you have BOM signature in your config.
Example configuration
Following example should be working with dev version. If you can't use something, download dev version first.
UltraItems: # main container
flashwand: # item name (used when obtaining item via command)
title: Lightning wand # title shown when cursor moved on item in inventory
url: http://ogion.cz/files/items/flash.png # url of image to set to inventory item (it is currently only in inventory and in-hand)
lclick: # left click section
action: |
/zap # command sent when left clicking with item in-hand
let them burn! #you can specify more action as same as multiple permissions to bypass just add multi-line notation (pipe, vertical bar or whatever you call |)
#also you can use variables $player, $coords, $world
permissionbypass: flashplugin.zap # temporarily adds specified permission (removed after performing of action), not recommended to use (if you leave item in chest everybody can use it).
rclick: # right click section
action: /zap multi# command sent when right clicking with item in-hand
cracker:
title: Notch crackers
url: http://ogion.cz/files/items/notch.png
rclick:
health: 20 # 2 = 1 hearth, you can use negative values too
hunger: 20 # 2 = 1 hunger unit (chicken leg), you can use negative values too
consume: true # whether or not is item consumed after clicking
sound: http://ogion.cz/files/items/crunch.ogg
<s>maxstacksize: 6 # maximal size of stack</s>
recipes:
- type: shaped
amount: 2 # amount of items gained by crafting
ingredients: |
0 266
266 357 266
0 266
osword:
title: Obsidian sword
url: http://dl.dropbox.com/u/1189439/osword.png
instantbreak: true # instantly breaks the block being destroyed
damage:
entity: 80 # damage caused to entity (2 = 1 hearth)
recipes:
- type: furnace # you can use furnace, shaped or shapeless
ingredients: "49" # ingredient id:data
- type: shaped
ingredients: |
0 49
0 49
0 cracker
# note you can use item names in recipes (item has to be specified before used in recipe)
Permissions
- ultraitems.* - All UltraItems' commands
- ultraitems.reload - Reload config (default: op)
- ultraitems.list - Show list of items (default: true)
- ultraitems.give - Give item (default: true)
- ultraitems.give.* - Give all items (default: true)
- ultraitems.craft.* - Craft all items (default: true)
Commands
- /ultraitems <itemname> [amount] - gives player item itemname
- /ultraitems list - shows list of items
- /ultraitems reload - reloads configuration file (this works quite weird if you updated recipes so rather use /reload)
- /ultraitems replace - replaces items before new spout item api with new ones
Future releases
- Support for mana plugins
- Complex scripting language for more customisable items
- Block enemy attack (like right click with weapon in mc)
- Integration into give command (General plugin)
- More food properties (poison) and animation
- More events (blockplace, drop, pick, destroyed, walkedon, walkedoff)
- Explosions
- Custom blocks
- Config generator
- Delay option
- Advanced consumption (another items, replacing item)
- Entity shooting (arrows, fireballs)
Changelog
0.9
- Added crafting permissions
- Added amount for give command
- Some crafting fixes (you can use custom item names in recipes)
- Added basic api
- Added instantbreak option
0.8.1
- New bukkit config api
- /ui replace command for replacing old items with new ones
- Info about added items
0.8
- Compatible with new spout api
- Entity damage multiplier changed to absolute number
- Removed multiple spaces bug, data values can be now separated with :,;-
0.7.1
- Fixed data values in recipes
0.7
- Disabled consume for left click action
- Added crafting recipes
- Added health and hunger options
- Colored messages
- Prevented stacking of items with different data values
- Added maxstacksize option
- Added permissionbypass option
0.6
- Added entity damage multiplier
- Enabled data value 0 for click action
0.5
- Better error handling
- Enabled data value 0
- Blocking all right click actions
0.4
- Moved action, consume into l/rclick section
- Action not required for other settings
- Sound setting supported
0.3
- Added consume option
- Enhanced exception handling (incorrect spout)
- Fixed onPlayerInteract without item causing NPE
0.2
- Working reload command
- No errors in console mode
- Restructured returns
- Removed dev messages
0.1
- Initial release
- SuperPerms support
Known bugs
New features are tested before being released but it can miss some bug. If you find any, please report it to the comments or issues section.
- Sound sometimes isn't played (Spout's bug?)
- Reloading config doesn't reset item titles and textures if removed from config (you can use /reload command from bukkit)
- Consume on left click not working correctly (had to disable it because it caused internal server error - bukkit's issue?)
- Maxstacksize isn't working correctly
Download
You can find it in files section. Source is in repository
You can get latest dev version on DropBox.
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Posted Oct 4, 2011link to 0.7?
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Posted Oct 4, 2011@Lisured
You can get latest dev version on DropBox.
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Posted Oct 4, 2011@Qismyname
Crafting with item 0 (air) is fixed in dev version same as spout not downloading items.
@Qismyname
I will try golden apple but that isn't priority.
It will be available with scripting.
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Posted Oct 4, 2011golden apple grants enhanced regeneration for 30 seconds
And the commands on time:
you can eat it and you got a (command) /gamemode <name> 1 for 30 sec then it will do a auto (command) / gamemode <name> 0
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Posted Oct 4, 2011@Qismyname
Return other item when consume is possible but not priority. Poison effect is on todo list. Temporary inceasing damage will be possible when scripts will be added. What do you mean by golden apple effect and time on commands to use?
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Posted Oct 4, 2011Make more use for food: Return (other) item when consumed. Food can restore posion(sick) effect. Temp Increase damage (multiplifier) nice effects like golden apple. time on commands to use.
Can that be added?
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Posted Oct 4, 2011@Qismyname
It's the stackability bug. I will have fixed it in 0.7.
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Posted Oct 4, 2011bug, i got 357,4 for my glass bottle but when i drop it and pick it up agian i got 357,0 (normal cookie)
So when you drop it it will reset the (itemID,number) to (itemID)
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Posted Oct 4, 2011@Qismyname
I know that's the bug i have mentioned i am working on it.
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Posted Oct 4, 2011for your cookie i need:
ingredients: | 0 266 266 357 266 0 266
Like a + with gold ingnots around it and cookie in the center?
that did not work :(
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Posted Oct 4, 2011@havena2
Dev version of what? What do you mean by that?
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Posted Oct 4, 2011curent dev version dont download png on client side. but repice work fine !!
thx for dev
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Posted Oct 4, 2011@Qismyname
Yes all types of recipes (see example config).
Just check 'use dev builds' in spoutcraft options
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Posted Oct 4, 2011@Lisured
Crafting recipes are now complete (there is small bug that recipe cannot have spce on left side) in dev version. I've also added health and hunger options for both lclick and rclick. I will add permissionn bypass and stackability bug tomorrow.
So i can make crafting recipes with workbench but also the furnace?
Ok, ty i will download dev build of spoutcraft for it.
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Posted Oct 4, 2011@Lextao
It multiplies damage caused by item from which is custom item derived. You can get caused damage on wiki (other items than specified (stick) = damage of bare hand).
@Lextao
Read the example.
@Qismyname
RB of spout should be working but you need dev build of spoutcraft because rb contains error that item texture isn't displayed.
@Qismyname
Yep, i've asked spout developers about that and they have said it is because of compatibility with vanilla (it would crash on nonexisting id, nonexisting data-value just defaults to 0).
@Qismyname
That's the bug i've spoken about above.
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Posted Oct 4, 2011i have added this image:
http://img14.imageshack.us/img14/6525/glassbottel.png
but in my iventory its all random colors... what did i do wrong? Also with that notch cookie, you will get this: http://img59.imageshack.us/img59/2159/20111004150434.png
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Posted Oct 4, 2011item: 280 # item id you can use existing item ids to get their properties on new item data: 1 # data value, if you provide existing datavalue it will be retextured, otherwise you will create new item
i Can not create a new item when i set item id to a not (ingame) id...
so i need to use a (already ingame) id but with a new data value to create a new item and not retexture it?
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Posted Oct 4, 2011(Warning: This plugin requires api that is currently only available in development version of spout (build #250 or newer) and spoutcraft (check 'use latest dev build' in spoutcraft options)
The RB for spout is 403 now... so i can safely use this in my server?
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Posted Oct 3, 2011How does the damage multiplifier work? How can I know how much damage the vanilla swords for example deal?
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Posted Oct 3, 2011@carlosjj
How do I make a recipe to craft the item i created? For example, i have an item named "Hand of notch" with data value 280:3, so how do i make the recipe?