UltimateArena
UltimateArena
UltimateArena is a fully-featured PvP arena plugin with 10 different arena types. Players fight to the death and are rewarded with configurable rewards and money! Almost every aspect of this plugin is configurable.
| Commands | Permissions | Configuration |
| Creation | Signs | Video Tutorials |
| Developers | Source | Issues |
UltimateArena 3.0 has been released! Full documentation coming soon!
Features
- Ten arena types (CTF, MobArena, ConquestArena, King of The Hill arena, Bomb Arena, FFA arena, Spleef arena, PvPArena, Hunger arena, and Infect arena)
- Customizable rewards for winning
- Customizable Kill Streaks
- Fully configurable arena settings
Arena Types
- PvP - Like a TDM arena
- Mob - Survive wave after wave of mobs
- Conquest - Conquest styled game from Battlefield 3
- King of the Hill KOTH - FFA King of the hill, you need to stand on a point for an accumulative 60 seconds to win
- Bomb - TDM arena, red team is attacking bomb points, blue team is defending them. To cap a point, stand on it for 10 second, to defend a point, stand on it for 10 seconds.
- FFA - Every one for themselves, in a stock FFA match, users have 4 lives, the last one alive wins
- Spleef - Players attempt to break blocks below their opponents to kill them. Last one alive wins
- Hunger - Based off of the popular book/movie, players spawn in a large arena and fight to the death using materials they find in the wild. Last player alive wins
- Infect - 1 player spawns as the "infected", their goal is to kill all the "living"
- CTF - Players are split into two teams. The goal is to capture the other team's flag and bring it back to their own base
SwornGuns
UltimateArena works great with SwornGuns! Most of the prebuilt classes contain ready-to-fire guns! Download it here: http://dev.bukkit.org/bukkit-plugins/swornguns/
Development Builds
Development Builds can be found at our Continuous Integration server. These builds are not approved by the BukkitDev staff and are to be used at your own risk
https://ci.dmulloy2.net/job/UltimateArena/
Donations!
If UltimateArena has made a significant impact on your server and you feel like donating, click the button below! (Please do not donate more than you can afford!)
Bug Reporting
If you happen to find a bug, create a ticket following this template:
- Provide a DETAILED description of your problem and how it came about, as well as all (if any) steps taken to remedy the problem.
- Provide any RELEVANT stack traces or error logs (use pastebin or I will delete your ticket)
- Provide what version of UltimateArena and Bukkit/Spigot you are using (Please provide the full version string, found with /ua version and /version)
- Provide any other relevant information.
Before Reporting
- Check the FAQ for an answer to your problem
- Check the Development Builds, often times your problems are already solved!
- Make sure you are running the latest Bukkit/Spigot build
Notes
- Support will not be given for any of the following: Offline Servers and Servers running ancient versions of either Bukkit/Spigot or Java.
- UltimateArena has been fully tested (as well as built with) with the latest builds of both Java and Bukkit.

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Posted Jun 23, 2013How do you add potion effects to a mob arena class? I have looked everywhere and couldn't find any information except that its possible
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Posted Jun 22, 2013@teamkazm
Use the latest dev build... I forgot the maxWave variable when transferring configuration systems. Just make sure you delete your global config.yml (in the UltimateArena main folder)
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Posted Jun 22, 2013@streamstudios2
Im having the same problem let me know if ya figure it out
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Posted Jun 22, 2013after the 60 second timer it just says game interrupted/ended you won!
What the hell!!!
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Posted Jun 22, 2013The signs don't show the players correctly, they just always say 0/24.
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Posted Jun 22, 2013As of build #69 (hehe) inventories are now savable! This feature is HIGHLY experimental and should be used with caution. You will have to regenerate your global config.yml and set "saveInventories" to true in order to use this new feature. More testing and documentation coming soon.
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Posted Jun 22, 2013If there are more than one player in the mob arena dose it multiply the amount of mobs spawned? Because I can beat the arena on my own, so with a friend it would be way too easy.
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Posted Jun 22, 2013@lolitCHRIS =>
Update to the latest dev build and delete your mobConfig.yml file. I forgot the max wave variable
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Posted Jun 22, 2013I have checked your FAQ and have met all of the requirements, but I still am unable to create a red team arena spawnpoint. What do I do?
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Posted Jun 22, 2013Can you fix it so pvpgunsplus' grenades are used?
Its funny that you say "This plugin works great with PVPGunPlus!!!" But the fact is I will have to switch to crackshot so the grenades will be used up.
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Posted Jun 22, 2013every time i create a mob arena when it starts it ends right away and say game interupted/ended and i can never play
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Posted Jun 22, 2013Use the latest dev build
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Posted Jun 21, 2013koth Arena Issue:
Since the Last update the King of the hill Arena capture point behaves like the capture point for Conquest! It's capping by %-age instead of time. I removed everything twice and redone the arenas but this issue persists. Now, i got like 12 Arenas on our server and if i go back to the previous version, which worked awesomely, that can't read the Arena files. It took me too much tweaking and fiddling to get them all just right (ie placement of the Mob spawning in Mob Arenas, capture points for conquest and ctf arenas etc) to have to re-do them all worst is that i might not be able to find them all...
If this issue could be fixed i would be grateful!
Using UltimateArena 2.4.1 for CB 1.5.2-R1.0 with Latest recommended build of CraftBukkit #2788 v. 1.5.2 R1.0
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Posted Jun 21, 2013The long-awaited join signs have been added as of build #67 (2.4.2)
the format for arena-specific signs:
[UltimateArena]
Click to join
<arena name>
(the 4th line will show player count)
auto assign:
[UltimateArena]
Click to join
Auto assign
More documentation to come later
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Posted Jun 21, 2013@nimojam101
Read the FAQ...
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Posted Jun 21, 2013@funkeydiamond im having the same trouble too i can set up the arenas fine everything works but as soon as i try to set up the spawn points for the red & blue teams when i type the command nothing happens
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Posted Jun 21, 2013What? I saying when I throw pvpgunsplus' grenades in your arenas they don't get used up, but crackshot's do. Why is that? Can you fix it so pvpgunsplus' grenades get used?
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Posted Jun 21, 2013@jacob_vejvoda
How is that related to UltimateArena...? But, crackshot has some good ideas, and PVPGun has some good ideas as well, everyone has their own ideas, why would we copy it?
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Posted Jun 21, 2013Thanks, I have a question, how come crackshot's grenades can be used up when thrown but pvpgunsplu's grenades can't?
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Posted Jun 21, 2013You can't have spaces... >.<