Throwables
Throwables
Throwables is a plugin-which is being expanded constantly-that allows you to throw more items! This plugin is ideal on pvp servers and rpg servers, where you want to make your server more customized!
These items are generally useless items, and (in the future) they will be configurable.
Current Features
| Item | Description |
|---|---|
| Slimeball | Slow down your enemies for a few seconds! |
| Ink Sack | Give your enemies blindness for a few seconds! |
| Flint | Throw swords at your enemy! |
| Bone | Push players backwards! (As of v1.1) |
| Brick | Throw a nether brick (item) to knock out your enemies! (As of v1.1.1) |
| Cow | Right-click leather to spawn a cow! (Not recommended for players, as they can create too many cows at the moment) (Will be fixed with cool downs.) (As of v1.1.1) |
How to Use
"Throw" an item by right-clicking it. Hit enemies by pointing your cursor at them while clicking!
Installation
Simply place it in your plugins folder, and it will work!
Videos
If you want to get your video featured here, post in the comments below!
Note
- This project is still in early stages of development. Check back later for tons of new features!
- There may be bugs. File a ticket!
- This was made for a plugin request. Link
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Posted Sep 28, 2013Please, PLEASE add a toggleable fireworks effect! It would be a great feature. This plugin is the only one that allows it: http://dev.bukkit.org/bukkit-plugins/fireworkgrenade/ but it's outdated and spams errors.
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Posted Sep 20, 2013You should add Sticks and make it like spear does a configurable amount of hearts.
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Posted Sep 13, 2013@AwesomeDude1212
Will add it in the next update, thanks for the idea. :)
The next update will be relatively bigger, sound effects, particle effects, configuration, permissions, and removing the item are planned.
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Posted Sep 13, 2013would you enable glass bottles? I would love to to throw it and have it create glass effects.
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Posted Sep 11, 2013@deekondvg
Will implement into the next update (much bigger update :D).
Thanks! :)
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Posted Sep 11, 2013firecharges? perhaps a small explosion.
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Posted Sep 10, 2013@SasukeShiwa
Nether brick item already does this. Any other ideas, though? For example, switching it to a different effect perhaps?
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Posted Sep 10, 2013Throwable Iron Ingot, gives your enemies Nausea for a few seconds!
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Posted Sep 7, 2013@deleted_10000664
Realized, reflection or maybe even an API might work. We'll have to see.
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Posted Sep 5, 2013@SasukeShiwa
Slime balls already do this.
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Posted Sep 5, 2013Throwable Snowballs, freeze players =)
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Posted Sep 4, 2013@GamerKing195
I believe it should be, no guarantees. I haven't tested anything. The only problem may be with the sword, I forget when the ambiguous health came in.
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Posted Sep 4, 2013@deleted_10000664
Yeah, since java is compiled you can't.
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Posted Sep 4, 2013@Evilbannana1
Will implement in the next update, thanks :)
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Posted Sep 4, 2013@Axe2760
Yeah. I had that same problem with my plugin. Most people want special effects that can only be brought on with plugins, not commands.
And as far as I know, you can't import code from a yml file (?)
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Posted Sep 4, 2013Here's my two cents; Bricks. Throwable bricks. (The item, not the block).
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Posted Sep 3, 2013@GamerKing195
I would suggest updating your server to 1.6.2
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Posted Sep 3, 2013Is this compadable with 1.5.2?
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Posted Sep 3, 2013@deleted_10000664
Might work out well, I already use an enum and an interface to easily add items.
However, not sure how I could dynamically implement the interface with a config, its purpose is so that i can go further than just potion effects (see the "Bone" item, it knocks players backwards [Problem being that it gets the vector via their pitch/yaw, I was a bit tired so i didn't add the velocity of the item as an argument])
I could load the various values to a hashmap or something, and check on the interact event if the player right-clicked a selected item, then maybe go into the config and get the corresponding effect?
Problem is, how could i expand further than just "potion effects"?
I would rather work on and add any requests than put out a half-baked system where you "make your own", the way i see it it would be somewhat limiting.
Any ideas? Feel free to decompile it to see what I am talking about.
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Posted Sep 3, 2013I'm posting a separate comment because this is way different.
What if, you make an enum list of different potion effects, because this is what all the effects seem to be (this could be to start off), and in the config, people can state the item, effect, and duration.
That should work out pretty good, from what I can imagine :P