tr-EasterEvent
Tr-Easter is a plugin to create an easter event in your server.
Feature:
- Easter bunny spawn randomly in the world
- Reward system
- Customise the name of item
- Customise the description of the item
- Support enchantment, eggs, custom banner..
- Custom Messages
Dependency :
- Vault with compatible economy plugin (optionnal)
- WorldGuard and WorldEdit (optionnal)
Usage :
- You need to modify the config.yml with your rewards
- All percentage of your reward need to be equals to 100%
- If you want to add custom items type /easter addItem <name> with the item in your hand
Command:
- /easter reload - to reload the config file
- /easter spawn - Spawn a new Easter bunny at your position.
- /easter addItem <itemName> - Add the item in your hand to the config file.
Example:
not work with minecraft <= 1.10
Settings:
RabbitSpawnInChunkLuck: 40
RabbitSpawnLuck: 70
MonsterSpawnLuck: 1
IgnoreWorlds: freebuild/mini-games
IgnoreRegions: spawn
Msg:
prefix: '§f[§5Easter§f]>§5 '
no_permission: '&4ERROR &9&l> &r&bYou don''''t have permission to do that!'
command_use: '§9[§4tr-Easter§9]> §r§cCommand use: §6$command'
bunnyName: '&5Easter bunny'
version: 0.1
items:
elytra:
displayName: '&5Easter elytra'
broadcastMsg: An Elytra have been found by $player during the easter event. WP
percent: 0.1
item:
==: org.bukkit.inventory.ItemStack
type: ELYTRA
20lvls:
levels: 20
playerMsg: This easter bunny have 20lvls for you
percent: 20
diamondBlock:
playerMsg: This easter bunny have a diamond block
percent: 10
item:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_BLOCK
700coins:
money: 700
playerMsg: This easter bunny have 700 coins :O
percent: 15
easterEgg:
displayName: '&5Good easter'
playerMsg: This egg contain a beautiful easter egg.
percent: 20
item:
==: org.bukkit.inventory.ItemStack
type: MONSTER_EGG
meta:
==: ItemMeta
meta-type: SPAWN_EGG
internal: H4sIAAAAAAAAAONiYOBi4HTNK8ksqQxJTOdgYMpMYRDIzcxLTS5KTCuxKkpMSsosYWAAAEbg1TAoAAAA
id: rabbit
dragonHead:
playerMsg: This easter bunny have a beautiful dragon head
percent: 5
item:
==: org.bukkit.inventory.ItemStack
type: SKULL_ITEM
damage: 5
enchantedBook:
displayName: '&5EnchantedBook'
playerMsg: This easter bunny have an enchanted book
percent: 5
item:
==: org.bukkit.inventory.ItemStack
type: ENCHANTED_BOOK
meta:
==: ItemMeta
meta-type: ENCHANTED
stored-enchants:
MENDING: 1
villagerEgg:
displayName: '&5Good easter'
playerMsg: This easter bunny have a beautiful easter egg
percent: 2.4
item:
==: org.bukkit.inventory.ItemStack
type: MONSTER_EGG
meta:
==: ItemMeta
meta-type: SPAWN_EGG
internal: H4sIAAAAAAAAAONiYOBi4HTNK8ksqQxJTOdgYMpMYRDKzcxLTS5KTCuxKsvMyUlMTy1iYAAAkZYsxCoAAAA=
id: villager
goldenCarrot:
displayName: '&5golden carrot'
playerMsg: This easter bunny have a beautiful golden carrot
percent: 5
item:
==: org.bukkit.inventory.ItemStack
type: GOLDEN_CARROT
carrot:
displayName: '&5You have carroted'
playerMsg: This easter bunny have a beautiful easter egg
percent: 17
item:
==: org.bukkit.inventory.ItemStack
type: CARROT_ITEM
goldenApple:
displayName: '&5Easter cheater'
playerMsg: This easter bunny have a beautiful notch apple
percent: 0.5
item:
==: org.bukkit.inventory.ItemStack
type: GOLDEN_APPLE
damage: 1
Example of config file compatible with minecraft <= 1.10:
version: 0.1 # do not change it
Settings:
RabbitSpawnInChunkLuck: 40
RabbitSpawnLuck: 70
MonsterSpawnLuck: 1
IgnoreWorlds: freebuild/mini-games
IgnoreRegions: spawn
Msg:
prefix: '§f[§5Easter§f]>§5 '
no_permission: '&4ERROR &9&l> &r&bYou don''''t have permission to do that!'
command_use: '§9[§4tr-Easter§9]> §r§cCommand use: §6$command'
bunnyName: '&5Easter bunny'
# the percent addition need to be equals to 100
items:
elytra:
broadcastMsg: An Elytra have been found by $player during the easter event. WP
percent: 0.1
item:
==: org.bukkit.inventory.ItemStack
type: BANNER
damage: 14
meta:
==: ItemMeta
meta-type: BANNER
display-name: &5Easter Banner
lore:
- An incredible banner with great power
enchants:
DAMAGE_ALL: 10
DURABILITY: 3
FIRE_ASPECT: 2
MENDING: 1
patterns:
- ==: Pattern
color: RED
pattern: br
- ==: Pattern
color: RED
pattern: tl
20lvls:
levels: 20
playerMsg: This easter bunny have 20lvls for you
percent: 20
diamondBlock:
playerMsg: This easter bunny have a diamond block
percent: 10
item:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_BLOCK
700coins:
money: 700
playerMsg: This easter bunny have 700 coins :O
percent: 15
easterEgg:
displayName: '&5Good easter'
playerMsg: This egg contain a beautiful easter egg.
percent: 20
item:
==: org.bukkit.inventory.ItemStack
type: MONSTER_EGG
dragonHead:
playerMsg: This easter bunny have a beautiful dragon head
percent: 5
item:
==: org.bukkit.inventory.ItemStack
type: SKULL_ITEM
damage: 5
enchantedBook:
playerMsg: This easter bunny have an enchanted book
percent: 5
item:
==: org.bukkit.inventory.ItemStack
type: ENCHANTED_BOOK
meta:
==: ItemMeta
meta-type: ENCHANTED
display-name: &5EnchantedBook
stored-enchants:
MENDING: 1
villagerEgg:
playerMsg: This easter bunny have a beautiful easter egg
percent: 2.4
item:
==: org.bukkit.inventory.ItemStack
type: MONSTER_EGG
goldenCarrot:
playerMsg: This easter bunny have a beautiful golden carrot
percent: 5
item:
==: org.bukkit.inventory.ItemStack
type: GOLDEN_CARROT
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: &5golden carrot
carrot:
playerMsg: This easter bunny have a beautiful easter egg
percent: 17
item:
==: org.bukkit.inventory.ItemStack
type: CARROT_ITEM
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: &5You have carroted
goldenApple:
playerMsg: This easter bunny have a beautiful notch apple
percent: 0.5
item:
==: org.bukkit.inventory.ItemStack
type: GOLDEN_APPLE
damage: 1
meta:
==: ItemMeta
meta-type: UNSPECIFIC
display-name: &5Easter cheater
Futur update:
- Your suggestions
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