Terrain Control

Pictures (top to bottom, left to right):Floating island by LanToaster, Arches by mysource, Extreme Hills by IRSmoh, Island by Piginabag, Alternative Nether by IRSmoh
TerrainControl is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. TerrainControl is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod.
Quote:Spigot 1.8
All updates for Spigot 1.8 won't be posted here, but on the Spigot forums instead: http://www.spigotmc.org/resources/terraincontrol.2214/
See you there!
Features

- Control horizontal and vertical noise of terrain generation
- Control terrain height and volatility per biome
- Generating biome maps from images
- Control the size of biomes, islands and continents
- Custom biomes
- Many options for caves, canyons
- Control vanilla structures like mineshafts, strongholds and villages
- Full control of ores, plants, dungeons, ponds and many more
- Custom trees and other objects (BO2 and BO3)
- Block replacement
- Visual settings like custom foliage colors (TerrainControl client required)
...and many more!
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Metrics
As of Terrain Control 2.4.13, the plugin sends some stats to mcstats.org, a service by Hidendra and others. You can view the stats here. Terrain Control won't upload your configs, it will only send your BiomeMode along with some information of your computer. You can toggle it off by setting opt-out to true in the metrics config file. More information is available on this wiki page.
Showcase

Pictures
Videos
Also check out the showcase thread in our forums!
How to use

TerrainControl is more complex than most Bukkit plugins, so it may take a while to get into - but the results are worth it. If you want to create your own world, be sure to check our documentation. If you have done some reading and still have problems using TerrainControl, just post to our forums and we'll try to figure it out.
Tutorials
Installation guide |
TerrainControl Wiki | First steps
TerrainControl Analysis | mysource's tutorial
Tutorial Videos
Useful tools
- TerrainControl User Interface
- BetterBOB for creating BO2-objects
- Notepad ++ for easier editing of config files
- Minutor for viewing generated maps
- Eihort for viewing your generated maps
- WorldBorder for pregenerating your map
- BO3-Tweaks by Elzaar and LanToaster. Command-line application to tweak BO3-objects.
- BO3Tools for ingame creation of BO3-objects
- ClimateChanger for mass-changing biome ids in an existing world
- BiomeEdit.py to edit biomes side by side.
Team

| Active staff | hack to display table correctly |
|---|---|
| Khoorn | Maintainer, Coding |
| Timethor | Coding |
| Rutger Kok | Coding |
| Burckhart | Support, Documentation |
| Retired staff | |
| Mysource | Support, Documentation |
| Cayorion | Coding |
| Additional Credits | |
| Bucyruss | Creator of the BiomeTerrainMod |
| R-T-B | Creator of PhoenixTerrainMod |
| More contributors on GitHub | |
| Users contributing to the wiki are found here |
Get involved!
Commit code on GitHub | Contribute to the wiki | Share your configuration
Report bugs and request features on GitHub
Downloads

You'll always find the newest approved stable builds here. As of 2.4, the files will work on both Bukkit and Forge servers (without the need of something like MCPC+) and on singleplayer with Forge. Installation instructions can be found here.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds at mctcp.com
You can find all user-created world configurations, biomes and custom objects that are currently available here.
Important - please do not post your questions in the comments section below, head to the forums instead! We do not answer questions here as it would only result in chaos. Feel free to use the wall for general comments!













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Posted Oct 1, 2012@TheBalaclava1One
Maybe this thread will help: http://dev.bukkit.org/server-mods/terrain-control/forum/41536-cave-world-lighting/#p1
If not, just post to the forums and we'll figure it out.
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Posted Oct 1, 2012WOW. THIS IS AMAZING! Its like going into the future and getting minecraft 4.0!
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Posted Sep 30, 2012is there a way to make bedrock ceiling not let the light pass? making it like 20 layers of bedrock or something? cause i got a cave world and its all lit up
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Posted Sep 27, 2012@WavyWonderz
Depending on what you want you could contact mysource, this is his homepage: http://kartwork.de/tutorial/html/contact.html He creates worlds in exchange for donations. Or you could also ask in the forums.
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Posted Sep 26, 2012Is it possible for me to request a world generation for someone to make for me? If so that'd be great! I'm not to good with all the config editing.
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Posted Sep 26, 2012This is awesome, I'm going to download it.
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Posted Sep 25, 2012impossible to add lines in bukkit.yml. bukkit doesn't like it and replace by fresh file. we still don't know where to put bo2 files.
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Posted Sep 20, 2012@godgodgodgo
Yes, along with a lot of his other posts. We should add that again on the page, it was a good idea to transfer that stuff in the forums.
@ALL: Support is in the FORUMS. Ask there and you'll get answers. Answering them here will only result in Chaos.
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Posted Sep 20, 2012@mysource removed his comment? O_O
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Posted Sep 20, 2012On Mac BTW
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Posted Sep 20, 2012Is it Possible to set Schematics to spawn randomly or in a certain area of the world whenever a new world is generated?
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Posted Sep 20, 2012I need help, i want to generate a world without diamond with NORMAL mode, so with the default biomes. I already try to delete the string with DIAMOND ORE in these biomes configurations, but it not worked, and when i create my world, it still generate DIAMOND_ORE...how to do this?..
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Posted Sep 18, 2012I started experimenting with panorama screens of my world, click here or the picture to see the whole thing. It's two 360°-panoramas quickly put together. Not the best quality but good enough for illustration.
Biomes (first appearance from left to right): Heathland, Cypress Hill, Plains, Mountains, Marshlands, Mixed Forest, Hills, Meadows (with the many flowers), Oak grove. Of course there are more than those biomes in my world but they are difficult to get on one picture.
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Posted Aug 25, 2012I've used this mod before in SSP and it has worked fine. Now, when I try to use it, the "Terrain Control" will not appear in the "World Type" button D=
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Posted Aug 28, 2012I know! Im having issues too. Ive never used it before, but I follow the directions exactly all I get is a crash report. It must be something to do with the newest update.
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Posted Aug 19, 2012What texture pack is this?
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Posted Aug 13, 2012Here are a few shots of a volcano biome I made and a couple of the super tall mesas terrain control allows. Ill have to dig out my glacier biome and get some pics of it sometime.
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Posted Aug 6, 2012Here is an example of a world we created using a .png image. This image is from screenshots viewing our dynamic map. The grey splotches are mountains exceeding 170 height, which is the point I configured TC to replace dirt with stone.
Here is a larger image, but too big to fit in this little chatbox: http://imgur.com/Vzg5G
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Posted Jun 11, 2012Someone needs to do a video tutorial on how to use the SSP version.
the tutorial linked shows how to use this on a bukkit server, but it makes very little sense regardless.
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Posted Jun 10, 2012This is the SEXIEST plugin i have ever seen :'D