UltimateArena
UltimateArena
UltimateArena is a fully-featured PvP arena plugin with 10 different arena types. Players fight to the death and are rewarded with configurable rewards and money! Almost every aspect of this plugin is configurable.
| Commands | Permissions | Configuration |
| Creation | Signs | Video Tutorials |
| Developers | Source | Issues |
UltimateArena 3.0 has been released! Full documentation coming soon!
Features
- Ten arena types (CTF, MobArena, ConquestArena, King of The Hill arena, Bomb Arena, FFA arena, Spleef arena, PvPArena, Hunger arena, and Infect arena)
- Customizable rewards for winning
- Customizable Kill Streaks
- Fully configurable arena settings
Arena Types
- PvP - Like a TDM arena
- Mob - Survive wave after wave of mobs
- Conquest - Conquest styled game from Battlefield 3
- King of the Hill KOTH - FFA King of the hill, you need to stand on a point for an accumulative 60 seconds to win
- Bomb - TDM arena, red team is attacking bomb points, blue team is defending them. To cap a point, stand on it for 10 second, to defend a point, stand on it for 10 seconds.
- FFA - Every one for themselves, in a stock FFA match, users have 4 lives, the last one alive wins
- Spleef - Players attempt to break blocks below their opponents to kill them. Last one alive wins
- Hunger - Based off of the popular book/movie, players spawn in a large arena and fight to the death using materials they find in the wild. Last player alive wins
- Infect - 1 player spawns as the "infected", their goal is to kill all the "living"
- CTF - Players are split into two teams. The goal is to capture the other team's flag and bring it back to their own base
SwornGuns
UltimateArena works great with SwornGuns! Most of the prebuilt classes contain ready-to-fire guns! Download it here: http://dev.bukkit.org/bukkit-plugins/swornguns/
Development Builds
Development Builds can be found at our Continuous Integration server. These builds are not approved by the BukkitDev staff and are to be used at your own risk
https://ci.dmulloy2.net/job/UltimateArena/
Donations!
If UltimateArena has made a significant impact on your server and you feel like donating, click the button below! (Please do not donate more than you can afford!)
Bug Reporting
If you happen to find a bug, create a ticket following this template:
- Provide a DETAILED description of your problem and how it came about, as well as all (if any) steps taken to remedy the problem.
- Provide any RELEVANT stack traces or error logs (use pastebin or I will delete your ticket)
- Provide what version of UltimateArena and Bukkit/Spigot you are using (Please provide the full version string, found with /ua version and /version)
- Provide any other relevant information.
Before Reporting
- Check the FAQ for an answer to your problem
- Check the Development Builds, often times your problems are already solved!
- Make sure you are running the latest Bukkit/Spigot build
Notes
- Support will not be given for any of the following: Offline Servers and Servers running ancient versions of either Bukkit/Spigot or Java.
- UltimateArena has been fully tested (as well as built with) with the latest builds of both Java and Bukkit.

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Posted Jul 9, 2013If someone dies, and before they click re-spawn the game ends. They will not spawn back correctly.
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Posted Jul 9, 2013You have to set the lobby for all your arenas, and (I think) it has to me under or above its arena.
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Posted Jul 9, 2013I have a quick question, do you need to make a Lobby for ALL arenas you have on the server, or is it enough just making one lobby, that controls everything?
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Posted Jul 9, 2013Could you make it so that when you create an ultimate arena sign it changes to look something like this:
<arena name>
Click to join!
1/25 online
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Posted Jul 8, 2013@YoPro9
Does it say "Game interrupted / ended" or "Arena has concluded"?
The arena should still go on if a player leaves
The XP per kill feature goes across all arenas, so I cannot change that just for Mob arena, I could add a cash reward at the end though
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Posted Jul 8, 2013@jacob_vejvoda
I split the signs. One is a join sign [UltimateArena] Click to join... and the other is [ArenaStats] <arena>
The ArenaStats sign shows player count and game status
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Posted Jul 8, 2013@dmulloy2
It just gives the arena ended message in console. Can you make it so if a player leaves the entire game doesnt end? (Mob arena). Also, could you put a setting to give money instead of exp per kill in mob arena?
Awesome plugin btw!
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Posted Jul 8, 2013OK, also are you going to add a player in-game/lobby count on the signs?
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Posted Jul 8, 2013@jacob_vejvoda
Fixed as of Dev Build #37
@Brojman
The winner only gets rewards... Are people getting alts to join then quit to farm rewards? That kind of sounds like a server problem, not the plugin. MOB arena's rewards are different, since rarely do people actually win mob arena, so it is XP based. The zombies are a product of the greatness of Mojang (said with gobs of sarcasm).
@nhadobas
You cant at the moment. Why would you need to?
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Posted Jul 8, 2013I think you should change the way you do the kit signs.
Because I want to have signs in my lobby that say stuff, and right now people can pick the text signs as classes. Maybe just ignore clicks on signs that aren't valid classes?
And don't have it say "Have Fun!" is not a valid class!
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Posted Jul 7, 2013How can I remove the players permissions of typing /us class [class]?
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Posted Jul 7, 2013I was wondering if there could be a way to make it so people don't get the rewards when people quit an arena(or when the game gets interrupted) . People can take advantage of this to get quick cash on a server if not constantly watched.
Also when playing Mob Arena, if the arena gets interrupted while playing you get some items that are not on any config(gold, slimeball, and 2 others). You also keep your dogs after the match ends.(and whats up with the random zombies on death? O.o lol)
Thanx for your time!
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Posted Jul 6, 2013@YoPro9
That sounds like an internal error. Any stack traces in console?
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Posted Jul 6, 2013Players are getting "Game interrupted" errors sometimes and it just ends the game.
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Posted Jul 5, 2013If you're getting errors, try the latest dev builds!
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Posted Jul 5, 2013Koth goes up to 90% capped then goes back down to 10% even when you constantly stand on it. Sometimes it doesnt even work... ;/
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Posted Jul 5, 2013Also, Could not pass event PlayerMoveEvent to UltimateArena v2.4.3
Spigot's latest build.
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Posted Jul 5, 2013When I do /ua reload
Caused by: java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:819) at java.util.ArrayList$Itr.next(ArrayList.java:791) at net.dmulloy2.ultimatearena.listeners.PlayerListener.onPlayerMove(PlayerListener.java:302) at sun.reflect.GeneratedMethodAccessor59.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 15 more
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Posted Jul 5, 2013Hi, when i join the looby team, http:pastebin.com/Q7JQXt9F
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Posted Jul 4, 2013@jacob_vejvoda
Yeah, so do I.