Custom Map Reference
TODO: fancy this page up with some descriptions and colors. Too lazy right now.
Create a world, or load an existing one that you want to use as a TSG world. At specific points in the world, place a sign on the ground or on a wall. On the first line of the sign, put "[TSG]". On the second line, put one of the following. Each of the following types represents a structure. When the game starts, these signs will be replaced by structures. Some types also have options that you put on the third and fourth lines of the sign.
- "spawn" - Generates a complete spawn circle at the sign's location. Spawn tubes are included, and there is no need to designate additional spawn locations if you use this sign. Like a normal map, this circle's size depends on the number of players in the game. This sign does not include a cornucopia.
- "cornucopia" - Generates a cornucopia at the sign's location. If no option is given, the cornucopia's size is determined by the number of players in the game. You can set a size by putting a size on the third line of the sign. Valid sizes are "small", "medium", "large", and "huge."
- "spawnloc" - Generates a spawn tube at the sign's location. If a "spawn" sign has not been found, designates the location as a player spawn location. Useless if a "spawn" sign has been found.
Then type /tsg import <world name> this will take awhile, but be patient. After that type /tsg start ffa <time> w:<world name> you have to have the w: it signals that what you type next is the world name.
More to come...
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