TheWalls2
TheWalls2
Simple, player-directed plugin allowing for Walls games to be created and managed easily.
Brought here by an update notification and can't find a newer version?
Go to this Dropbox page to look for the newest version (Warning: Not approved by BukkitDev staff)
Features
- Virtual mode (disables redstone, optional time notifications, configurable time until walls drop)
- Automatic update notification (since v1.3)
- Join a queue for the next game, teleporting you to the waiting area
- Leave the queue, teleporting you back to where you were before
- Separate inventories
- Optionally join team 1–4 (will be auto sorted into a team otherwise)
- Command to start the game, activate the redstone, and teleport players to their starting positions
- Block rule-breaking (such as breaking the walls, or doing anything before the game starts)
- All dead players will respawn at their previous locations
- 1 team can win the game
- The winner will receive a configurable prize (default: 1 diamond) and be teleported back to their previous location (Supports Vault for economy)
- The world will be automatically reset to its normal state when someone wins the game or an admin uses the command '/thewalls restoreworld'
- Automatically attempt to start games 10 minutes after the server starts and every 15 minutes
Step-by-Step Guide
Commands
- /thewalls - Display TheWalls2 help
- /thewalls join - Joins the game queue
- /thewalls leave - Leaves the game queue
- /thewalls team <1–4> - Joins a team
- /thewalls start - Starts a game
- /thewalls stop - Stops a game
- /thewalls restoreworld - Restores the world
Bold - Requires OP or permission node
Aliases
/thewalls - /tw, /twalls
Permissions
Configuration
To-Do
- Concurrent games
- Team chat
- TagAPI integration
- Compasses point towards enemy players
- Localization
- Suggestions please (Post in the comments or on GitHub)
Bug Reports
Please post these on GitHub or, if that's not possible, in the comments below. Please provide (at minimum) the following information:
- What the most likely cause of the issue was (such as what you were doing at the time)
- Any errors displayed in the console (Please use pastie.org for these!)
- The version numbers of the plugin and of Craftbukkit (Don't say 'latest'!)
- Any additional information you can provide, such as potentially conflicting plugins
Need Help?
- Make sure you have read the Step-by-Step Guide
- Post a ticket on GitHub
- Post a comment on this page
- E-mail me (hoot893@gmail.com)
Servers using TheWalls2 (follow the link for information on getting your server listed)

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Posted Jan 2, 2013@Hoot215 Yes, I'm running a plugin that auto saves the worlds every 15 minutes because I have found that Craftbukkit is losing its stability.
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Posted Jan 2, 2013@dmulloy2
Are you running any plugins or scripts that save worlds automatically? Resetting the world works by simply reloading it. Normally, this would cause nothing to change, but the world is set to not save, so unless something forces it to save, it's reset back to normal. This will probably be changed in the next version. My original solution worked much better, it seems.
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Posted Jan 2, 2013@Hoot215 It's not so much the error, but I'm not sure the world is resetting/restoring
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Posted Jan 2, 2013@dmulloy2
Just like I told RasCas, those errors are safe to ignore. The latest Craftbukkit has broken a bunch of things and I may have to do a bit of refactoring to fix them.
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Posted Jan 2, 2013I get this error when i try to reload the world. http://pastie.org/5613693
Info: the fallback world is fine, i checked.
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Posted Jan 2, 2013@PlayFriik
Then the plugin won't work properly. 'thewalls2' can't be the main world because the main world can't be unloaded. If the world can't be unloaded, the map can't be reset. You need to add another world and make that the main world.
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Posted Jan 2, 2013No, in my server is only 'thewalls2' map.
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Posted Dec 31, 2012@PlayFriik
And does 'world' actually exist on your server? If not, change it to something that does exist.
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Posted Dec 31, 2012Yes, it is 'world'.
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Posted Dec 30, 2012@RasCas
Sounds like the auto updater failed to connect to the Dropbox server that I host the version file on. That's odd, but it's safe to ignore. I'll add in a catch statement for the next version so it doesn't spit out those errors.
@PlayFriik
Does the fallback world specified in the config file actually exist? By default it's 'world'.
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Posted Dec 30, 2012I joined in, but errors:
Sorry my bad english! :(
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Posted Dec 30, 2012Get this error: http://dev.bukkit.org/paste/6789/
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Posted Dec 26, 2012@Hoot215
Ok, Thanks for your work
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Posted Dec 25, 2012@RasCas
I'll be releasing the update as soon as possible, but in the meantime, you should be able to safely ignore those errors. I believe they come from hooking directly into CraftWorld, which I'm assuming was made inaccessible in the latest builds. It was a poor solution anyway, so I'm hoping they fixed the issues with players remaining in the world after leaving it in the new builds.
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Posted Dec 25, 2012Seems to be a problem with latest 1.4.6 , it throws me lots of errors, to many to post. ;-) Please Update to 1.4.6
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Posted Dec 25, 2012@EpicTrance
I too. :)
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Posted Dec 24, 2012can't wait for the next version :D
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Posted Dec 22, 2012@Hoot215
Super excited about that! It sounds great!
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Posted Dec 22, 2012@AndyMcB1
I'm glad you asked. You may be aware of a server called "MC The Walls". This server uses a private plugin that generates completely random terrain for each of the four squares to use instead of a preset map. I've been working on my own version of this for a while, but it was "semi-private". However, I've now decided to release it in the public plugin. It will take a bit of work to merge it with the current system and make it support multiple maps, but I think it will definitely be worth it.
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Posted Dec 22, 2012@Hoot215
What will the 'custom biome code' do?