Turrets
Turrets
Automatic turrets for Bukkit servers (cleverly disguised as minecarts!)
I moved the project into Beta as there have been more people downloading and, I'm assuming, testing it, with no major issues. There is a lot going on in this plugin, and little changes can have far reaching consequences, let alone big changes, so I still won't stake my name on saying it absolutely won't mess anything on your server up. Please report any problems you have!
Currently working on: DisguiseCraft support. Give me your ideas on what you'd want from this :)
Details: I'm hooked into DisguiseCraft, just need ideas for what kind of features are desirable!
Download
I'll try and keep this up-to-date. If all goes as planned, this version should be the same or newer than the one linked to this BukkitDev entry.
A Jenkins job has been created to house dev builds. You can access it here!
v0.2.3a - Manual turret control!
For those of you antsy about getting a version for 1.4.4, here's an unofficial 1.4.4 dev build.
Link Removed: http://www.mediafire.com/download.php?85saz80idpsafef
Building turrets is easy: Just place a fence post, then right click with a minecart on top. It's so easy, even a guest could do it! (That's why Turrets has permissions support.)
Make sure you attach an ammo chest to the turret (see command page) or set turrets to have unlimited ammo (see config page).
Breaking turrets is also easy: Just left-click it until it breaks, just like a minecart.
Features
- Turrets target hostile mobs
- Turrets will avoid shooting through walls
- Turrets use ammo chests (configurable).
- Turrets are upgradable!
- Upgrade a turret by replacing the block under its fence post: iron -> gold -> diamond
- Better turrets can shoot faster, farther, more accurately
- Firing speed, range, and accuracy can be changed in the configuration
- Turrets are breakable! (With permissions, of course)
Possible future features
Commands
Permission Nodes
Also, thanks to damnnicholas for his YouTube video explaining the plugin.

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Posted May 20, 2013It seems that when you leave the chunks that have the turrets on them, they de-spawn. is that just me, or do i have something set wrong?
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Posted May 20, 2013Can you please make a permission for /turrets addAmmoBox Please?
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Posted May 19, 2013BUG When I Tried Dismounting it, I would stay sitting in the minecart and not able to move or control the turret but the messege for dismounting still came up
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Posted May 12, 2013@PlatypusxD53
/turrets addAmmoBox
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Posted May 10, 2013I did everything, I put the turret it upgraded it to diamond and added a chest beside it with a bunch of arrows.But then the turret wont shoot. it just stares at the nearest mob.
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Posted May 9, 2013I have the biggest crush on plugin creator. AWESOME PLUGIN
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Posted May 9, 2013turrets can destroy with tnt or other explosions :(
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Posted May 9, 2013Support for Towny and Factions ( Target certain factions, or target all except one ) Support for Groups ( Target certain groups, or target all except one )
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Posted May 7, 2013This might be a bit tougher than the hostile mobs, but can you make it shoot configurable players?
Oh, and maybe passive mobs, too?
Thanks! :D
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Posted May 7, 2013There this error together with safe creeper https://gist.github.com/anonymous/5532261
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Posted May 6, 2013yay update!
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Posted May 6, 2013Pleeaaseee update!
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Posted May 2, 2013Just to give you the heads up, as of 1.5.2 this plugin is broken. :( Love your plugin btw
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Posted Apr 30, 2013Tnt/explosions destroy the turret
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Posted Apr 29, 2013@killermanaa2
yes, same issue here
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Posted Apr 29, 2013Now what is the difference between the white-list and blacklist, it's hard to tell what one is the list of the allowed players and the dis allowed players(ones to be shot at)
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Posted Apr 29, 2013Is there a way to have this target wolves or other mobs that we may be making hostile using plugins?
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Posted Apr 29, 2013after relog the cards on the top of the fence are away. pls fix that
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Posted Apr 29, 2013My turrets are shooting my mobs! I am using Faction Mobs Link: http://dev.bukkit.org/server-mods/faction-mobs/
can you please fixe this???
(P.S Sorry for my bad english)
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Posted Apr 28, 2013Hi, Sorry I am a noob How do i prevent just 1 player from not being shot. I tried setting the turret to use whitelist which i whitelisted the player's username but it is still shooting him. Please help