TrainCarts
TrainCarts Development has moved to SpigotMC.
You can get the new versions at the following URL:
https://www.spigotmc.org/resources/traincarts.39592/
This page is no longer being actively monitored, please seek for support on SpigotMC.
Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic
Version: v1.73.0
Build: 1.7.2 R0.1/R0.2
Incompatible with: RailCraft
Description
This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.
Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.
End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)
As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.
As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

Links
For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):
Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)
Addons
Special Addons for TrainCarts
Features
- Link minecarts using collision: no commands needed to make a train
- Move trains as easily as you would with single Minecarts
- Store trains to file for persistence during reloads and server restarts
- Use sign-redstone circuits for subway systems, complete railroads and much more
- Station to gracefully stop and launch trains
- Spawn
- Teleport
- Property setters
- Tag systems to switch certain tracks based on tags on the train
- Destination systems to make your train travel to far-away lands all on it's own
- Supports Minecart Mania's features
- Infinite minecart speeds are possible
- Push-away: Push mobs, players and items away from your trains to keep them running
- Everything is configurable, if something proves not to be, I will make it that way
FAQ
When players are near, trains reach their destinations. With no one near, they don't. What do I do?
By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.
Why not boats?!?!
Incompatibilities
If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Jul 8, 2013@bergerkiller
dat blocks dat die soms weg en terug komen en dan hoor je dispenser (Niet in carts maar gewoon echte blocks)
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Posted Jul 8, 2013@tjarda11 To you (and everyone else): I am aware that the exit blocking thing is broken as of 1.6.1, once I have the time to complete it (NoLagg still needs to be finished off...) I will look into it.
@NorbuGames Block changing? Blocks inside the minecart? That is the blockchanger sign. (added a WIKI page for it as it was missing for some reason)
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Posted Jul 7, 2013Mag ik een tip? : Welke plugin gebruikt EftelingCraft voor die blocks te changen alle Pretpark servers hebben die :( maar ik wil hem voor mijn Pretpark ook hebben :(
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Posted Jul 7, 2013@bergerkiller
Ik heb een idee voor ejector spawn : Ejector Spawn! als je op een plaats /train Ejectspawn {Ejector sign naam} en dan op de sign van ejector [Train] eject {Ejector sign naam} en dan is het idee als je door die ejector spawn wordt ge eject dan kom je waar je de spawn hebt geset. Is dit een goed idee? :)
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Posted Jul 7, 2013hello, I have some problems http://pastebin.com/uBPA37wW
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Posted Jul 7, 2013@bergerkiller There are some bugs you can get with the blokeerdt not shift even though the brackets are close ....
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Posted Jul 7, 2013@tjarda11 Yes
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Posted Jul 7, 2013@bergerkiller The latest traincarts and BKCollemen?
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Posted Jul 7, 2013@tjarda11 Try the new latest dev-build of BKCommonLib, I fixed something there
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Posted Jul 7, 2013@bergerkiller
Hello I understand but I traincarts 1.5.2 and 1.6.2 bkcollemen but the train are ontizchtbaar after a certain time
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Posted Jul 7, 2013@tjarda11 There is already a 1.6.1 build in progress for BKCommonLib, and TC runs on that...somewhat. But more changes are needed. SignLink and MyWorlds are already done, NoLagg needs one more addition then I'm done with that.
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Posted Jul 6, 2013@NorbuGames
Latest 1.72.8 build found the development build server is now under approval and will be the official build for MC 1.5.2. I am now going to focus solely on 1.6.1 support. (!!!)
Dat betekend dit
Laatste 1.72.8 bouwen vond de ontwikkeling build server is nu onder goedkeuring en zal de officiële bouwen voor MC 1.5.2. Ik ga nu uitsluitend richten op 1.6.1 ondersteuning. (!)
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Posted Jul 6, 2013@bergerkiller
Nice ,This is a good plugin now waiting for 1.6.1 traincarts: D?
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Posted Jul 6, 2013@bergerkiller
:) wat is dat in het Nederlands?
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Posted Jul 6, 2013Latest 1.72.8 build found the development build server is now under approval and will be the official build for MC 1.5.2. I am now going to focus solely on 1.6.1 support. (!!!)
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Posted Jul 6, 2013@NorbuGames Hehe, nice
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Posted Jul 6, 2013http://imgur.com/yNLWUwH maar ik moet nu slapen denk ik :P doei
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Posted Jul 6, 2013@NorbuGames I can't explain it, permgen space errors are rare and usually only the result of endless /reload ing of plugins. Did you use /reload a lot prior to shutting down? You can't upload pictures on here, but you can link to them. Try http:imgur.com/
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Posted Jul 6, 2013I have make something i hope you enjoy it :) How do i upload Pictures
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Posted Jul 6, 2013Can you explain this error http://pastebin.com/Vuy7AWG8