Tribu
Tribu - A Zombie Survival Game

What is it ?
Tribu is a zombie survival game in which you can set zombie spawns. Zombies will appear wave by wave once the game is started. You have to kill them! Each kill will get you money and points, and with the money you can buy items to kill more zombies. The game will stop when everyone is dead.
Features
- Configurable zombies wave
- Set (invisible) zombie spawns
- Configurable zombie quantity,health,damage, speed, time to spawn
- Mystery box
- Zombie give configurable money and points to the player dealing most damage/ a percentage of damage for each concerned players
- Dead people can be jailed
- Money can be used to buy item, open door, etc...
- Tracking zombies : Zombies can track a player with no limit
- Zombie rally point : you can set a rally point for zombies
- Spawns can be controlled by redstone
- Night fight : you can configure the time of world at wave start
- Automation : you do not need an operator to launch the game
- Vote for next level to start at end
- Dis/allowability to modify the world
- Level can be reverted from before beginning of the game
- Minimum players to attain before launching the game
- Store inventory and give it back at end of the game
- Fully customizable messages
- Endless game
- Permission support
- Multiworld support
- Multilingual (English, German, French, Spannish, Dutch, Bulgarian, you can easily contribute to the plugin by creating the language file for your language, don't hesitate to PM Graindcafe)
- Use Metrics and is display on mcstat since version 0.6.3
How to use
Language file customization (advanced)
Basically, the player has to type /tribu enter to enter the game, but a game has to have been made by an op with the command /tribu start.
Please see the FAQ before asking for help.
Use ticket system to request help, do not comment for this !
Videos
If you can afford to, please consider a donation
If you can donate $1 it's great ! There is no minimum, I will be thankful regardless to the amount.
I am making this plugin for free since more than 2 year. If you are earning money with your server, please consider a donation, a little money to offer me a cup of coffee :) Since 2011 when I started the plugin, I received 30€, that's generous from the donors but it's quite small comparing to the 22000+ downloads of the plugin ! To donate, simply click here. Donations are processed with Paypal for 100% security.
Level Migrator
For those of you who want to migrate a level from a world to another world (if for example you rename a world or whatever), I created a little tool that will help you doing that https://github.com/graindcafe/Tribu/downloads
Sample Maps
As it can be a bit confusing to see what we can do with Tribu I'm starting to create some samples maps and config files
First one is Forest Defense
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It's a basic one lane level, but it may be harder than you think. Almost all features has been used in this level, but there is few signs. It can be downloaded on Mega here
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Posted Jul 22, 2012@graindcafe
For those who don't want to wait for Bukkit team to approve 0.6, PM I can send you a link
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Posted Jul 22, 2012@foreverblu
Yes it's fixed but you should wait for the approval of Tribu 0.6
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Posted Jul 22, 2012Excuse me...but when i used this plugin(0.5) my players, when they die...they dont drop there things. When i removed the plugin it stopped happening. Did you guys fix that bug in 0.6 Beta?
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Posted Jul 21, 2012@TheFluffey
Waiting for approval, yes
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Posted Jul 21, 2012@graindcafe
Where can we dl? Waiting for approval?
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Posted Jul 20, 2012The 0.6 has been released (not bêta anymore)
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Posted Jul 20, 2012@TheFluffey
My code is open-source.
But this quite hard to do as it's mojang code and not Bukkit / CraftBukkit
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Posted Jul 20, 2012@graindcafe
Graind,
Other developers could definitely use your bit on the speedy zombies code. You could help out this plugin a lot by giving code:
http://dev.bukkit.org/server-mods/zombieinsanity/
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Posted Jul 19, 2012@ACampingNoob
Well, open a ticket and be more specific on what you want
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Posted Jul 19, 2012@graindcafe
If the AI didn't change a lot, then why when I update tribu the zombies are using your ai and not monster apocolypse.
The point is that monster apocolypse's zombie AI is a billion times better and 0.6 made is so the zombies are controlled by your AI which barely helps.
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Posted Jul 19, 2012@graindcafe
Does it rollback levers? I will retest, my apologies.
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Posted Jul 19, 2012@TheFluffey
Please use the ticket... and you seems not to have try 0.6 rollback system
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Posted Jul 19, 2012@graindcafe
The reason the signs link to doors need to happen is rolling back doesn't reset redstone or levers for some reason, and that ruins the open/close door
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Posted Jul 19, 2012@graindcafe
Sorry :( Just reported an NPE in the tickets too. Game breaking. Zombies don't spawn :(
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Posted Jul 19, 2012@TheFluffey Please create a ticket instead of commenting
http://dev.bukkit.org/server-mods/tribu/tickets/50-tribu-door/#comments
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Posted Jul 19, 2012@graindcafe
Wow I am dumb. I have one pretty needed suggestion. Make it so that you can set up tribu doors. You look at the top or bottom of an iron door and type in /tribu door (doorname) (cost). When users right click that door it will buy it. Instead of using clunky redstone that breaks and stuff, you can link spawns to doors. For example, I can then configure 3 new spawns behind that door. First I set them with /zspawn set spawn1 /zspawn set spawn2 /zspawn set spawn3 Then, I simply link those spawns to the door. I type /tribu link spawn1 (doorname) /tribu link spawn2 (doorname) /tribu link spawn3 (doorname). THERE! Now when I open a door all of these three spawns will be activated. Simple, no redstone, no hassle, no signs!
This is so crucial for me. I will be willing to donate $10 for this feature alone. I know it's not much, but its what I currently have :D
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Posted Jul 19, 2012@TheFluffey
Hehe, yes. When everyone die you should be ask for next level
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Posted Jul 19, 2012@graindcafe
There has been a voting function this whole time? WOW :D
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Posted Jul 18, 2012@ACampingNoob
The AI between 0.5 and 0.6 doesn't change a lot
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Posted Jul 17, 2012"with the zombies with no target." I meant zombie focus was none.
It still over wrights the AI of a plugin called Monster Apocolypse. Which has infinite really fast path finding. I want to use their AI system and not tribu's. 0.5 was fine when I set the zombie focus to none, 0.6 beta is not.