UltraHardcore
100% server side mod, no client mod needed!
UltraHardcore v2.5.1 - 11/11/13
UltraHardcore v2.5.1 - 11/11/13
Health Changes
Health Changes
Health no longer regenerates from having an almost full hunger bar, health can only be regained with golden apples and health potions.
Does not use the gamerule for stopping regeneration to allow for permission based regeneration
Playerlist shows players health level using scoreboards, player health also shown under their name ingame.
Vanilla 0 health bug fixed
Red name for low health
Yellow name for middle health
Green name for high health
Blue name for players with non player list health permissions


Recipe Changes
Recipe Changes
Golden apple recipe is now the default recipe in Minecraft!
Notch apple recipe disabled by default and ghast tears do not drop (stops regeneration potions)
Harder recipe for glistering melon and golden carrot
Brewing of splash potions and tier 2 potions disabled by default
Can craft a golden head that heals for 4 hearts instead of the usual 2 hearts for a golden apple, amount regen configurable
Absorption from golden apples removed

Drops
Drops
Ghasts drop golden ingots in replacement of ghast tears, makes regen potions uncraftable
Players drop their head on death, PvP only flag available. Tries to place the head in the world on a fence but will drop as an item if it can't

Other Features
Other Features
Enderpearls cause no damage on teleport (can still take fall damage from bad throws)
Starting a message with 'P ' will make your chat anonymous to everyone on the server that doesn't have permission to see names (default op)
e.g. Saying 'P This message is anonymous!' will show up like this:

Admin Features
Admin Features
Allows the world to generate with a bedrock wall to contain players within a certain distance
(Use of WorldBorder still recommended in conjunction with the borders if necessary), different shapes available

Commands /heal and /feed for resetting a player/players health/hunger
Command /ci for clearing a player/players inventory
Command /feature for listing enabled features and changing enabled features on the fly without restart
Can scatter a player/players with set parameters (radius, centre coords, world and scatter type) with configurable delay between sequential teleports. Can teleport people as a team (for more info check the commands page)
Command /freeze that will give all players without a specific permission specified
potion effects from the config file making it very difficult for them to move/do anything.
Command /tpp that can teleport a player/players to a specific coordinate/player
Team based commands to join/create/remove teams e.t.c. for more info check the commands page
Permissions based death bans with configurable length/message
Can give a player/players items from the deathdrops list via commands
Features disabled by default
Features disabled by default
Dead players get struck by 'fake' lightning
Add a prefix/suffix with formatting to death messages, defaults to making the message red with coordinates.
Can remove death messages altogether, uses permissions
Add any items to a player's drops when they die. Configurable with ranged amount and % chance to drop
Players leave 'footprints' behind them as they travel, disabled if ProtocolLib is not found
Hardcore hearts are shown instead of normal hearts for players, disabled if ProtocolLib is not installed
Commands/Permissions/Configuration
Commands/Permissions/Configuration
Youtubes
Youtubes
Metrics
Metrics
This plugin uses metrics which can be found here
To opt out of metrics you can edit the config.yml file in the PluginMetrics folder inside your plugins folder

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Posted May 17, 2012I think that instead of kicking/banning players you should have the option to stay in game but be invisible and cant interact with anything. Plus making them able to fly would be cool too. Just sn idea. What are your opinions on that?
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Posted May 17, 2012Please do not comment on curse, please go to http://dev.bukkit.org/server-mods/ultra-hardcore/ and comment there as I do not check this site
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Posted May 12, 2012I love your plugins.
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Posted May 8, 2012I love the work you put into this. I'm running this on my server and its working great. I do have to use a different plugin to disable regen pots. But that's peanuts compared to the work you've done. ^_^ J
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Posted May 8, 2012<<reply 695270="">>
Sorry, talking about remembering the health level when a player leaves an ultra hardcore world to a regular world then goes back.
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Posted May 8, 2012<<reply 695095="">>
If you're on about worlds in which health regen/fake hunger levels work then its already in there, if not then I'm not quite sure what you're asking
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Posted May 7, 2012Any chance of adding multiworld support as far as remembering health/hunger levels?
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Posted May 7, 2012Got recipes to work depending on the world you are in, dev version release to come soon then I'll work on world generation and ingame commands
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Posted May 6, 2012NICE! Just what my brothers and I were looking for for a long time! Thanks!
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Posted May 5, 2012Random Spawnin is getting me inside stuff :(
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Posted May 5, 2012That would be cool =) <- Client mod support.. As I understand it from ppl who hang in MCportCentrall it should be possible..
The freeze .. I have a dedi server for my hardcore.. I won't put it in my other server. Well My IC server isn't that kind of server =)
A good goal =) the multi world support
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Posted May 5, 2012@JoneKone
I won't add a freeze command because the goal is for the plugin to generate a world and when everyone is ready it'll teleport everyone to it ready to start, so developing a freeze command now would be redundant in the future. As for supporting the vanilla client mod I'll message SBK and ask for the code/protocol and see if I can make bukkit accept it and ignore the other packets, I'm not quite sure if its possible or worth it tbh
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Posted May 5, 2012@ghowden
Pitty, it could work with both =) yes extra work and in a sense pointless.. But =) still the grafix would be nice..
+ today I ran to an problem when trying to host the first game ppl where allready prepaired to use it with the vanilla mod then I had to impose on them an bukkit version they had to "work" to get vanilla back :)
Ouh the simultanious start :( I tried freeze plugin but it didn't work at all. gave me few errors But that is beside the point..
Some kind of freeze + mobs freeze and startting count down clock or just a message "it started" after admin uses command "/start" or something...
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Posted May 5, 2012@cocoviper
Yeah I think this is due to the chunk not being generated when you teleport and you fall down into the cave and it generates around you. I get around this by using worldborder to generate all the chunks before a match and everyone spawns on the surface. I'm looking to fix this as soon as because its very annoying
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Posted May 5, 2012Hi testing out your plugin on my server. it seems that people are spawning directly in caves... One even spawned in lava :S
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Posted May 5, 2012@JoneKone
Nope, the original mod is designed for use with a modded vanilla server. This doesn't use a client-side mod nor does anything to be compatible with it
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Posted May 5, 2012Can I use the orginal client side mod with this?
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Posted May 4, 2012The plugin looks great and all, but all i really wanted was a simple plugin that stopped people from regenerating health and that shows up when you look at the player list... Can you link me to either a previous version or a different plugin?
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Posted May 4, 2012@Blaikie
That seems to be a bug from the kickban when they click respawn, I'm not quite sure what causes it but I have a couple of ideas that I might try out to fix it because its quite annoying
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Posted May 4, 2012When players die they reappear on the scoreboard again with full health. Is there anyway to fix this without reconnecting?