Terrain Control

Pictures (top to bottom, left to right):Floating island by LanToaster, Arches by mysource, Extreme Hills by IRSmoh, Island by Piginabag, Alternative Nether by IRSmoh
TerrainControl is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. TerrainControl is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod.
Quote:Spigot 1.8
All updates for Spigot 1.8 won't be posted here, but on the Spigot forums instead: http://www.spigotmc.org/resources/terraincontrol.2214/
See you there!
Features

- Control horizontal and vertical noise of terrain generation
- Control terrain height and volatility per biome
- Generating biome maps from images
- Control the size of biomes, islands and continents
- Custom biomes
- Many options for caves, canyons
- Control vanilla structures like mineshafts, strongholds and villages
- Full control of ores, plants, dungeons, ponds and many more
- Custom trees and other objects (BO2 and BO3)
- Block replacement
- Visual settings like custom foliage colors (TerrainControl client required)
...and many more!
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Metrics
As of Terrain Control 2.4.13, the plugin sends some stats to mcstats.org, a service by Hidendra and others. You can view the stats here. Terrain Control won't upload your configs, it will only send your BiomeMode along with some information of your computer. You can toggle it off by setting opt-out to true in the metrics config file. More information is available on this wiki page.
Showcase

Pictures
Videos
Also check out the showcase thread in our forums!
How to use

TerrainControl is more complex than most Bukkit plugins, so it may take a while to get into - but the results are worth it. If you want to create your own world, be sure to check our documentation. If you have done some reading and still have problems using TerrainControl, just post to our forums and we'll try to figure it out.
Tutorials
Installation guide |
TerrainControl Wiki | First steps
TerrainControl Analysis | mysource's tutorial
Tutorial Videos
Useful tools
- TerrainControl User Interface
- BetterBOB for creating BO2-objects
- Notepad ++ for easier editing of config files
- Minutor for viewing generated maps
- Eihort for viewing your generated maps
- WorldBorder for pregenerating your map
- BO3-Tweaks by Elzaar and LanToaster. Command-line application to tweak BO3-objects.
- BO3Tools for ingame creation of BO3-objects
- ClimateChanger for mass-changing biome ids in an existing world
- BiomeEdit.py to edit biomes side by side.
Team

| Active staff | hack to display table correctly |
|---|---|
| Khoorn | Maintainer, Coding |
| Timethor | Coding |
| Rutger Kok | Coding |
| Burckhart | Support, Documentation |
| Retired staff | |
| Mysource | Support, Documentation |
| Cayorion | Coding |
| Additional Credits | |
| Bucyruss | Creator of the BiomeTerrainMod |
| R-T-B | Creator of PhoenixTerrainMod |
| More contributors on GitHub | |
| Users contributing to the wiki are found here |
Get involved!
Commit code on GitHub | Contribute to the wiki | Share your configuration
Report bugs and request features on GitHub
Downloads

You'll always find the newest approved stable builds here. As of 2.4, the files will work on both Bukkit and Forge servers (without the need of something like MCPC+) and on singleplayer with Forge. Installation instructions can be found here.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds at mctcp.com
You can find all user-created world configurations, biomes and custom objects that are currently available here.
Important - please do not post your questions in the comments section below, head to the forums instead! We do not answer questions here as it would only result in chaos. Feel free to use the wall for general comments!













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Posted Dec 14, 2011Are on these map's Strongholds?
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Posted Dec 14, 2011@strupan
The ore spawns are messed up in the newest build, just switch back to 1.2.6 for now.
As for big mountains, the settings are pretty self-explanatory. In the mountains-biome-settings you can set biome height and volatility higher, and you will get mountains up to the top limit. Just play around with these settings until you like your mountains. Changing the height limit isn't possible yet with TC.
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Posted Dec 13, 2011@DerDarcion
Exactly what happening to me right now as well :(.
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Posted Dec 13, 2011What happen to setting the ore spawns and what not? Also what settings can make huge mountains?
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Posted Dec 13, 2011There some issues at generating Worlds with Multiverse @ Dev Build. Its just stopping at [INFO] Preparing start region for level 3 (Seed: -29567436153373677) and the server doestn do anything.
Greets, Marco
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Posted Dec 13, 2011Here is my actual map: http://dereknor.dyndns.org:8123/ (only available when my PC is running) There seems to be much snow, but most of it are just high mountains. I changed the extrem hill biome to have snow on top of mountains.
A pretty nice map :) its 24k x 24k block. With a nice iceworld on north and a big desert starting at bottom.
I also rendered the Trees and Snow, so this map is fully rendered. Might be a bit slow because of the size.
Here is also an offline Version: http://i.imgur.com/Zd4Td.jpg
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Posted Dec 13, 2011Hi, for some reason my bukkit.yml
worlds:
your_world_name:none_2
generator: TerrainControl
what did I do wrong?
OUH! =D now I see
worlds:
none_2:
generator: TerrainControl
This is not working for me :( It doesn't want to initiate the generator..
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Posted Dec 13, 2011Will you change anyhting in the config? If yes, it will be great if we will have a /tc update command, which updates the config to the right version, because I don't want to copy&paste all the settings to the new config then
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Posted Dec 13, 2011Great Mod Khoorn, you have my thanks.
I seem to be having some problems with the tc map image tho, in the biome config files is shows which HEX colour the biome is on the generated map, but while some things are pretty obvious (like yellow for desert) in the actual biome config file the hex colour for desert is bright green?
Its making it difficult to understand which colours are which biomes.
Also, If i set Biome Generation mode to Default, does that mean all the Biome config files have no effect? (If i set it to Normal i get a map filled with connected rivers all over the map, i did try playing with the river settings to little effect)
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Posted Dec 13, 2011@ Dereknor
Thank`s for praising my bo2 collction.
@CosmicVoyager:
Here => LINK You can find a Tool to easy construct Your own bo2 files.
best regard
mysource
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Posted Dec 13, 20111.2.7 + RB of bukkit and standard configs, no grass, no flowers, no waterflowers, no mushrooms, nothing anymore
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Posted Dec 13, 2011@Sarasti
I think he may have broken resource Que in latest version I get no resources at all when generating. quite odd.
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Posted Dec 12, 2011Howdy Koohrn and all you other Terrain Controllers. Great mod with tons of potential! I've been having some issues with the surface block and ore definitions, though...
I'm trying to create a frozen wasteland using ice (79) and snow blocks (80) as my main blocks. I've tried changing the SurfaceBlock, GroundBlock, Ore calls, etc. in "official" biomes like ExtremeHills and Desert, or even custom ones, but the generator keeps throwing dirt on top of stone! (Or sand on sandstone for Desert) Argh! Is there some weird reason the generator won't change the main blocks for a biome from the defaults? Thanks in advance for any help you can give!
(Also, I've tried ReplacedBlocks:2=79,3=79, etc - no dice.)
(Also also, Hell doesn't want to work either.)
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Posted Dec 12, 2011@Dereknor
I have a page in the forums for creating biome files :) I uploaded the Tool as well.
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Posted Dec 12, 2011@CosmicVoyager
The BOB-Files are new Objects that are added to the world, like new types of Trees. "mysource" made a nice collection of new Tree, you can find them here: http://www.kartwork.de/minecraft/biome.zip
In the file is also an exampleworld from him with some settings.
There are also BOB-programs around to create own objects, but not sure where to get them. But the new Trees of mysource are nice already :)
The /tc map command create a picturefile and save it in your bukkit-directory
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Posted Dec 12, 2011@Dereknor
Thanks.
What is a bob plugin? Where do you get them?
Do you know the default size of the biome map created with /tc map?
If I don't change any settings, is it the same as Minecraft's built-in generator?
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Posted Dec 12, 2011The file will make a new directory in your plugin-folder named "TerrainControl", there you can see the .ini file and a directory with all different biomes.
Most important is the plugins/TerrainControl/worlds/world/WorldConfig.ini There you can set everything about your world.
P.s. I'm just creating a great 24,000 x 24,000 Block world. It takes about 7 Hours for my PC to generate it (using WorldGenerationControl so I get snow and Trees generated too) I already did some previews with the TC Map command and everything looks fine. Some great oceans east and west, and a big iceworld at top and a Desert at south. But have to wait untill tomorrow to see it, Dynmap will also need some time to render the map. Going to show the result tomorrow :)
Ohh and Thanks mysource for the nice BOB-Files, I used them for my world too. I like all these new trees :)
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Posted Dec 12, 2011I can't find any instructions on using this.
I see available command with /tc, but i do not see how to do anything listed under "So what you can do with this plugin :"
What am I missing?
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Posted Dec 12, 2011New version here
More and more notch classes migrate to plugin and rewritten by me :|
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Posted Dec 12, 2011@Daniel_l94 @Burckhart
Thanks, I have all of my favorite seeds saved in a .txt but I never thought that I could tell TC to generate a specific seed.
Thanks again. :)