## Header for TotalEventsTotalEvents:## Version numberVersion:0.0.1## If debug is set to true the console will be spammedDebug:true## All the events are stored hereEvents:## Each event starts with an text IDTQ1:## Events will de activated in order. So start with 0 and go up. Don't skip a number and surround the id with '''0':## Delay is the delay in seconds until this event will be startedDelay:0## Type is the type of event that has to be fired. Check each event type's page for setting the variables.Type:SpawnBlockMaterial:SANDWorld:worldX:49Y:82Z:304'1':Delay:0Type:SpawnBlockMaterial:SANDWorld:worldX:49Y:83Z:304'2':Delay:0Type:SpawnBlockMaterial:SANDWorld:worldX:48Y:82Z:304'3':Delay:0Type:SpawnBlockMaterial:SANDWorld:worldX:48Y:83Z:304'4':Delay:1Type:TeleportPlayerWorld:worldX:48Y:82Z:309Pitch:19Yaw:-21SI:'0':Delay:0Type:SpawnMobMob:PigAmount:1World:worldX:48Y:85Z:302SI2:'0':Delay:0Type:WhisperFrom:barrygText:"Help!Theyarehere!"'1':Delay:0Type:SpawnMobMob:ZombieAmount:2World:worldX:49Y:82Z:311START:'0':Delay:0Type:TeleportPlayerWorld:worldX:25Y:63Z:344## Here are all the event modules. Set 'active' to true to load themTESpawnItem:active:trueTETeleport:active:trueTESpawnBlock:active:trueTESpawnMob:active:trueTEBlockBreak:active:trueTEWhisper:active:true
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