Terrain Control

Pictures (top to bottom, left to right):Floating island by LanToaster, Arches by mysource, Extreme Hills by IRSmoh, Island by Piginabag, Alternative Nether by IRSmoh
TerrainControl is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. TerrainControl is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod.
Quote:Spigot 1.8
All updates for Spigot 1.8 won't be posted here, but on the Spigot forums instead: http://www.spigotmc.org/resources/terraincontrol.2214/
See you there!
Features

- Control horizontal and vertical noise of terrain generation
- Control terrain height and volatility per biome
- Generating biome maps from images
- Control the size of biomes, islands and continents
- Custom biomes
- Many options for caves, canyons
- Control vanilla structures like mineshafts, strongholds and villages
- Full control of ores, plants, dungeons, ponds and many more
- Custom trees and other objects (BO2 and BO3)
- Block replacement
- Visual settings like custom foliage colors (TerrainControl client required)
...and many more!
whitespace hack
Metrics
As of Terrain Control 2.4.13, the plugin sends some stats to mcstats.org, a service by Hidendra and others. You can view the stats here. Terrain Control won't upload your configs, it will only send your BiomeMode along with some information of your computer. You can toggle it off by setting opt-out to true in the metrics config file. More information is available on this wiki page.
Showcase

Pictures
Videos
Also check out the showcase thread in our forums!
How to use

TerrainControl is more complex than most Bukkit plugins, so it may take a while to get into - but the results are worth it. If you want to create your own world, be sure to check our documentation. If you have done some reading and still have problems using TerrainControl, just post to our forums and we'll try to figure it out.
Tutorials
Installation guide |
TerrainControl Wiki | First steps
TerrainControl Analysis | mysource's tutorial
Tutorial Videos
Useful tools
- TerrainControl User Interface
- BetterBOB for creating BO2-objects
- Notepad ++ for easier editing of config files
- Minutor for viewing generated maps
- Eihort for viewing your generated maps
- WorldBorder for pregenerating your map
- BO3-Tweaks by Elzaar and LanToaster. Command-line application to tweak BO3-objects.
- BO3Tools for ingame creation of BO3-objects
- ClimateChanger for mass-changing biome ids in an existing world
- BiomeEdit.py to edit biomes side by side.
Team

| Active staff | hack to display table correctly |
|---|---|
| Khoorn | Maintainer, Coding |
| Timethor | Coding |
| Rutger Kok | Coding |
| Burckhart | Support, Documentation |
| Retired staff | |
| Mysource | Support, Documentation |
| Cayorion | Coding |
| Additional Credits | |
| Bucyruss | Creator of the BiomeTerrainMod |
| R-T-B | Creator of PhoenixTerrainMod |
| More contributors on GitHub | |
| Users contributing to the wiki are found here |
Get involved!
Commit code on GitHub | Contribute to the wiki | Share your configuration
Report bugs and request features on GitHub
Downloads

You'll always find the newest approved stable builds here. As of 2.4, the files will work on both Bukkit and Forge servers (without the need of something like MCPC+) and on singleplayer with Forge. Installation instructions can be found here.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds at mctcp.com
You can find all user-created world configurations, biomes and custom objects that are currently available here.
Important - please do not post your questions in the comments section below, head to the forums instead! We do not answer questions here as it would only result in chaos. Feel free to use the wall for general comments!













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Posted Jan 31, 2012@pyriel123
Have You ever seen a URL with a dε ??? (I can´t belive sometimes...)
I think,it is readable to this:
swia@gmx.de
... but ... by the way..if it starts this problematic:
You know how to donate, if You want the configs ??? ... I hope... ;-) ;-) ;-)
Best regard
mysource
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Posted Jan 31, 2012Anyone have a good palm tree BO2 I can use? I've been making a ocean world with various islands.
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Posted Jan 31, 2012@mysource
ah ok, then is it
:\
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Posted Jan 31, 2012How can I add a custom surface block? Everytime I set a surfaceblock (e.g. 249 - copper ore from Industrialcraft) in Biome settings it's reset by the server...
And how to write blocks with a custom number (e.g. 136:2)?
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Posted Jan 31, 2012@Khoorn
We're using the latest version of Terrain Control, we tried with Multiverse 2.2-AB and 2.3-b478. We're running craftbukkit version 1847.
@deleted_6846210 Hmm really I'll have to double check, but we let the config files regen from source serveral times to no avail. Anytime I added TerrainControl as a generator for the world, either in multiverse's worlds.yml manually (their import is broken), or by adding it to the bukkit.yml multiverse would throw the error. It would also throw the error if I tried a TC check
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Posted Jan 31, 2012@minechomp It is easy - set biome generator to make islands in ocean ( see for example ) And set in ocean biome BiomeHeight=-3 Now ocean biome is empty space. For cut bottom part of isles use CustomHeightControl
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Posted Jan 31, 2012@fuckthiscurseshit What versions you use ?
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Posted Jan 31, 2012@fuckthiscurseshit
Hi,
1. Do ALL world names match in properties, bukkit,yml and so on?
2. Is Your multiverse right/matching version?
.... seem to be "only" a configuration problem to me.
Best regard
mysource
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Posted Jan 31, 2012@pyriel123
Hi,
don`t be frustrated, it´s so easy to find:
Simply use Contact Email-adress to be see in Button manually in Your Mail-Program
Best regard ;-)
mysource
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Posted Jan 30, 2012I got this error while trying run my server, after updating to multiverse and terrain control.
Multiverse apparently wouldn't load the world with TerrainControl. Not sure if this is a Multiverse or TC problem.
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Posted Jan 30, 2012well thats frustrating, i cant seem to get an email to you and im willing to make a small donation to have a config or two made. perhaps you could PM me the email address to send to?
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Posted Jan 30, 2012@minechomp
Hi,
You are really sure with this?
I´m not ...;-) ... may be, You mixed something up a little.
Hint: I get it vice vesa.
Best regard
mysource
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Posted Jan 30, 2012@pyriel123
Hi,
I didn´t get the Mail, sorry.
(but there is an Emails adress to read too...:-O...)
By the way, it´s still "private" now as long as strupan didn´t respons to my images so it was made for him, as You can see.
(I hope he will respons soon...)
But if he will not, You can get this configs by the usual way...
As mentioned often:
Everything how to get "ready" configs from myself, can be read at my Website!
Best regard
mysource
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Posted Jan 30, 2012@Dreamskiller
Dont change anything except change generation depth to somewhere between 6-9 depending on how big you want them. The smaller the number, the bigger the biomes.
So you would change GenerationDepth:10 to GenerationDepth:8 to get slightly bigger biomes. This setting is found in WorldConfig.ini
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Posted Jan 30, 2012Hi,
Just to know, If I want to use the minecraft default terrain/biome, just with bigger biomes, what should I do ? Thanks
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Posted Jan 30, 2012hello mysource, i sent you an email but im not sure if you got it (webmailer was giving me troubles).
btw love the pictures in #909, if its not a private world id love that config just to go look around a bit >.<
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Posted Jan 30, 2012Wow. I always wanted to know where khoorn got that picture of skylands. Any ideas?
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Posted Jan 30, 2012@Tauryuu
Normally YES (same TC configs + same seed in server.properties)
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Posted Jan 30, 2012@strupan
Hi strupan,
yes I can do this for You.. but only the usual way:
Contact me by Email via my website (see: signature) and tell me more.
(Which trees or without bo2´s...which surface, other biomes too? and so on)
Please read also my "requirements" there regarding TC confgigs creation ;-)
You are looking for a simmilar world like this? :
(...this is only an example with surface sand, ground rock)
The size will get specified by how far You travel in the world...I do "only" the configs, no world rendering.
(But if You wish, I can do this too with "WorldGenerationControl_v2.6" ... it will only be much hard to transfer/upload.)
Best regard
mysource
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Posted Jan 30, 2012Hey mysource, I was wondering if you can do this request for me, it is a bit tough request I think.
A generate config for a skyworld with floating island roughly 100x100 - 200x200 size!