Terrain Control

Pictures (top to bottom, left to right):Floating island by LanToaster, Arches by mysource, Extreme Hills by IRSmoh, Island by Piginabag, Alternative Nether by IRSmoh
TerrainControl is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. TerrainControl is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod.
Quote:Spigot 1.8
All updates for Spigot 1.8 won't be posted here, but on the Spigot forums instead: http://www.spigotmc.org/resources/terraincontrol.2214/
See you there!
Features

- Control horizontal and vertical noise of terrain generation
- Control terrain height and volatility per biome
- Generating biome maps from images
- Control the size of biomes, islands and continents
- Custom biomes
- Many options for caves, canyons
- Control vanilla structures like mineshafts, strongholds and villages
- Full control of ores, plants, dungeons, ponds and many more
- Custom trees and other objects (BO2 and BO3)
- Block replacement
- Visual settings like custom foliage colors (TerrainControl client required)
...and many more!
whitespace hack
Metrics
As of Terrain Control 2.4.13, the plugin sends some stats to mcstats.org, a service by Hidendra and others. You can view the stats here. Terrain Control won't upload your configs, it will only send your BiomeMode along with some information of your computer. You can toggle it off by setting opt-out to true in the metrics config file. More information is available on this wiki page.
Showcase

Pictures
Videos
Also check out the showcase thread in our forums!
How to use

TerrainControl is more complex than most Bukkit plugins, so it may take a while to get into - but the results are worth it. If you want to create your own world, be sure to check our documentation. If you have done some reading and still have problems using TerrainControl, just post to our forums and we'll try to figure it out.
Tutorials
Installation guide |
TerrainControl Wiki | First steps
TerrainControl Analysis | mysource's tutorial
Tutorial Videos
Useful tools
- TerrainControl User Interface
- BetterBOB for creating BO2-objects
- Notepad ++ for easier editing of config files
- Minutor for viewing generated maps
- Eihort for viewing your generated maps
- WorldBorder for pregenerating your map
- BO3-Tweaks by Elzaar and LanToaster. Command-line application to tweak BO3-objects.
- BO3Tools for ingame creation of BO3-objects
- ClimateChanger for mass-changing biome ids in an existing world
- BiomeEdit.py to edit biomes side by side.
Team

| Active staff | hack to display table correctly |
|---|---|
| Khoorn | Maintainer, Coding |
| Timethor | Coding |
| Rutger Kok | Coding |
| Burckhart | Support, Documentation |
| Retired staff | |
| Mysource | Support, Documentation |
| Cayorion | Coding |
| Additional Credits | |
| Bucyruss | Creator of the BiomeTerrainMod |
| R-T-B | Creator of PhoenixTerrainMod |
| More contributors on GitHub | |
| Users contributing to the wiki are found here |
Get involved!
Commit code on GitHub | Contribute to the wiki | Share your configuration
Report bugs and request features on GitHub
Downloads

You'll always find the newest approved stable builds here. As of 2.4, the files will work on both Bukkit and Forge servers (without the need of something like MCPC+) and on singleplayer with Forge. Installation instructions can be found here.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds at mctcp.com
You can find all user-created world configurations, biomes and custom objects that are currently available here.
Important - please do not post your questions in the comments section below, head to the forums instead! We do not answer questions here as it would only result in chaos. Feel free to use the wall for general comments!













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Posted Feb 21, 2012Sad to hear that but fully understandable.
I finally got the map I desired. My goal was to get a map with waterlevel around 30 to gain some built height and still have some rivers crossing the landscape. There are no ores, caves and canyons anywhere. The biomes are mainly jungle-like forrests and a few plains to built on.
I wanted to thank You and others here who helped me achieve this:
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Posted Feb 21, 2012Hi,
after it happend this weekend a second time beeing fooled by wasting + 10 Hours for at least a "freebe-maroon" who has got configs for 7 world-maps already, I updated my website now a "little". :-(
From now on, all map configs request without terming a donation the same time and beeing donated in advance before getting the configs, will be 100% ignored by myself from first time contact.
All download-links at my website have been deleted now.
(2 persons destroyed, what has been and what could be, this "update" now is just to save my time and shelter against the people which try obtain configs by false pretenses)
Everybody who is configuring his own maps will understand for sure.
Best regard
mysource
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Posted Feb 20, 2012@deleted_6846210
Well thx you answered my question already, it was about the image you posted earlier :)
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Posted Feb 20, 2012@wessexstock I tried it already. But then the only thing that changes is that the rivers width is halved.
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Posted Feb 20, 2012@PauleP
Within the Beach's config you can choose if rivers can interact with the biome.
The description for that one is not detailed correctly I think, I would describe it as:
"Can rivers flow through this biome."
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Posted Feb 20, 2012One last question: I keep getting rivers as a border of beach biomes although I put in the riverbiomeconfig NotBorderNear:Beach
What am I missing?
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Posted Feb 20, 2012@Lathanael
...more precise question please...I show many, many images from many different souces, created in different ways.
The image below is made by often mentioned /tc map command...which is essential by using TC-Mod in a reasonable way.
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Posted Feb 20, 2012@deleted_6846210
How you you create those images?
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Posted Feb 20, 2012@oldjollysanta
Hi,
I usually do and did many map configs by donations, for big +500 player-servers as for single private persons servers.
You will find all infos regarding how to get a custom map created by myself, here in the forum and at my website. (always by 50 % share of donation with Khoorn).
Your request could be done by myself.
It“s on You now...
Bye mysource
PS: Configs never go for free by myself because it“s been always countless hours of work in it !!!
You want this:
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Posted Feb 19, 2012@oldjollysanta
I have one, but I don't usually give out my conifgs.
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Posted Feb 19, 2012@deleted_6846210
Thank I'll give it a shot with my old map config. The reason why I want my old map is that it was one single (large size) isle, everyone has done a lot of work on it and I thought it would be nice to bring it back. But maybe its time to move on and gen a whole new map.
Does anyone have a script to create a world thats 90%ish water? (so there is hopeful only one large land mass in sight.. possibly more if you are willing to explorer the ocean)
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Posted Feb 19, 2012@Jythri
Hi,
You open the Texturepack with f.i. 7zip and exchange the clouds.png in the environment folder.
I use the clouds.png from the LB Photo Realism x64 6.2.0 HD-Texture-Pack in my customized MisaHD.
Bye, mysource
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Posted Feb 19, 2012@Mysource - How do you change the clouds??
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Posted Feb 19, 2012@deleted_6846210 thx that did it. 1.9 is working fine. Gonna play with a few more numbers for the right ratio of the bioms and placements. Then I'll follow Your request to share some pictures :)
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Posted Feb 19, 2012@PauleP
Hi PauleP,
Your problem is in OceanBiomeConfig.ini the value of the BiomeHeight.
You have set it, I guess, at a to high negativ value.
Try this:
BiomeHeight:-1.2
Should work and if not, change in small steps to less negativ values.
May be the same with the RiversBiomeConfig.ini too ...
If this is the case, take the value from Ocean Biome and lower it about 0.2 as a start point.
(Example: Ocean has height value of -1.2, set Rivers at -1.0)
Important:
Let the biome heigh at mainly default values and use this in WotldConfig.ini:
MaxAverageHeight:-12.0
MaxAverageDepth:8.0
... and why do You stil use the ugly, blocky MC standart clouds ?
If You want better more natural looking ones, tell me please.
Best regard
mysource
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Posted Feb 19, 2012Im still trying to get a proper WaterLevelMax = 34 map to work with oceans and rivers. I got one major problen though as seen on the pictures. Somewhere in the map I have really steep river-like mountains from WaterLevelMax to 128 blocks in height.

Any suggestions? I adjusted the BiomeHeight in each file for all biomes used reaching from -1.4 to -2.1.
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Posted Feb 18, 2012@maxi1134
People better than me with Linux based systems say that OpenJDK is much better than l Java SE 7.
@BeastGamer
Could you please http://www.pastebin.com that post next time, we don't need to push every one else down half - full page, thanks
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Posted Feb 18, 2012@maxi1134
Debian...Linux....I don“t know much about this System.
This will be by 99% be a problem with Your Linux Java Setup....and there are better People to ask then myself ;-) ... no respons else here..?
Bye, mysource
(... beeing very tired now, by having created 6,5 Hours nonstop 4 server worlds configs...)
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Posted Feb 18, 2012Im using
Java 1.6.0_18
Distribution : Debian Squeeze 64 bits
Is it good ?
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Posted Feb 17, 2012@mysource That grand canyon looks awesome :). I really feel like this plugin get's less attention then it should get (for some odd reason). I just haven't really heard about it till I started checking out pheonix terrain mod and found myself here.
Really cool project to :). I'm stoked to try it out.