tr-EasterEvent

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Tr-Easter is a plugin to create an easter event in your server.
 
Feature:
  • Easter bunny spawn randomly in the world
  • Reward system
  • Customise the name of item
  • Customise the description of the item
  • Support enchantment, eggs, custom banner..
  • Custom Messages
 
Dependency :
 
Usage :
  • You need to modify the config.yml with your rewards
  • All percentage of your reward need to be equals to 100%
  • If you want to add custom items type /easter addItem <name> with the item in your hand
Command:
  • /easter reload - to reload the config file
  • /easter spawn - Spawn a new Easter bunny at your position.
  • /easter addItem <itemName> - Add the item in your hand to the config file.
Example:
not work with minecraft <= 1.10
Settings:
  RabbitSpawnInChunkLuck: 40
  RabbitSpawnLuck: 70
  MonsterSpawnLuck: 1
  IgnoreWorlds: freebuild/mini-games
  IgnoreRegions: spawn
Msg:
  prefix: '§f[§5Easter§f]>§5 '
  no_permission: '&4ERROR &9&l> &r&bYou don''''t have permission to do that!'
  command_use: '§9[§4tr-Easter§9]> §r§cCommand use: §6$command'
  bunnyName: '&5Easter bunny'
version: 0.1
items:
  elytra:
    displayName: '&5Easter elytra'
    broadcastMsg: An Elytra have been found by $player during the easter event. WP
    percent: 0.1
    item:
      ==: org.bukkit.inventory.ItemStack
      type: ELYTRA
  20lvls:
    levels: 20
    playerMsg: This easter bunny have 20lvls for you
    percent: 20
  diamondBlock:
    playerMsg: This easter bunny have a diamond block
    percent: 10
    item:
      ==: org.bukkit.inventory.ItemStack
      type: DIAMOND_BLOCK
  700coins:
    money: 700
    playerMsg: This easter bunny have 700 coins :O
    percent: 15
  easterEgg:
    displayName: '&5Good easter'
    playerMsg: This egg contain a beautiful easter egg.
    percent: 20
    item:
      ==: org.bukkit.inventory.ItemStack
      type: MONSTER_EGG
      meta:
        ==: ItemMeta
        meta-type: SPAWN_EGG
        internal: H4sIAAAAAAAAAONiYOBi4HTNK8ksqQxJTOdgYMpMYRDIzcxLTS5KTCuxKkpMSsosYWAAAEbg1TAoAAAA
        id: rabbit
  dragonHead:
    playerMsg: This easter bunny have a beautiful dragon head
    percent: 5
    item:
      ==: org.bukkit.inventory.ItemStack
      type: SKULL_ITEM
      damage: 5
  enchantedBook:
    displayName: '&5EnchantedBook'
    playerMsg: This easter bunny have an enchanted book
    percent: 5
    item:
      ==: org.bukkit.inventory.ItemStack
      type: ENCHANTED_BOOK
      meta:
        ==: ItemMeta
        meta-type: ENCHANTED
        stored-enchants:
          MENDING: 1
  villagerEgg:
    displayName: '&5Good easter'
    playerMsg: This easter bunny have a beautiful easter egg
    percent: 2.4
    item:
      ==: org.bukkit.inventory.ItemStack
      type: MONSTER_EGG
      meta:
        ==: ItemMeta
        meta-type: SPAWN_EGG
        internal: H4sIAAAAAAAAAONiYOBi4HTNK8ksqQxJTOdgYMpMYRDKzcxLTS5KTCuxKsvMyUlMTy1iYAAAkZYsxCoAAAA=
        id: villager
  goldenCarrot:
    displayName: '&5golden carrot'
    playerMsg: This easter bunny have a beautiful golden carrot
    percent: 5
    item:
      ==: org.bukkit.inventory.ItemStack
      type: GOLDEN_CARROT
  carrot:
    displayName: '&5You have carroted'
    playerMsg: This easter bunny have a beautiful easter egg
    percent: 17
    item:
      ==: org.bukkit.inventory.ItemStack
      type: CARROT_ITEM
  goldenApple:
    displayName: '&5Easter cheater'
    playerMsg: This easter bunny have a beautiful notch apple
    percent: 0.5
    item:
      ==: org.bukkit.inventory.ItemStack
      type: GOLDEN_APPLE
      damage: 1

Example of config file compatible with minecraft <= 1.10:

version: 0.1 # do not change it
Settings:
  RabbitSpawnInChunkLuck: 40
  RabbitSpawnLuck: 70
  MonsterSpawnLuck: 1
  IgnoreWorlds: freebuild/mini-games
  IgnoreRegions: spawn
Msg:
  prefix: '§f[§5Easter§f]>§5 '
  no_permission: '&4ERROR &9&l> &r&bYou don''''t have permission to do that!'
  command_use: '§9[§4tr-Easter§9]> §r§cCommand use: §6$command'
  bunnyName: '&5Easter bunny'

# the percent addition need to be equals to 100
items:
  elytra:
    broadcastMsg: An Elytra have been found by $player during the easter event. WP
    percent: 0.1
    item:
      ==: org.bukkit.inventory.ItemStack
      type: BANNER
      damage: 14
      meta:
        ==: ItemMeta
        meta-type: BANNER
        display-name: &5Easter Banner
        lore:
        - An incredible banner with great power
        enchants:
          DAMAGE_ALL: 10
          DURABILITY: 3
          FIRE_ASPECT: 2
          MENDING: 1
        patterns:
        - ==: Pattern
          color: RED
          pattern: br
        - ==: Pattern
          color: RED
          pattern: tl
  20lvls:
    levels: 20
    playerMsg: This easter bunny have 20lvls for you
    percent: 20
  diamondBlock:
    playerMsg: This easter bunny have a diamond block
    percent: 10
    item:
      ==: org.bukkit.inventory.ItemStack
      type: DIAMOND_BLOCK
  700coins:
    money: 700
    playerMsg: This easter bunny have 700 coins :O
    percent: 15
  easterEgg:
    displayName: '&5Good easter'
    playerMsg: This egg contain a beautiful easter egg.
    percent: 20
    item:
      ==: org.bukkit.inventory.ItemStack
      type: MONSTER_EGG
  dragonHead:
    playerMsg: This easter bunny have a beautiful dragon head
    percent: 5
    item:
      ==: org.bukkit.inventory.ItemStack
      type: SKULL_ITEM
      damage: 5
  enchantedBook:
    playerMsg: This easter bunny have an enchanted book
    percent: 5
    item:
      ==: org.bukkit.inventory.ItemStack
      type: ENCHANTED_BOOK
      meta:
        ==: ItemMeta
        meta-type: ENCHANTED
        display-name: &5EnchantedBook
        stored-enchants:
          MENDING: 1
  villagerEgg:
    playerMsg: This easter bunny have a beautiful easter egg
    percent: 2.4
    item:
      ==: org.bukkit.inventory.ItemStack
      type: MONSTER_EGG
  goldenCarrot:
    playerMsg: This easter bunny have a beautiful golden carrot
    percent: 5
    item:
      ==: org.bukkit.inventory.ItemStack
      type: GOLDEN_CARROT
      meta:
        ==: ItemMeta
        meta-type: UNSPECIFIC
        display-name: &5golden carrot
  carrot:
    playerMsg: This easter bunny have a beautiful easter egg
    percent: 17
    item:
      ==: org.bukkit.inventory.ItemStack
      type: CARROT_ITEM
      meta:
        ==: ItemMeta
        meta-type: UNSPECIFIC
        display-name: &5You have carroted
  goldenApple:
    playerMsg: This easter bunny have a beautiful notch apple
    percent: 0.5
    item:
      ==: org.bukkit.inventory.ItemStack
      type: GOLDEN_APPLE
      damage: 1
      meta:
        ==: ItemMeta
        meta-type: UNSPECIFIC
        display-name: &5Easter cheater
Futur update:
  • Your suggestions

 

 


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