main/Change Log

  • v0.2.31
  • Included skeleton in the nether entities for spawners for wither skeletons
  • v0.2.3
  • Changed some probabilities that are hard coded in relation to the nether, also added a new command, /usg reload
  • v0.2.26
  • Updated for many different block varieties. New tree types, new flowers, wool variety, Purpur, different 'stones' (granite etc..) to bring it up to speed with 1.9.2
  • v0.2.1
  • Changed teleport code to run a task instead of checking current system time. People with the delay lag hopefully will notice a difference.
  • v0.2.0
  • Managed to leave test code in previous build which prevented multiple items spawning in chests. This should be fixed now
  • v0.1.91
  • Changed 1 line of code to make sure it was getting the correct worldheight for the nether from the config. UPDATE: this was not the issue, the generator does not like different world heights. Use the same values for all the world heights till I can rectify this.
  • v0.1.9
  • Added boolean setting AllBlocksOneWorld to config. Set this to false to not spawn nether blocks or items in chests.
  • Nether and End Skygrid support! Config options for blocks and items in chests.
  • Cleaned code up slightly.
  • v0.1.81
  • Reduced the max glass height when ReplaceAirWithGlass is true in the config. No more spawn in suffocation.
  • v0.1.8
  • Based on a request, you can change a value in the config to true if you want glass in between the skygrid instead of air.
  • v0.1.7
  • Added Chest Configuration settings to the config file. You can now specify with 3 different rarity groups, how rare each group is, what itemID belongs to each group. And the maximum amount of each item that can spawn in any chest at one time.
  • v0.1.6
  • Added BlockGroups to config file. You now can specify the ID of any block, in any BlockGroup to get your desired world.
  • v0.1.5
  • Cacti can spawn on sand now.
  • Changed how the plugin initializes the config, so that /reload doesn't break it.
  • Added Spawn_Max and Spawn_Min settings to config. These will randomly generate a location divisible by 4 within the max/min limits the first time a player types /usg home.
  • Added logs to chests with random type.
  • If you forget to set the World_Name value in the config file, it will send 2 messages to the console and 1 message to the player trying to /usg sethome.
  • Added a delay setting in the configuration file that will apply to the /usg home command.
  • v0.1.4hotfix
  • Corrected an error that would allow a console user to try and use the commands.
  • v0.1.4
  • Added Cacti to chests, I tried many ways to get them to spawn on sand without causing gravtity to pull the sand down. So chests for now.
  • New commands. /usg sethome and /usg home
  • Permissions added for commands. UltimateSkyGrid.sethome and UltimateSkyGrid.home
  • When using a command for the first time, the plugin initializes a player.yml file located in the UltimateSkyGrid/Players folder. Currently this only sets home coordinates, but provides possibilities for the future. (not sure what those are yet)
  • The world you are generating this plugin into must be named: SkyGrid
  • v0.1.3
  • Added tree saplings. All types randomly can spawn.
  • Added spawn eggs to chests. A small chance for them to spawn a random egg from 23 different possibilities.
  • v0.1.2
  • Based on a request I added block probability to the configuration and wrote an extensive explanation on how to use it and a list of each block in each group.
  • v0.1.1
  • Removed some possible items from chests.

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