UberEnchant
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UberEnchant
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Description
Ever wanted to have ridiculous enchants on your items? Then use UberEnchant! This plugin allows you to add enchants of any level* (yes, level 5 , only tested to level 15,000) to any item. This includes food, tools, swords, armor, blocks, but the enchant will not stay on the item if it is placed. Be careful to not lose the items you enchant, as they are all powerful and can get into the wrong hands.
*Limited to 255 internally by Minecraft since 1.17
Attention!
If you need help regarding UberEnchant, the UberEnchantApi, or would like to become a beta test the latest builds, join the UberEnchant discord server!
https://discord.gg/MrFWQsmdK5
Features
Minecraft Version Support
- 1.17.1+ (Since Beta 8.11.2 to Beta 8.11.4)
- 1.20.4+ (Since Beta 8.11.5)
Economy Support
- Requires Vault!
WorldGuard Support! (Since UberEnchant 8.11.8)
- Custom enchantments respect the following flags:
- pvp
- damage_animals
- potion_splash
Towny Support! (Since UberEnchant 8.12.1)
- Custom effect enchantments should respect Towny's protections
ProtocolLib Support! (Since UberEnchant 8.12.1)
- Used to fix the "Too Expensive" issue on the anvil
ExcellentEnchants Compatible! (Since UberEnchant 8.12.1)
- Custom effect enchantments appear alongside ExcellentEnchants enchantments on the Enchantment Table
Enchantments!
- Add
- Remove
- Any item
- Almost any level*
- Hide/Show (UberEnchant 8.9.7+)
*Limited to 255 internally by Minecraft since 1.17
Custom Enchantment Api!
(Since Beta 8.10.0 to Beta 8.11.2
Disabled in Beta 8.11.3 and Beta 8.11.4
Re-added in Beta 8.11.5)
UberEnchant now has a custom enchantment api developers can utilize to create customized enchantments easily!
- JavaDocs can be found at https://coltonj96.github.io/UberEnchant/
- An example plugin can be found at https://github.com/coltonj96/UberEnchantApiExample/
Meta Tags (For UberEnchantments/Effect Enchants added by UberEnchant only, Since UberEnchant 8.11.8)
- Add
- Remove
- Set
- Current Meta Tags:
- duration (Duration of the effect in seconds IE 1.5 is One and a half seconds)
- has_chance (Whether or not this effect should have a chance of activating)
- chance (A value between 0.0 and 1.0, 1.0 being 100%. The chance the effect activates when has_chance is true)
- hidden (Sets whether the custom enchantment should show up on the item or not)
- level (Just another way to set the effects level)
- on_consume (If true, the effect applies when a player consumes an item such as eating steak)
- on_held (If true, the effect is applied while the player is holding the item)
- on_drop (If true, the effect applies to the player when the item is dropped)
- on_pickup (If true, the effect will apply to the player when the item is picked up)
- on_projectile (Used on bow/crossbow. If true, the effect will apply to the player when the bow/crossbow is fired. Can be used with 'on_chance' and 'chance' to give random chance to activate Since 8.12.5)
Item Attributes! (Since 8.12.2)
- Easy to use commands allow adding attributes to items
- Ability to add/set/remove attributes
Potion Effects!
(Vanilla potion effects only. Add effects to items from Beta 8.9.8+, Beta 8.10.0 changes these over to custom enchantments)
- Add
- Remove
- Any item (Version 8.10.0 removes this for items in favor of custom enchantments. Must be holding item when issuing the command)
Effects added to items will apply the effect to what is hit IE hitting a player or mob
Effects added to armor will apply upon taking damage
(Positive/Neutral effects apply to the wearer and Negative effects apply to the attacker)
(Version 8.11.6 changes how effect enchantments behave, such as applying speed effect enchantment to boots gives the wearer speed effect)
Custom game mechanics!
Enchantment Tables (Since beta 8.11.0):
- Acts just like a Vanilla enchantment table
- Uses xp/lapis
- Custom enchantments appear in the Vanilla enchantment table as extra enchantments
- Vanilla enchantments can appear higher levels than Vanilla (max level can be changed in the enchantment config)
- Can be turned off in config.yml (Moved to 'mechanics/enchantment_table.yml' since Beta 8.11.2)
- Allow only specific enchantments to appear, specified in 'mechanics/enchantment_table.yml' (Beta 8.11.2)
- Adds a 'Floor Bonus' (Beta 8.11.5)
Acts just like bookshelves but increases the limit from 15-22 max bonus to 40 max bonus using the floor, allowing up to Level 10 enchantments at the enchantment table.
- Placed under the enchantment table
- Customize the floor block types and bonus values (Since 8.11.6)
- By default, floor bonus uses iron blocks, gold blocks, emerald blocks, diamond blocks, and netherite blocks for bonus, 9 blocks max for floor bonus. Any combination works.
Iron adds 0.25 per block for max 2.25 added bonus
Gold adds 0.5 per block for max 4.5 added bonus
Emerald adds 0.75 per block for max 6.75 bonus
Diamond adds 1.0 per block for max 9 bonus
Netherite adds 2.0 per block for max 18 bonus
Anvils (Since beta 8.11.0):
- Acts just like Vanilla anvils
- Uses xp
- Custom enchantments can be used in anvils
- Vanilla enchantments can be combined to higher levels than Vanilla as defined in the enchantment configs
- Can be turned off in config.yml (Moved to 'mechanics/anvil.yml' since Beta 8.11.2)
- Use color codes/hex colors in anvil (Since Beta 8.11.2, enabled in 'mechanics/anvil.yml')
- When items with colors/formatting placed in the first slot of anvil allow editing their format/keeping it when using anvils (Merging two items will keep formatting of the first slot) (Since 8.12.4)
- When combining an item with a display name with more than 50 characters losing the charcters past 50. If any change is made to the display name while on the anvil, the long name is lost in favor of the change. (Since 8.12.4)
Villager Trading (Since 8.12.2):
- Custom UberEnchantments appear in villager trades for enchanted books
- Can be turned off in 'plugins/UberEnchant/mechanics/villager.yml'
Grindstone (Since 8.12.2):
- UberEnchantments get removed/give xp when using the grindstone
- Can be turned off in 'plugins/UberEnchant/mechanics/grindstone.yml'
Lore!
- Color codes
- Hex colors supported (UberEnchant 8.9.3+, 1.16+, requires spigot/paper)
Hex format: #000000
Hex example for red: #ff0000This is red - Add
- Remove
- Set
- Add/Set a blank line with "/uadd lore %null" or "/uset lore <line> %null" (Version 8.9.2+)
Item Names!
- Color codes
- Hex colors supported (UberEnchant 8.9.3+, 1.16+, requires spigot/paper, Spigot/Paper not required since 8.12.4)
Hex format: #000000 or #000
Hex example for red: #ff0000This is red - Set
- Clear
Locale Support! (Since version 8.9.15) (Send translations and they'll be added!)
Supported:
- EN_US
Permissions!
- Down below
Commands
- Color Codes Supported!!
- Hex colors supported (UberEnchant 8.9.3+, 1.16+, requires spigot/paper)
Hex format: #000000
Hex example for red: #ff0000This is red - /uadd enchant <enchantment|alias> <level>
Adds <enchantment> with <level> to held item - /uadd enchant all <level>
Adds all enchantments with <level> to held item - /uadd effect <effect|id> <duration> <level>
Gives you the specified potion effect with duration in seconds (with empty hand)
Adds the effect to an item when holding the item - /uadd meta <enchant> <tag> <value> (Since UberEnchant 8.11.8)
Adds <tag> to <Enchant> - /uadd name <text...>
Appends <text...> to the displayname - /uadd lore <text...>
Appends <text..> to the list of lore
Using %null as the text will add an empty line - /uadd attribute <attribute> <value> <operation> [group]
Adds <attribute> with <value> via <operation> to an item, optionally specifying [group] - /ucost add <enchant|alias> <level>
Check cost of adding level <level> <enchant> - /ucost del <enchant|alias>
Check cost of deleting enchant - /ucost extract <enchant|alias>
Cost of extracting an enchant - /uset hidden <true|false>
Sets enchantments to be hidden/shown (UberEnchant 8.9.7+) - /uset meta <enchant> <tag> <value> (Since UberEnchant 8.11.8)
Sets <tag> on <Enchant> to <value> - /uset name <text...>
Sets the display name of the item to <text...> - /uset attribute <key> <value | operation | group> <value> (Since UberEnchant 8.12.2)
Sets specified data of <key> to <value> - /uset lore <line#> <text...>
Sets the lore on <line#> to <text...>
Using %null as the text will set an empty line - /uset unbreakable <true | false>
Sets the held item to be unbreakable or not - /udel enchant <enchantment|alias>
Removes <enchantment> from held item - /udel effect <effect|id>
Removes specified potion effect from your character (When holding nothing)
Removes specified potion effect from your held item - /udel meta <enchant> <tag> (Since UberEnchant 8.11.8)
Removes <tag> from <Enchant> - /udel name
Removes the display name of held item - /udel attribute <key>
Removes the attribute <key> from the item - /uextract <enchant|alias>
Extracts the specified enchantment from held item - /uinsert lore <line#> <text...>
Inserts <text...> after the lore on <line#>
Using %null as text will insert an empty line - /uitem save <item>
Saves held item using <item> as an identifier (items currently get overwritten when using the same name for two different items) - /uitem load <item> [player]
Loads <item> from file and gives to the player, optionally giving to specified player
This also enables kit plugins(like essentialsX) to give players predefined items with custom enchantments/data
(To add the command to a kit with essentialsX add '/uitem load <your item name here> {USERNAME}' to the kit under the items list) - /uitem delete <item>
Deletes <item> from file - /uclear enchant|lore|effect
Resets the held item or potion effects - /ulist
List the available enchantment values - /ureload
(Since 8.10.1)
Reloads any custom enchantment configs to allow changes to take effect - /uhelp
Lists all the commands
Current enchants and potion effects:
Use the in-game command (/ulist) to see enchantments
Permissions
- Defaults to op
- To use a specific enchantment for free:
uber.enchant.<enchantment>- To be able to extract a specific enchant for a cost:
uber.extract.enchant.<enchantment>
uber.*:
description: All permissions
default: op
children:
uber.add.*: true
uber.add.enchant.all: true
uber.add.enchant.book: true
uber.clear.*: true
uber.cost.*: true
uber.del.*: true
uber.extract.*: true
uber.help: true
uber.reload: true
uber.effect.*: true
uber.insert.*: true
uber.item.*: true
uber.set.*: true
uber.list.*: true
uber.enchant.bypass.any: true
uber.enchant.bypass.level: true
uber.enchant.all: true
uber.add:
description: Access to '/uadd'
default: false
uber.add.*:
description: Full access to '/uadd'
default: false
children:
uber.add.attribute: true
uber.add.enchant: true
uber.add.effect: true
uber.add.lore: true
uber.add.meta: true
uber.add.name: true
uber.add.attribute:
description: Access to '/uadd attribute'
default: false
uber.add.enchant:
description: Access to '/uadd enchant'
default: false
uber.add.enchant.all:
description: Access to all enchants for '/uadd enchant'
default: false
uber.add.enchant.book:
description: Access to create enchanted books with an empty hand using '/uadd enchant'
default: false
uber.add.effect:
description: Access to '/uadd effect'
default: false
uber.add.lore:
description: Access to '/uadd lore'
default: false
uber.add.meta:
description: Access to '/uadd meta'
default: false
uber.add.name:
description: Access to '/uadd name'
default: false
uber.clear:
description: Access to '/uclear'
default: false
uber.clear.*:
description: Full access to '/uclear'
default: false
children:
uber.clear.enchant: true
uber.clear.effect: true
uber.clear.lore: true
uber.clear.enchant:
description: Access to '/uclear enchant'
default: false
uber.clear.effect:
description: Access to '/uclear effect'
default: false
uber.clear.lore:
description: Access to '/uclear lore'
default: false
uber.cost:
description: Access to '/ucost'
default: false
uber.cost.*:
description: Full access to '/ucost'
default: false
children:
uber.cost.add.enchant: true
uber.cost.del.enchant: true
uber.cost.extract.enchant: true
uber.cost.add.enchant:
description: Access to '/ucost add enchant'
default: false
uber.cost.del.enchant:
description: Access to '/ucost del enchant'
default: false
uber.cost.extract.enchant:
description: Access to '/ucost extract enchant'
default: false
uber.del:
description: Access to '/udel'
default: false
uber.del.*:
description: Full access to '/udel'
default: false
children:
uber.del.attribute: true
uber.del.enchant: true
uber.del.enchant.free: true
uber.del.effect: true
uber.del.lore: true
uber.del.meta: true
uber.del.name: true
uber.del.attribute:
description: Access to '/udel attribute'
default: false
uber.del.enchant:
description: Access to '/udel enchant'
default: false
uber.del.enchant.free:
description: Free access to '/udel enchant'
default: false
uber.del.effect:
description: Access to '/udel effect'
default: false
uber.del.lore:
description: Access to '/udel lore'
default: false
uber.del.meta:
description: Access to '/udelmeta'
default: false
uber.del.name:
description: Access to '/udel name'
default: false
uber.extract:
description: Access to '/uextract'
default: false
uber.extract.*:
description: Full access to '/uextract'
default: false
children:
uber.extract.enchant: true
uber.extract.enchant.free: true
uber.extract.enchant.free:
description: Extract enchantments for free
default: false
uber.help:
description: Access to '/uhelp'
default: false
uber.reload:
description: Access to '/ureload'
default: false
uber.insert:
description: Access to '/uinsert'
default: op
uber.insert.*:
description: Full access to '/uinsert'
default: op
children:
uber.insert.lore: true
uber.insert.lore:
description: Access to '/uinsert lore'
default: false
uber.item.*:
description: Full access to '/uitem'
default: op
children:
uber.item.save: true
uber.item.load: true
uber.item.load.others: true
uber.item.delete: true
uber.item.save:
description: Access to '/uitem save'
default: false
uber.item.load:
description: Access to '/uitem load'
default: false
uber.item.load.others:
description: Access to '/uitem load <player>'
default: false
uber.item.delete:
description: Access to '/uitem delete'
default: false
uber.list.*:
description: Access to '/ulist'
default: false
uber.list.*:
description: Full access to '/ulist'
default: false
children:
uber.list.enchants: true
uber.list.effects: true
uber.list.enchants:
description: Access to '/ulist enchants'
default: false
uber.list.effects:
description: Access to '/ulist effects'
default: false
uber.set:
description: Access to '/uset'
default: false
uber.set.*:
description: Full access to '/uset'
default: false
children:
uber.set.attribute: true uber.set.effect: true uber.set.hidden: true
uber.set.lore: true
uber.set.meta: true
uber.set.name: true
uber.set.attribute:
description: Access to '/uset attribute'
default: false
uber.set.effect:
description: Access to '/uset effect'
default: false
uber.set.hidden:
description: Access to '/uset hidden'
default: false
uber.set.lore:
description: Access to '/uset lore'
default: false
uber.set.meta:
description: Access to '/uset meta'
default: false
uber.set.name:
description: Access to '/uset name'
default: false
uber.enchant.all:
description: N/A
default: false
uber.enchant.bypass.level:
description: Allow any level
default: false
uber.enchant.bypass.any:
description: Allow enchants on any item
default: false
Example list of permissions nodes to use '/uadd enchant sharpness 1'
- uber.add (Gives access to the command /uadd)
- uber.add.enchant (Gives access to adding enchants ie '/uadd enchant')
- uber.add.enchant.sharpness (Gives access to add the sharpness enchant ie '/uadd enchant sharpness 1')
Example list of permissions nodes to use '/uadd enchant sharpness 1'
- uber.add (Gives access to the command /uadd)
- uber.add.enchant (Gives access to adding enchants ie '/uadd enchant')
- uber.add.enchant.sharpness (Gives access to add the sharpness enchant ie '/uadd enchant sharpness 1')
Planning
- Custom villager mechanics regarding enchanted books/gear
- Custom fishing mechanics regarding enchantments found while fishing
- Send us Ideas!
Affiliates
Thinking about getting a dedicated server? Try Kinetic hosting!
Save 15% on your first month by using code 'UberDiscount' at checkout!
Click the image or link below to get started now!
https://billing.kinetichosting.net/aff.php?aff=340
Feedback
Please Leave Feedback For:
- Issues
- Suggestions
- Comments
Videos
Video by: Https://serverminer.com/
Other Notes
- Implements Plugin Metrics To Collect Data <sub>(Can Be Opted Out Of By Editing The Config In "/plugins/ Plugins Metrics/config.yml")</sub>
- Plugin Metrics Collects:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- Plugin Metrics Collects:
- Implements BStats (Same idea as Plugin Metrics above)

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Posted Feb 19, 2021In reply to watcher_of_games__:
Effects are added to the player, not the item.
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Posted Feb 19, 2021In reply to coltonj96:
so when a player puts on the armor or holds the weapon, the effect of the item should apply, right? If so, it just doesnt happen for some reason...
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Posted Feb 19, 2021In reply to watcher_of_games__:
Sorry, I meant the command adds that effect to the player, not by holding the item or armor.
That has yet to be implemented
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Posted Feb 20, 2021In reply to coltonj96:
Thanks!
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Posted Feb 19, 2021hey, could i know how to add those enchantments to an actual survival without using commands? when writing /ucost etc etc etc it writes how much it costs, but what cost? xp, items or what? :D really wanna know how to get those enchantments without commands, please help
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Posted Feb 19, 2021In reply to theworstdudu:
THe cost is for an economy plugin, currently commands are the only way with UberEnchant
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Posted Feb 5, 2021Hi! I'm trying to configure my server and although I don't have permissions set for ordinary users to be able to use this, it seems like they still can? I'm kinda new to this so I'm sorry if I'm just not seeing a way to change that, but if you could let me know, it's be much appreciated. :)
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Posted Feb 5, 2021In reply to TotallySpooky:
Hmm, what permission plugin are you using? Are you using Paper or spigot?
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Posted Jan 23, 2021Love this plugin, its awesome and easy to use! Thank you! Do you think it would be possible to make it RGB compatible in the next update or two? :D
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Posted Jan 23, 2021In reply to NotEvenAUnicorn:
Thanks for the feedback!
What do you mean by RGB compatible?
EDIT: I figured out what you meant, and I think I'll look into it.
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Posted Jan 27, 2021In reply to coltonj96:
Awesome!
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Posted Feb 16, 2021In reply to NotEvenAUnicorn:
Forgot to reply, but it's now added
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Posted Nov 1, 2020Hello, How do i change the colors for the names of an enchanted item?
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Posted Nov 4, 2020In reply to TheCandyVanny:
Use Minecraft color codes (Google is your friend ;) )
Example: /uset name &6This is gold
Sets the items name to "This is gold" in a goldish color
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Posted Oct 20, 2020Can you add a way to enchant like vanilla style?: (anvil)
I want put this on my server and play in funny vanilla style
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Posted Sep 6, 2020can you please make a command to add potion effects to items/Armour so when you hold a certain item or wear a certain piece of Armour it could give you a potion effect? that would be awesome!
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Posted Sep 11, 2020In reply to Robomnz:
I'll look into it ;)
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Posted Jul 30, 2020Hey Is it possible to use this in 1.12.2
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Posted Aug 2, 2020In reply to itsharpertime:
There is a version for 1.12.2 but the latest might not work
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Posted Jul 21, 2020Hello, i'm creating a PvP server for Minecraft 1.12. I enchanted the items wih UberEnchantment and saved a kit with the plugin Essentials, when i take the kit the enchantment goes to to the Minecraft original limit (like, i put Sharpness 20 in a sword, save a kit and when i take the kit it goes to Sharpness 5).
Server Version: 1.12.2
Plugin version: 7.7
Essentials Version: EssentialsX 2.18.0