TexturedSpout
TexturedSpout brings the ability to have Per-World TexturePacks for everyone on your server! Along with A slew of other features such as loading texturepacks and Permission nodes! With more features being added frequently!
Supports HD packs!
Special Thanks to zhuowei for helping with bugs!
Dependencies
- Spout + SpoutCraft - ForumLink
To-Do
- Per-Region TexturePacks
- Per-Player TexturePacks
ChangeLog
- Version 1.3.1 - Updated to Spout 1.0.5
- Version 1.3 - Added LoadingTexturePack, turned off by default!
- Version 1.2 - Added Perimission node to escape texturepack!
- Version 1.1 - Added Default-off option to the Config!
- Version 1.0 - Removed the default Texturepack link. (default still there just the url removed)
- Version 0.9 - Initial Release
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Posted Dec 18, 2011Does this still works with 1.0.0?
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Posted Dec 17, 2011@Flenix1
oooooooh i see. :P
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Posted Dec 17, 2011@jacobems
That it forces a texture pack in each world, and you can have a different one in each world.
I want players to be able to use their own packs in all worlds bar one - which I've not been able to do with this plugin so far.
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Posted Dec 17, 2011@Flenix1
-.- what do you think "per world" means?
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Posted Dec 16, 2011Can I set it so the pack is only forced in one world?
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Posted Dec 12, 2011@kunhunjon
You put your zip file in the dropbox folder, then to the public folder inside of dropbox folder, then you right-click the zip file and select dropbox and finally copy public link. And that is the link you put in the config. Feel free to ask if you have any more questions.
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Posted Dec 11, 2011When I try to get the link to my texture pack folder on dropbox I don't see a option to get the link. I compressed the folder but the texturing didn't work. It would be great if I could get some help with this.
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Posted Nov 7, 2011-
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Posted Oct 28, 2011@Brustus
No ETA so far, I have been really busy with school! I want to use worldgaurds area selection, but i cant find good documentation.
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Posted Oct 25, 2011I noticed per region texture packs on the to do list, is there any ETA on when that will be done? Thanks.
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Posted Oct 24, 2011@mutination17
Yes, you need it to see the texturepack, but If you don't use spoutcraft then just nothing will happen, you can still join and play you just wont get the plugins effect.
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Posted Oct 22, 2011just a question: do you HAVE to have the spoutcraft client-side mod to have this work properly?
thanks in advance - mutination17
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Posted Oct 12, 2011@prang97
Yes it does work on 1240. Also there is a bypass permission you can give. (only superperms)
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Posted Oct 12, 2011Does this work with CB 1240? I would love to have this plugin on my server. And will you be adding support to bypass textures? maybe a command like "/texture bypass" and " /texture activate" in case you want it again
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Posted Oct 11, 2011@Jaarmitage
Sorry for late reply, I have been looking into this and I believe it is possible working it out right now.
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Posted Oct 8, 2011Could this keep track of whichever pack a player signs in with so that if he/she goes into a world with a forced pack and then leaves it (returns to a world that does not use a forced pack), it reverts back to whichever one they normally use? So far, it keeps the forced pack unless I change TexturedSpout's config or I relog.
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Posted Sep 1, 2011@SirMonsterSlayer
I believe that would be out of the scope of this plugin although there maybe other plugins that will be able to kick/teleport a player on entering a region.
You could use that in combination with the plugin to achieve the effect.
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Posted Sep 1, 2011Could you add worledit(guard) region bases kicking (or teleporting out) when spout is not enabled ? and therefore the texture pack isnt forced ?
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Posted Aug 31, 2011@Chuiby
It is not possible(as far as I have tested) to bypass the texturepack.
As far as the separate folders, I will look into it but i dont believe it is possible yet.
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Posted Aug 31, 2011@foopex
Um... No sorry it wont as there is a different plugin that specializes in this.
Texturepack Chooser: Forum Link
Although it doesn't seem to get many updated I may add this later but, as of right now it is not one of my highest priorities.