TrainCarts
TrainCarts Development has moved to SpigotMC.
You can get the new versions at the following URL:
https://www.spigotmc.org/resources/traincarts.39592/
This page is no longer being actively monitored, please seek for support on SpigotMC.
Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic
Version: v1.73.0
Build: 1.7.2 R0.1/R0.2
Incompatible with: RailCraft
Description
This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.
Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.
End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)
As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.
As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

Links
For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):
Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. :)
Addons
Special Addons for TrainCarts
Features
- Link minecarts using collision: no commands needed to make a train
- Move trains as easily as you would with single Minecarts
- Store trains to file for persistence during reloads and server restarts
- Use sign-redstone circuits for subway systems, complete railroads and much more
- Station to gracefully stop and launch trains
- Spawn
- Teleport
- Property setters
- Tag systems to switch certain tracks based on tags on the train
- Destination systems to make your train travel to far-away lands all on it's own
- Supports Minecart Mania's features
- Infinite minecart speeds are possible
- Push-away: Push mobs, players and items away from your trains to keep them running
- Everything is configurable, if something proves not to be, I will make it that way
FAQ
When players are near, trains reach their destinations. With no one near, they don't. What do I do?
By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.
Why not boats?!?!
Incompatibilities
If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.
Metrics
This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.







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Posted Jan 27, 2013Leaning towards the rollercoaster side of things, would it be possible to implement upsidedown rails? Vertical rails were possible, and I know upsidedown rails might be harder, but it would be really awesome on my theme parks server.
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Posted Jan 27, 2013@lenis0012
It works but i think the station command doesnt works.
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Posted Jan 27, 2013I didn't see the furnace bug in the changelog. Does the latest version fix the bug pulling items from furnaces?
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Posted Jan 26, 2013@Jacold
this dev from BKC:
https://dl.dropbox.com/u/67122021/plugins/BKCommonLib/BKCommonLib.jar
seems to be compatible with this build of TC:
https://dl.dropbox.com/u/67122021/plugins/TrainCarts/TrainCarts.jar
in CB 2610+
tell me if they work, in that case i can upload them to BukkitDev
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Posted Jan 26, 2013No, no, no :/ My players really needs this plugin working. Please, fix it!
Train carts 1.72.4, BKCommonLib 1.44, spigot 1.4.7-R0.2 snapshot lastest atm on jenkins.
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Posted Jan 26, 2013@lenis0012
oki, no problem :)
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Posted Jan 26, 2013people, please consider downgrading to 1.4.6-R0.3
TrainCarts is aving tons of bugs mainly with the latest dev builds.
Im working on it.
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Posted Jan 25, 2013I am also getting errors when I try to run the newest version of TrainCarts, even on build 2611. Here's the error message I get:
http://pastebin.com/dAu2F1R1
Hope that's helpful
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Posted Jan 25, 2013@lenis0012
Ok, im going to use this build :)
EDIT: I have the same issue all the carts and trains are freeze and in the log apeears the same message.
"Traincarts Encountered a critical error and had to be disabled. You may hace to update train Carts or look for a newer craftbukkit build."
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Posted Jan 25, 2013@Cuerdas
It should be compatible with build 2611.
However is has some small bugs
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Posted Jan 24, 2013Lenis0012:
I found another bug... This one is kinda strange. At my server, normally all trains start from station bij turning the torch of or by removing the torch... This is working on almost every place, not all... Till now, I found one place it doens't start, which is kinda strange. It doesn't start, even if it has to...
PS: I'm using still 1.4.6 bukkit and traincarts, because one nesscary plugin isn't working at 1.4.7
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Posted Jan 24, 2013Traincarts Encountered a critical error and had to be disabled. You may hace to update train Carts or look for a newer craftbukkit build.
This error appears and when i try to use minecarts. I have the last craftbukkit and traincarts.
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Posted Jan 24, 2013@pernodpepper
Craftbukkit build number? Traincarts version? Any useful technical info?
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Posted Jan 24, 2013I have a hard lagg when the train ride (by all my vistors)
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Posted Jan 23, 2013@Schagen
I am working on it, we got a few bugs with 1.4.7 :/
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Posted Jan 22, 2013@lenis0012
I'am using 2602 with traincarts 1.7.24. Chunkloading isnt working. Empty trains stop moving everytime if there is no player nearby.
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Posted Jan 21, 2013Any word on when this bug will be sorted out? Should we start opening tickets instead of using the forums now?
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Posted Jan 21, 2013Greetings! Have you had a moment to review this yet? http:dev.bukkit.org/server-mods/traincarts/t...
Thanks :)
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Posted Jan 20, 2013@Schagen
wich build of bukkit?
do not use higher than 2602
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Posted Jan 20, 2013Chunk loading does not work for me :( empty Carts stop moving even if i enable chunkloading. I use Bukkit 1.4.7.