config/config.yml

## Header for TotalEvents
TotalEvents:
  ## Version number
  Version: 0.0.1
  ## If debug is set to true the console will be spammed
  Debug: true
  ## All the events are stored here
  Events:
    ## Each event starts with an text ID
    TQ1:
      ## Events will de activated in order. So start with 0 and go up. Don't skip a number and surround the id with ''
      '0':
        ## Delay is the delay in seconds until this event will be started
        Delay: 0
        ## Type is the type of event that has to be fired. Check each event type's page for setting the variables.
        Type: SpawnBlock
        Material: SAND
        World: world
        X: 49
        Y: 82
        Z: 304
      '1':
        Delay: 0
        Type: SpawnBlock
        Material: SAND
        World: world
        X: 49
        Y: 83
        Z: 304
      '2':
        Delay: 0
        Type: SpawnBlock
        Material: SAND
        World: world
        X: 48
        Y: 82
        Z: 304
      '3':
        Delay: 0
        Type: SpawnBlock
        Material: SAND
        World: world
        X: 48
        Y: 83
        Z: 304
      '4':
        Delay: 1
        Type: TeleportPlayer
        World: world
        X: 48
        Y: 82
        Z: 309
        Pitch: 19
        Yaw: -21
    SI:
      '0':
        Delay: 0
        Type: SpawnMob
        Mob: Pig
        Amount: 1
        World: world
        X: 48
        Y: 85
        Z: 302
    SI2:
      '0':
        Delay: 0
        Type: Whisper
        From: barryg
        Text: "Help! They are here!"
      '1':
        Delay: 0
        Type: SpawnMob
        Mob: Zombie
        Amount: 2
        World: world
        X: 49
        Y: 82
        Z: 311
    START:
      '0':
        Delay: 0
        Type: TeleportPlayer
        World: world
        X: 25
        Y: 63
        Z: 344
  ## Here are all the event modules. Set 'active' to true to load them
  TESpawnItem:
    active: true
  TETeleport:
    active: true
  TESpawnBlock:
    active: true
  TESpawnMob:
    active: true
  TEBlockBreak:
    active: true
  TEWhisper:
    active: true

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