TrainCarts
TrainCarts Development has moved to SpigotMC.
You can get the new versions at the following URL:
https://www.spigotmc.org/resources/traincarts.39592/
This page is no longer being actively monitored, please seek for support on SpigotMC.
Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic
Version: v1.73.0
Build: 1.7.2 R0.1/R0.2
Incompatible with: RailCraft
Description
This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.
Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.
End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)
As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.
As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

Links
For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):
Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)
Addons
Special Addons for TrainCarts
Features
- Link minecarts using collision: no commands needed to make a train
- Move trains as easily as you would with single Minecarts
- Store trains to file for persistence during reloads and server restarts
- Use sign-redstone circuits for subway systems, complete railroads and much more
- Station to gracefully stop and launch trains
- Spawn
- Teleport
- Property setters
- Tag systems to switch certain tracks based on tags on the train
- Destination systems to make your train travel to far-away lands all on it's own
- Supports Minecart Mania's features
- Infinite minecart speeds are possible
- Push-away: Push mobs, players and items away from your trains to keep them running
- Everything is configurable, if something proves not to be, I will make it that way
FAQ
When players are near, trains reach their destinations. With no one near, they don't. What do I do?
By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.
Why not boats?!?!
Incompatibilities
If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Dec 5, 2013@ChefBiscuit09 Current latest build of TrainCarts v1.70.0
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Posted Dec 5, 2013@bergerkiller What version of Traincarts? The latest or the old one? You said 1.70.0 right? Cause I tested the latest stable build of Traincarts using the BKCommonLib 1.57 but it isn't working.
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Posted Dec 4, 2013Latest development builds of BKCommonLib v1.57 and TrainCarts v1.70.0 are compatible with 1.7.2. The only bug that still remains to be fixed (in BKCommonLib) is that the player vehicle exit prevention no longer works. AllowExit is broken for that reason. This is because packet listening is not yet implemented in BKCommonLib, as also wanred about on startup.
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Posted Dec 4, 2013@laurensvh
worldguard vehicle-destroy flag
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Posted Dec 4, 2013Please send the version 1.7.2 of traincart, we are waiting !
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Posted Dec 1, 2013Yay! The development build for Craftbukkit 1.7.2 is out! Please be ready for it bergerkiller! Cause I tried your plugin to their new dev build, it crashed. But yeah it is still in the development. I'm just reminding it to you pal. :D Have a nice day ahead!
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Posted Nov 30, 2013Is there a way that players can't break minecarts?
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Posted Nov 29, 2013@proohumaan
working fine for me on 1.6.4 - you may need to use a dev build.
http://ci.dj-tcraft.nl/job/TrainCarts/
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Posted Nov 27, 2013@bergerkiller
I thought it was Velocity as well. But when I conducted the test of this sign, I found something strange. When I set speedlimit to 0.1 blocks/tick, the sign said "203.1" When I set speedlimit to 5 blocks/tick, the sign said "17.5" Are you sure the variable stands for velocity?
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Posted Nov 26, 2013@proohumaan
Have u updated the BKCommonLib to 1.6.4? U must do it to work.
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Posted Nov 26, 2013It is not for 1.6.4 compatible... is it?
Because I tried to start the .jar file for 1.6.2 on our 1.6.4 Server and it puts out a Java Failure...
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Posted Nov 26, 2013@bergerkiller
Oh my misstake , sry havn't found it last search in the config, but now ;-)
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Posted Nov 26, 2013@PapaHarni Yes, in the config.yml.
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Posted Nov 21, 2013Hello again,
can i configure the max. range of the detector signs?
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Posted Nov 18, 2013@mario31274 As far as I know that is the velocity (speed) of the minecart in blocks/tick.
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Posted Nov 17, 2013I found there's a variable of trigger sign, called %<trigger name>V%
What does this %V% variable stand for?
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Posted Nov 15, 2013@shaythegoon
I updated traintickets to behave as stated.
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Posted Nov 15, 2013When comes the update of de plugin??
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Posted Nov 13, 2013@shaythegoon
This shoud be in a ceperate plugin.
try http://dev.bukkit.org/bukkit-plugins/trainticket/
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Posted Nov 13, 2013@NorbuGames
I was gonne make this, just didn't had the time yet.