TrainCarts
TrainCarts Development has moved to SpigotMC.
You can get the new versions at the following URL:
https://www.spigotmc.org/resources/traincarts.39592/
This page is no longer being actively monitored, please seek for support on SpigotMC.
Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic
Version: v1.73.0
Build: 1.7.2 R0.1/R0.2
Incompatible with: RailCraft
Description
This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.
Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.
End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)
As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.
As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

Links
For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):
Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)
Addons
Special Addons for TrainCarts
Features
- Link minecarts using collision: no commands needed to make a train
- Move trains as easily as you would with single Minecarts
- Store trains to file for persistence during reloads and server restarts
- Use sign-redstone circuits for subway systems, complete railroads and much more
- Station to gracefully stop and launch trains
- Spawn
- Teleport
- Property setters
- Tag systems to switch certain tracks based on tags on the train
- Destination systems to make your train travel to far-away lands all on it's own
- Supports Minecart Mania's features
- Infinite minecart speeds are possible
- Push-away: Push mobs, players and items away from your trains to keep them running
- Everything is configurable, if something proves not to be, I will make it that way
FAQ
When players are near, trains reach their destinations. With no one near, they don't. What do I do?
By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.
Why not boats?!?!
Incompatibilities
If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Dec 17, 2012@SDpyro
See BK's post #857. This is a Bukkit bug.
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Posted Dec 17, 2012So where should we report bugs to? I will post mine here and will re-post to another location after clarification.
Currently all station signs launch trains east. Sign placement below :w or :l do not affect this. Actually, if you specify or move the sign the train doesn't even spawn. Another issue is trains stop (w/ the hiss) at a curve.
CraftBukkit version 1.4.5-R0.3 build 2502 Train Carts version 1.72.1 BKCommonLib version 1.38
Its working just fine in 1.4.5-R0.2 (official beta).
Thanks to all involved in picking this project up. Thanks to BK for the hard work put in to the project.
If you would like help on the documentation side of things. I am willing to help out with working on the wiki, some more screen shots etc, even a how-to to get up and running quicker.
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Posted Dec 17, 2012@SnyTe
Will test that this night and report back, thank you!
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Posted Dec 17, 2012@Raikar
Chest in/out is at least fixed on the dev builds as far as i know
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Posted Dec 17, 2012@rcth
First: Bye @Bergerkiller and thanks for all great you did to bukkit and our server!
@rcth : I feel like TrainCarts with routing, chest in and out should be first priority. Many servers "depend" on a working waynet and have set up hundreds of players homes to connect with it. TrainCart Blocks is a nice addition but does not help a lot with that.
Would love to see this plugin not die, put many hours into it and always liked bergs' visits on our server to sort out new features and bugs :)
"Alles Gute" from the german traincarts community!
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Posted Dec 17, 2012Doe je best
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Posted Dec 16, 2012Should I keep TrainCarts Blocks updated too or not?
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Posted Dec 15, 2012Dev build is for R0.3 but is broken until Bukkit fixes their blockfaces.
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Posted Dec 15, 2012@Zakki_Masquerade
Which bukkit version?
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Posted Dec 15, 2012It doesnt work with 1.4.5 right? I keep getting the ''could not load traincarts.jar'' and ''couldnt load traincartsblocks.jar'' Ive got the above BKcomminlib in the plugins too, the 20th November one, so a little confused, Im sure it worked once before on my server
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Posted Dec 15, 2012I am waiting for Bukkit to get their heads out of their asses so they fix the BlockFace related bugs they caused in Bukkit. Until it is fixed, I can't do anything, because minecarts can't even take curves correctly. I should edit my leaving post and add this to it, but meh. I'm mad enough already.
https://bukkit.atlassian.net/browse/BUKKIT-3160
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Posted Dec 15, 2012I will install GitHub later. I saw that Bergerkiller will make a final version for Bukkit beta 0.3 and clean up some code. After that, I'll start.
And Tim removed my comment -,-
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Posted Dec 15, 2012@rcth
Thank you. Do you have a copy of the repo in GitHub, or how are you planning to do this? I think it would be very good to have a public repo which we other interested parties can follow - and maybe even contribute. Let's keep this open source, right?
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Posted Dec 15, 2012Thimo suc6 he
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Posted Dec 15, 2012I always can look into that.
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Posted Dec 15, 2012@rcth
That would be great, yes. http://dev.bukkit.org/server-mods/traincarts/tickets/90-background-task-for-path-finding/ already contains a nice plan ahead for the pathfinding fix, bergerkiller did give a lot of thought on this already (no implementation seen in GitHub, anyway, as of yet, but he has sort of promised to do something to it).
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Posted Dec 15, 2012The main goal is to keep it updated and the functions working which are working now. But I can always try to fix other bugs. ;)
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Posted Dec 15, 2012@rcth
And by updating, what do you mean? Just the issue of fixing imports when a Bukkit version changes - or actually also fixing the broken issues? These are by far the biggest and most severe issues with TrainCarts:
These issues need fixing/implementing, otherwise the plugin is limping on one foot.
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Posted Dec 15, 2012Remember, I ONLY will update Traincarts with BKCommonLib.
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Posted Dec 14, 2012@Mark897
There is no configurable option to stop the mine cart from destroying itself on exit. The built in ticket system on traincarts works really well with an economy plugin. I hope this helps.
http://dev.bukkit.org/server-mods/traintickets/files/4-train-tickets-v1-3/
Version 1.2 - fixed it so the item in your hand has to be a paper on entering a cart -made it so you inventory has to contain a ticket instead of -made it so it dispences the minecart after buying a ticket -made it so the minecart destroys itself after leaving it