TrainCarts
TrainCarts Development has moved to SpigotMC.
You can get the new versions at the following URL:
https://www.spigotmc.org/resources/traincarts.39592/
This page is no longer being actively monitored, please seek for support on SpigotMC.
Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic
Version: v1.73.0
Build: 1.7.2 R0.1/R0.2
Incompatible with: RailCraft
Description
This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.
Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.
End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)
As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.
As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

Links
For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):
Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)
Addons
Special Addons for TrainCarts
Features
- Link minecarts using collision: no commands needed to make a train
- Move trains as easily as you would with single Minecarts
- Store trains to file for persistence during reloads and server restarts
- Use sign-redstone circuits for subway systems, complete railroads and much more
- Station to gracefully stop and launch trains
- Spawn
- Teleport
- Property setters
- Tag systems to switch certain tracks based on tags on the train
- Destination systems to make your train travel to far-away lands all on it's own
- Supports Minecart Mania's features
- Infinite minecart speeds are possible
- Push-away: Push mobs, players and items away from your trains to keep them running
- Everything is configurable, if something proves not to be, I will make it that way
FAQ
When players are near, trains reach their destinations. With no one near, they don't. What do I do?
By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.
Why not boats?!?!
Incompatibilities
If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Feb 24, 2013All right I updated BKCommonLib and TrainCarts to fix several hindering issues. Fixed, but more needs to be done:
http:ci.ecocitycraft.com/job/TrainCarts/13/
(note: all the failed builds was because the build server couldn't find the MyWorlds dependency, had to include it in the source code...)
I still need to look at the station, item transferring in general and crafting. In a general sense, all is working now, but there are possible bugs left.
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Posted Feb 24, 2013@bergerkiller
Yeah, and i feel stupid now, because I had it were eject signs WERE working with negative values, then I updated NoLagg to a dev that messed up BKCommons, so I updated that and broke Train Carts, and now after getting it all to working versions between TrainCarts, NoLagg, and BKCommons, the eject signs no longer read negative. But it works other than that for now, so I'mma sit here until it's fixed. I don't remember what version I was at that read negatives, but I swore it was working, as I was being ejected to the left... Lol :)
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Posted Feb 24, 2013@Daikenkaiking Thanks, I'll look at this immediately. Some issues are most likely things I have already fixed during the rewrite of a lot of parts, but I'll be sure to double-check them. The drops when it was disabled I fixed just now, so thanks for that. Stations/spawning is what I will test as well, and some other things previously reported.
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Posted Feb 23, 2013Using the dev builds of NoLagg, TrainCarts and BKCommons now, and the spam problem is gone. Whoop! However, I have the train defaults for collision set to PUSH for all, yet players, mobs, anything will stop the train. And slowdown is zero as well. I also had my spawns with spawn 0.3 and they worked fine, but now after updating, most of them end up stalling before it gets to the station to get in in. I upped my spawns to 0.5 and it seems to fix it, but not sure whats up.
And cart items are also still dropped if you destroy the cart via a sword or something, even if you have it set to not drop an item. :)
Eject signs properly read negative values now too. :D
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Posted Feb 23, 2013@bergerkiller
Im setting the owner but doesnt work, i think i have to change the permissions by default but i cant find it. Where can i find this?
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Posted Feb 23, 2013@Cuerdas You can set the owner of a single minecart so others can not touch it. If you have no permission for a certain carts, you can not break it and can not open the chest. Use /cart setowner [name] or /cart claim after selecting the minecart in question. Make sure that you changed the configuration in such a way that not everyone has permission by default.
@CommanderGizmo I'll go through all bits and pieces.
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Posted Feb 22, 2013@bergerkiller
While you are in the mood to check on old bugs, could you have a look at the furnace interactions? We get an NPE when trying to use 'collect f' and 'deposit f' does not respect the number given for items. Sometimes it puts whole stacks in, sometimes less for both the fuel and the smelted item. It's been over 6 months since TC could effectively smelt anything without player assistance. Thanks!
Thanks for coming back by to help get us going again bergerkiller.
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Posted Feb 22, 2013@bergerkiller
The problem is about people stealing the coal from minecart chest...
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Posted Feb 22, 2013@Cuerdas There is no way to let powered minecarts run indefinitely, but adding a few transfer signs along the way will work as well. You can use:
To transfer coal from chests into powered minecarts.
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Posted Feb 22, 2013Are there anyway to lock chest minecarts with coal? Im using powered minecart in my admin train...
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Posted Feb 22, 2013Development builds for MyWorlds, SignLink, NoLagg, TrainCarts and BKCommonLib are all available. We are now testing all versions to see if they can be made official.
@Daikenkaiking Your issue was fixed a looooong time ago, but just in case, I'll double-check the text to int parsing in BKC. *edit* it was not, must have been reverted...
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Posted Feb 21, 2013I see it's on the traincarts github, but I do not know if has been mentioned here, but eject signs ignore negative values. so eject -2/1/0 will still go 2 right, and not left. :(
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Posted Feb 21, 2013@ledhead900 What is wrong with it atm? I sure hope they didn't decide to delete stuff for no apparent reason...
I am currently working on getting TrainCarts to work on the newly developed BKCommonLib HUB system. This may take some time. Until all of this fixed, try to see if the development builds work, I'll push out regular changes to various bugs that I have spotted or have been reported.
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Posted Feb 20, 2013Im having a problem with this plugin; when a train collide with a mob the train explode and dissapear, Are there any way to make trains dont collide and destoy itself?
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Posted Feb 20, 2013The wiki is severely needing some love mate. 404 links and all sorts of old data.
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Posted Feb 19, 2013@bergerkiller
Thanks so much for the continued support, even through the frustration bergerkiller! And thanks a ton for your stepping into the fray lenis! It is so great that we have so many awesome developers that give their time, effort, and stress freely for our enjoyment.
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Posted Feb 19, 2013great plugin but need a lot of help because i can get my players to place carts but they can not break their own carts. is their a way to make it so when a player removes their own cart it removes it off the config?
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Posted Feb 19, 2013I am using always Train Carts on my server to creating "realistic" railway network, connecting different biomes, but automatic train (with [train] station 10 continue) arrives to last station (sometimes other station) its stop. When the player is near the train, it is starting and continue the schedule. Please help me!
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Posted Feb 18, 2013Notice: I am currently helping out lenis to turn BKC into a hub for access with NMS, allowing TrainCarts and others to remain supported between MC versions. As a result, the latest development builds of BKCommonLib are incompatible with TrainCarts. Use the recommended build or try to find the best combination you can find.
I hope to resolve these issues ASAP.
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Posted Feb 18, 2013I cant get the permissions done! Pls help me The plugin works fine, but just when i'm op I use EssentialsGroupmannager