TurtleEconomy
5000 alives!
Summary:
Ever wanted an economy that is more realistic? Are you sick of your economy over-inflating because players get paid too much? This is your solution. TurtleEconomy allows you to choose an Item that you want to use for money. By default, it is emerald, meaning players need to mine for emerald to buy things from the shops. You get to choose what the name of your currency is, be it ducks, daisies, or emeralds. You can also choose the symbol for your currency, like how the U.S.D. is the $, your currency can be anything! By default it is . You can edit every option in the config.yml and the players have their money in eco.yml. Buy, sell, and command signs are protected and cannot be created by players without the turtleeconomy.makeSign permission. They cannot be destroyed by players without the turtleeconomy.editAllSigns permission.
Usage:
To build a shop, you only need a sign! To build a shop, build a sign like so-

Where 'Item_Name' is the name (or id) of the item being sold/bought, 'Price' is the cost of the item, 'Amount' is how much is to be sold to or bought from the player, and 'Command' is the command to be run when the sign is used. If the command requires a [player] parameter, replace it with @p. This will make the player running the command be targeted. For example, a command of "kill @p" would, when bought, kill the player that clicked the sign.
To sell a plot of land, build a sign like this-

Where 'Land_Name' is the name of your new deed.
It's a simple way to keep your economy in check! To add to your bank account, make sure you have the currency in-hand. Then type /deposit {amount} and watch as your money is put into a bank for safe keeping! If you want it back, simply type /withdraw {amount} and watch as you get your money back from the bank! In debt? No problem! Just type /deposit {amount} {player} and sit back while the player stops trying to hunt you down. If a sign shows an item id and you don't know what that is, type /findName {itemID} and you will get a message with the item's name! Players can also buy items if they have the currency in their inventory! When a player sells an item, the player receives the payment in his/her inventory. Note: When buying items, it checks the inventory before the bank. Need to know an item/block's id? Type /findID {itemName} and get the ID!
Also, a PvP mechanic is optional and configurable in the config.yml file. For now, players can kill each other, and your currency will drop!
Tips & Tricks:
- Encourage players to earn a profit! Create deeds, sell them for little money to players, and let them create an economy! They can add players to the editing lists of their deeds for a certain amount of money (rentals) and create a cooperative, progressive society.
- Create companies! Richer players could easily employ others to mine, chop wood, hunt, build for pay, and the owners could then take their labor and use it to make a profit! Just don't forget to pay your employees!
Video:
Commands:
- /deposit {amount} [player]- deposits the specified amount of emeralds, or your currency, into your bank account or the specified bank account.
- /withdraw {amount}- Withdraws the specified amount of emeralds, or your currency, from your bank account.
- /balance- Tells you your bank account balance.
- /bal- Tells you your bank account balance.
- /findName {id}- Finds the name of an item based on the parameter ID.
- /findId {name}- Finds the ID of an item based on the parameter name.
- /deed- Shows all deed commands.
- /deed help {page}- Shows deed commands on page [page].
- /deed help [command]- Shows information about command [command].
- /deed confirm- Confirms your deed's size.
- /deed cancel- Cancels your deed's size.
- /deed delete [deed]- Deletes the deed [deed].
- /deed viewall {page}- Shows all deeds.
- /deed owner [deed]- Shows [deed]'s owner.
- /deed sell [deed]- Puts [deed] on the deed market.
- /deed buy [deed]- Buys [deed] and removes it from the deed market.
- /deed takedown [deed]- Removes [deed] from the deed market.
- /deed coordinates [deed]- Shows the center coordinates for [deed].
- /deed addplayer [player] [deed]- Adds [player] to [deed]'s list of allowed players.
- /deed removeplayer [player] [deed]- Removes [player] from [deed]'s list of allowed players.
- /deed teleport [deed]- Teleports to deed. If you aren't the owner, it sends the owner a request to teleport.
- /deed allowtp [player]- Allows [player] to teleport to the deed they request.
- /deed denytp [player]- Denies [player] permission to teleport to the deed they request.
Permissions:
- turtleeconomy.*- gives a user all TurtleEconomy permissions.
- turtleeconomy.makeSign- allows user to build buy, sell, and CMD shops.
- turtleeconomy.withdraw- allows user to withdraw money from his/her bank.
- turtleeconomy.deposit- allows user to deposit money into his/her bank.
- turtleeconomy.findname- allows user to search item database for an item/block's name.
- turtleeconomy.findid- allows user to search item database for an item/block's id.
- turtleeconomy.checkbalance- allows user to check his/her balance.
- turtleeconomy.use- allows user to use buy and sell signs.
- turtleeconomy.deed- allows user to create Deeds
- turtleeconomy.cmd- allows user to use CMD signs
- turtleeconomy.editAllSigns- allows user to use edit all signs.
- turtleeconomy.editDeeds- allows user to make changes in all claimed areas without the deed owner's consent.
- turtleeconomy.deleteAnyDeed- allows user to use delete any deed without the deed owner's consent.
- turtleeconomy.takeDownAnyDeed- allows user to remove any deed from the deed market without the deed owner's consent.
- turtleeconomy.sellAnyDeed- allows user to post any deed on the deed market without the deed owner's consent.
- turtleeconomy.teleportToAnyDeed- allows user to teleport to any deed without the deed owner's consent.
Requirements:
This plugin, as of V3.1.0, requires the Vault plugin.
Vault License
GNU GPL
Compatibility:
This plugin, as of V3.1.0, has Vault! I've tested this plugin with ChestShop, and it works! Players are charged money and it is deducted from their TurtleEconomy accounts. This plugin is now compatible with most, if not all, Vault plugins!
How To Contact:
- The best place to contact me is on Twitter: @_redusk
Future Updates' Possible Features:
- Bounties: Players will be able to have reputation, which increases the amount of bounties that they can hold at one time. The more bounties they put out and see through, the more their reputation goes up. The more bounties they complete, the more their reputation goes up. However, should they decide to not pay out the bounty, not only can others put bounties on them, their reputation goes down. A lot. If you accept a bounty and someone else completes it, your reputation decreases. If you accept a bounty, and then you kill whomever put out that bounty, your reputation goes down.
- Loans: Players can ask for money, and others can loan it with a certain interest rate and payment plan. E.g. Dave asks for money, Jim loans him the money with a 3% interest rate and requires the money be paid back in full + 3% in 3 weeks. If Dave cannot pay it back, Jim can (using the bounty system) post a bounty on him.
- Deed taxes: Now owning a deed could require you to pay x percent every t days. (If you have a 10x10 deed valued at 100 of your currency with a tax of 3% every 14 days, Dave needs to pay 3 of your currency every 14 days in order to keep his deed, else it either gets deleted or listed on the Deed Market, and Dave doesn't get the money when it is sold).
- Deed rentals: Owners of deeds can put their deed up for rent. Rentals are still applicable to deed taxes and owners need to set the deed's price (x amount in t days) for rental. Renters tell the owner they're renting for x days, and if they can afford it, the owner rents out his deed.
- Capitalism: (Toggleable in the config.yml). Capitalism takes a whole new approach to the economy. Instead of server moderators or administrators creating the market using buy, sell, and cmd signs, players will be able to do so provided they have the material means to do so. E.g. Dave wants to sell some grass. Instead of finding a sell sign, Dave can open up a new market for grass (for x amount of your currency). If people buy it, great! Dave made a profit! If not, Dave loses money because Markets have both opening fees, sales tax, and maintenance fees. And he's out of grass. Opening fees are paid once, sales taxes are a percentage of your profit (if you have no sales, you pay no sales tax), and maintenance fees are static, recurring fees (say, 20 of your currency a month, which is alterable in the config.yml). Server economies are now completely run by players without the admins or mods telling them what to do (think of America in the early 1900s or Britain in the mid to late 1800s).
Donations:
If you feel TurtleEconomy has improved your server to the extent you would like to donate, feel free to do so!

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Posted Jun 4, 2013@Ace_5747
Hmm. I did not know that. I'll look into that. Thanks for the tip!
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Posted Jun 4, 2013@Ace_5747
Well, Good news is it looks like i just needed to re-download it. However its weird because i set the currency to gold nuggets and then i went to mine some gold, smelted it, crafted the nuggets but it seems that will not let you buy from the sign, so i set up a sign that you could sell 1 gold nugget for 1 gold nugget and the new gold nuggets worked so yea. I don't know if you already know this or not. otherwise it works great.
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Posted Jun 4, 2013@Ace_5747
It should work. 1.8.1 is the version I fixed a bunch of bugs! Try making a [Buy] sign like this:
[Buy]
1
1
1
If that works, great! If not, post any errors you see in the console for me please!
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Posted Jun 4, 2013@cannibalturtle87
Well I used the download so i would assume its 1.8.1, I believe the issue is that i just got bukkit for the first time so i don't know much, I assume I was supposed to put in in plugins and restart the server, If there's more then that's my problem, if someone could tell me if there is more that would be wonderful :)
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Posted Jun 4, 2013@Ace_5747
What version are you using?
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Posted Jun 3, 2013This is not working for me what so ever, I do the signs like above and nothing happens :( If someone could better explan, I am an op on the server so i should be able to create the signs and the only other plugins are, Mcmmo, Essentials, Nosleep4u
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Posted Jun 2, 2013@ZaccieV
Sure, I can add that very soon.
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Posted Jun 2, 2013@Conorserver
The balance is for emeralds in the bank. Deposit the emeralds to see your balance. :D
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Posted May 31, 2013Hi, I need a feature and as soon as possible would be nice! great plugin by the way.
stuff added to a config file where you can allow when a player kills a player they can get emeralds, and when a player dies to anything they lose emeralds etc.
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Posted May 30, 2013For some reason when I put emeralds (64) in my inventory and type /balance it says I have 0 emeralds... Is this a bug or is it just me?
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Posted May 30, 2013I dont see vault support. Does this mean your plugin wont function with say towny / factions to buy / sell plots or pay town / faction maintenance?
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Posted May 29, 2013@Conorserver
Thanks! I can attempt to try to add Vault compatibility. :D
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Posted May 29, 2013Add Vault compatibility next! Nice work on the deed signs they are really fun! :)
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Posted May 28, 2013I found a ton of bugs in the 1.8.0 release and just fixed them! I didn't add any new features, but you can enjoy TurtleEconomy without bugs! 1.8.1 has been submitted for approval!
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Posted May 27, 2013If you're looking for a good zombie-survival, RPG plugin, I've got a new plugin for you! Check out TurtleZombies at http://dev.bukkit.org/server-mods/turtlezobies/ Basically, you all start out as survivors until someone gets infected by a zombie! Then everyone tries to escape infection. If you're infected, kill the survivors to infect them. You can be immune, but an admin needs to grant you that privilege. An admin can also infect people at will, so don't feel to comfortable... Also, I may re-write TurtleEconomy. Still pondering whether-or-not to do so. Suggestions?
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Posted May 7, 2013@Zuxi9
I'll add the negative interest in 1.8.1. As for the "Casino Slots" and "Rank Signs", I can't do anything unless I contact the author(s), which I will attempt to do.
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Posted May 6, 2013Is there any way to make this work with other plugins that require an economy plugin such as "Casino Slots" or "Rank Signs?" Also it would be cool if there was an option to make a positive/negative interest so it could encourage or discourage players from keeping emeralds in the bank.
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Posted May 4, 2013Submitted V1.8.0 for approval. It updates to support CB 1.5.2-R0.1, adds the Deed sign, changes the "checkBalance" command to "balance", changes the update checking function (Output is printed to the console), and improves performance. Also, expect a 1.8.1 release that adds the features I didn't have time to add because of 1.5.2.
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Posted May 4, 2013@Moxiesan
Ya. My website seems to have problems lol.
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Posted May 4, 2013it worked... so if anyone else is having the problem, this is the fix! :D