Terrain Control

Pictures (top to bottom, left to right):Floating island by LanToaster, Arches by mysource, Extreme Hills by IRSmoh, Island by Piginabag, Alternative Nether by IRSmoh
TerrainControl is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. TerrainControl is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod.
Quote:Spigot 1.8
All updates for Spigot 1.8 won't be posted here, but on the Spigot forums instead: http://www.spigotmc.org/resources/terraincontrol.2214/
See you there!
Features

- Control horizontal and vertical noise of terrain generation
- Control terrain height and volatility per biome
- Generating biome maps from images
- Control the size of biomes, islands and continents
- Custom biomes
- Many options for caves, canyons
- Control vanilla structures like mineshafts, strongholds and villages
- Full control of ores, plants, dungeons, ponds and many more
- Custom trees and other objects (BO2 and BO3)
- Block replacement
- Visual settings like custom foliage colors (TerrainControl client required)
...and many more!
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Metrics
As of Terrain Control 2.4.13, the plugin sends some stats to mcstats.org, a service by Hidendra and others. You can view the stats here. Terrain Control won't upload your configs, it will only send your BiomeMode along with some information of your computer. You can toggle it off by setting opt-out to true in the metrics config file. More information is available on this wiki page.
Showcase

Pictures
Videos
Also check out the showcase thread in our forums!
How to use

TerrainControl is more complex than most Bukkit plugins, so it may take a while to get into - but the results are worth it. If you want to create your own world, be sure to check our documentation. If you have done some reading and still have problems using TerrainControl, just post to our forums and we'll try to figure it out.
Tutorials
Installation guide |
TerrainControl Wiki | First steps
TerrainControl Analysis | mysource's tutorial
Tutorial Videos
Useful tools
- TerrainControl User Interface
- BetterBOB for creating BO2-objects
- Notepad ++ for easier editing of config files
- Minutor for viewing generated maps
- Eihort for viewing your generated maps
- WorldBorder for pregenerating your map
- BO3-Tweaks by Elzaar and LanToaster. Command-line application to tweak BO3-objects.
- BO3Tools for ingame creation of BO3-objects
- ClimateChanger for mass-changing biome ids in an existing world
- BiomeEdit.py to edit biomes side by side.
Team

| Active staff | hack to display table correctly |
|---|---|
| Khoorn | Maintainer, Coding |
| Timethor | Coding |
| Rutger Kok | Coding |
| Burckhart | Support, Documentation |
| Retired staff | |
| Mysource | Support, Documentation |
| Cayorion | Coding |
| Additional Credits | |
| Bucyruss | Creator of the BiomeTerrainMod |
| R-T-B | Creator of PhoenixTerrainMod |
| More contributors on GitHub | |
| Users contributing to the wiki are found here |
Get involved!
Commit code on GitHub | Contribute to the wiki | Share your configuration
Report bugs and request features on GitHub
Downloads

You'll always find the newest approved stable builds here. As of 2.4, the files will work on both Bukkit and Forge servers (without the need of something like MCPC+) and on singleplayer with Forge. Installation instructions can be found here.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds at mctcp.com
You can find all user-created world configurations, biomes and custom objects that are currently available here.
Important - please do not post your questions in the comments section below, head to the forums instead! We do not answer questions here as it would only result in chaos. Feel free to use the wall for general comments!













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Posted Dec 18, 2011New version here
@Spezialeinheit Did you use bo2 with "underFill=True" ?
@Raws
Try paste block id with new version.
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Posted Dec 18, 2011@Raws
ah, thanks Raws. i've been trying some with the new settings, but i cant get it to work. but at least im a step closer now. ill try some more before i come back here crying for help :)
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Posted Dec 18, 2011Ore(163,16,20,100,0,64,STONE)orReplacedBlocks:13=163(45-55), Terrain Control complains: https://gist.github.com/1494258 Can you just write the raw block IDs, or does Bukkit require a realorg.bukkit.Materialor something? Thanks again, you're doing a great job with this plugin! @Kastestjerne and the forum thread it links to for some tips!-
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Posted Dec 18, 2011@Khoorn
aah thanks :) But I think I will just live with it, dont want to regenerate the world again. But never thought about that.
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Posted Dec 18, 2011everything i generate is 90% oceanbiome even tho i've set the rarity to 5 in biome settings. this has been the case the last 5 renders, all renders have been different seeds and they've been circles with a radius of 2000. any ideas whats happening?
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Posted Dec 18, 2011@Khoorn: It can be generated in the middle of canyons and caves logs:
http://pastebin.com/mQycGDFd
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Posted Dec 18, 2011@Dereknor Try this in bo2 file
All old bo2 had "spawnDarkness=False" and did not spawn at night.
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Posted Dec 18, 2011I have a strange bug. When I generate my world, it just stops using bob-files sometimes. I had the same bug some versions ago. I had just bob-trees in all blocks above X = 3000. And now I just got Bob-Trees in a range of -3400 to 3400, then it suddenly stops using new trees.
But might also be a bug from the worldgeneration plugin?
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Posted Dec 18, 2011I know my last post was written while frustrated, But now iv'e gotten the hang of it I would just like to say...
Very well done plugin and sorry, I should have asked a bit more politely.
I have a tendency to over react sometimes.
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Posted Dec 18, 2011@Raws
Oh i found this bug thx. This and reload fix will be tonight.
@enenra9 Try add custom ores by Id. It must work.
@sykefuu Yes. Here is dev version and release will be soon.
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Posted Dec 18, 2011is there (going to be) a 1.0.0 compatible version soon ?
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Posted Dec 18, 2011Would it be possible / hard to add the possibility of spawning additional ores (as in custom ores) in biomes? Effectively you'd "simply" allow users to specify block ids to spawn, using the same code and options as the existing ores.
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Posted Dec 18, 2011@Khoorn
Hmm, weird. (Cool map, by the way!)
My full Terrain Control config is contained in that GitHub repo I linked earlier. Here's the config with working desert oases, and here's the config with an added isle biome which makes the desert oases disappear.
The only other bits are the server config and log, which are the same between runs. I stuck those in a gist here: https://gist.github.com/1493145
I just tried a few times with and without BO2s, increasing isle biome chance, and with and without other Bukkit plugins, but no luck :( Are you definitely using TC v1.2.8 and CB r1572?
P.S. Any luck with the
/tc reloadbug?-
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Posted Dec 18, 2011@Raws It seems working .. Map with 4 isle biomes
May i see your full config (without bo2 ) ?
Also try increase isle biome chance ..
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Posted Dec 18, 2011Hi everybody,
I canged the settings to Mountains pure Rock and more Ores in Desert + Mountains.
Download configs HERE.
Seed: tim1998+steps1956
TC Version: 1.2.8
Craftbukkit Version: 1597
Minecraft Version: 1.0.1
2 Screens:
... and here just a little "config-joke", a pure Gold-Mountains World ;-) :
Enjoy, best regard
mysource
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Posted Dec 17, 2011@Magicpie234
There's no Minecraft 1.x release yet, but there's a link to the latest development build at the bottom of the mod overview right above these comments. The current dev build, v1.2.8, works with CB r1572 and, as far as I can tell, just has a few issues to iron out before release.
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Posted Dec 17, 2011I'm using TC for old 1.7.3 terrain gen and it seems like no matter what settings I use it seems like the fracture settings are off. Anyone got any settings that don't produce over the top terrain for old school terrain?
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Posted Dec 17, 2011When Will It Be 1.0.0 and dose it work with 1.0 as of now
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Posted Dec 17, 2011@Khoorn Yes, actually! I saw it once last night, after testing some BOBs with
/tc reloadand/tc spawn.Edit: in addition, it looks like Terrain Control might only be applying the first isle biome in
IsleBiomesif there are multiple biomes in the list. Comparison of configs and resulting biome maps using the same seed (-6093590532868305932):If I set
IsleBiomes:MushroomIsland,DesertOasis, for example, only mushroom islands show up and the oases disappear.Maybe it's a known issue and/or fixed for 1.2.9, but if not, hopefully someone can reproduce with 1.2.8 and CB r1572!
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Posted Dec 17, 2011@Djrowling Regenerate wrong chunks with WorldEdit ?
@Raws About your error .. did you use /tc reload before it happen ?