Terrain Control

Pictures (top to bottom, left to right):Floating island by LanToaster, Arches by mysource, Extreme Hills by IRSmoh, Island by Piginabag, Alternative Nether by IRSmoh
TerrainControl is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. TerrainControl is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod.
Quote:Spigot 1.8
All updates for Spigot 1.8 won't be posted here, but on the Spigot forums instead: http://www.spigotmc.org/resources/terraincontrol.2214/
See you there!
Features

- Control horizontal and vertical noise of terrain generation
- Control terrain height and volatility per biome
- Generating biome maps from images
- Control the size of biomes, islands and continents
- Custom biomes
- Many options for caves, canyons
- Control vanilla structures like mineshafts, strongholds and villages
- Full control of ores, plants, dungeons, ponds and many more
- Custom trees and other objects (BO2 and BO3)
- Block replacement
- Visual settings like custom foliage colors (TerrainControl client required)
...and many more!
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Metrics
As of Terrain Control 2.4.13, the plugin sends some stats to mcstats.org, a service by Hidendra and others. You can view the stats here. Terrain Control won't upload your configs, it will only send your BiomeMode along with some information of your computer. You can toggle it off by setting opt-out to true in the metrics config file. More information is available on this wiki page.
Showcase

Pictures
Videos
Also check out the showcase thread in our forums!
How to use

TerrainControl is more complex than most Bukkit plugins, so it may take a while to get into - but the results are worth it. If you want to create your own world, be sure to check our documentation. If you have done some reading and still have problems using TerrainControl, just post to our forums and we'll try to figure it out.
Tutorials
Installation guide |
TerrainControl Wiki | First steps
TerrainControl Analysis | mysource's tutorial
Tutorial Videos
Useful tools
- TerrainControl User Interface
- BetterBOB for creating BO2-objects
- Notepad ++ for easier editing of config files
- Minutor for viewing generated maps
- Eihort for viewing your generated maps
- WorldBorder for pregenerating your map
- BO3-Tweaks by Elzaar and LanToaster. Command-line application to tweak BO3-objects.
- BO3Tools for ingame creation of BO3-objects
- ClimateChanger for mass-changing biome ids in an existing world
- BiomeEdit.py to edit biomes side by side.
Team

| Active staff | hack to display table correctly |
|---|---|
| Khoorn | Maintainer, Coding |
| Timethor | Coding |
| Rutger Kok | Coding |
| Burckhart | Support, Documentation |
| Retired staff | |
| Mysource | Support, Documentation |
| Cayorion | Coding |
| Additional Credits | |
| Bucyruss | Creator of the BiomeTerrainMod |
| R-T-B | Creator of PhoenixTerrainMod |
| More contributors on GitHub | |
| Users contributing to the wiki are found here |
Get involved!
Commit code on GitHub | Contribute to the wiki | Share your configuration
Report bugs and request features on GitHub
Downloads

You'll always find the newest approved stable builds here. As of 2.4, the files will work on both Bukkit and Forge servers (without the need of something like MCPC+) and on singleplayer with Forge. Installation instructions can be found here.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds at mctcp.com
You can find all user-created world configurations, biomes and custom objects that are currently available here.
Important - please do not post your questions in the comments section below, head to the forums instead! We do not answer questions here as it would only result in chaos. Feel free to use the wall for general comments!













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Posted Mar 6, 2012Totally agree, Watertower7!
There are some cool plug-ins, and some bigger teams, but this one is THE game changer for me.
I CANNOT wait to see what i can do with 256 world heights at our fingertips! MOUNTAINS here I come!!
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Posted Mar 6, 2012I wonder, now that they have touched up almost all the code, will we see a new version soon.
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Posted Mar 6, 2012Great to see some progress! :) I have to say this is my favorite Bukkit plugin by far, and I'm looking forward for a release.
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Posted Mar 6, 2012@LanToaster
Khoorn appeared yesterday night to say he was beginning work on it.
He and user Cayorion worked on it for several hours yesterday and are hard at work on it right now.
We'll be releasing a large Tropical-based map for Cayorion's server at MassiveCraft.com soon, with more custom worlds to come.
I'm the map designer, but our pride really swells with our huge collection of bo2 objects, handcrafted and exported by the server team in anticipation of the new map.
http://imgur.com/a/jRTwP#0 Here's a few preview images, more will be added later.
We'll be releasing the settings and bo2 collection shortly after the map for all to use.
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Posted Mar 6, 2012If you look in the repository you can see hes been hard at work these last few days, tonight he made 56+ changed alone!
Looks like hes making excellent progress :)
(remove the extra l on the end of Controll)
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Posted Mar 6, 2012@minechomp
No reason to get mad. Nobody is bugging khoorn or begging him to update. We just like to keep updated and we all have servers full of players who also want to be updated.
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Posted Mar 6, 2012Hey guys, Khoorn has a life too you know. And he more than likely lives somewhere else than you. He could be sleeping, he could be at work. Either way, leave him alone and let him get too it on his own time.
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Posted Mar 6, 2012Damnit, i thought i read yesterday something about "an Update in the Next Hours" in the Forum. But anyway i tried :)
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Posted Mar 6, 2012@LanToaster
That isn't updated yet. That was only the dev version for 1.1.0
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Posted Mar 6, 2012The Dev-Version doesnt seem to work. :(
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Posted Mar 6, 2012I saw someone coded things on github. Does it already work for 1.2?
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Posted Mar 6, 2012ETA for 1.2 version? I'm having to run a temp map while I wait for this :( Worth the wait though :D
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Posted Mar 5, 2012WOOT! Coding is a-happening in the GitHub. Go, TC Team, Go!
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Posted Mar 4, 2012this mod will be awesome on 1.2 looking forward for it :D
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Posted Mar 4, 2012I tend to agree about the update and what your players should expect. its hard for server owners, as we want to update as soon as possible too!
I always tell my players that it will be around 3 weeks for a server update even tho i start testing dev builds and the server on my local machine usually after a week, open communication is the key, lets them know you are starting to do tests and that for the safety of the server these tests will take time, I've found after 2 weeks or so its generally safe to perform the update and my players are pleasantly suprised it comes a week early :)
1.2 is huge when compared to previous updates, expecially when it comes to maps which makes this mod one of those 'at the top of the list' mods, but multiverse is also going through dev builds right now and its not stable, considering most servers use both, it doesnt matter when TC gets updated if Multiverse and most of our other plugins dont work yet.
I'm just happy Khoorn said he is working on the update
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Posted Mar 4, 2012@Dreamskiller
Hi,
yes I´m thinking the same way.
The wiki or some place else should share all the information and tutorial stuff at one place, beeing only edited by a few persons who know what to do, keep each other of the "staff" informed (preferrable by Mail) and get the explanations regading this genious Mod always clear and up to date.
(...my website was only an extension to a totally different thing, because there was no real tutorial, only pices of everything (wiki/forum)...many Links still there never working / never established and so on)
I too always told, that this pages her (or even the forum) will never fill this gap, because every few pages the same questions, explanations and helpfull hints are covered by pages over pages and so on and nothing is straight in a way, a noob will get a satisfying map by reading it.
It needs someone to bring everything together at one place and update it always too.
I tried to do this a little...
But I´m also struggling with TC-Mod often to get out, what I really want...it was, is and will never be simple, even not simple to explain.
To much depends to each other of many values, but this is the only way to get what we get out of the best Mod ever => TC-Mod ;-)
@Jythri
Okay, I too understand (but only a little) the server-owners problems...but some have this problems and others never...
It´s all a question of understanding the background(s) and sometime simple of age ;-))
Every half way interested MC player knows that an update need time, asking a few hours after MC is updated for a Mod Update, is not really realistic.
Educate Your (the) players a little more...is the best way.
(It´s like the mapping thing, I get it "educated" for myself in a very acceptable way..needs only a small obstacle to get the good ones separated from the timewasters)
@Cayorion
It´s only my point of view, but I think, TC-Mod is a server mod.
No real need for a SinglePlayer Extension.
If someone wants a custiomized map in SSP, he can use one from SMP easy in his saves.
To skip the SSP part of the Mod would help to keep it simpler I think.
I wondered about that Khoorn picked up this SSP thing from the beginning.
(I had never the experience that this works well, much more the opposite)
By the way, You are the "Documenter" ... whatever this implicates.
I thought, this / the task would be to make a kind of tutorial /conclusion of what is possible and how to get it, reagarding TC-Mod?
Best regard
mysource
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Posted Mar 4, 2012@Dreamskiller
TC has a website? Mysource's site is his own site. He just chooses to be nice and put up TC tutorials there.
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Posted Mar 4, 2012Khoorn, mysource, Thanks for continuing to develop on this, can't wait to see it released for 1.2. 'Tis going to be epic with the new map heighth :).
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Posted Mar 4, 2012I think this mod lacks a real forum with static posts and tutorials.
Your website (mysource) is not as visible as a users created forum. For the moment, TC's one is empty
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Posted Mar 4, 2012"Is anyone even using that client mod?"
Yes, I used the 1.1 client mod and I'm looking forward to the 1.2 version of Terrain control.