Terrain Control

Pictures (top to bottom, left to right):Floating island by LanToaster, Arches by mysource, Extreme Hills by IRSmoh, Island by Piginabag, Alternative Nether by IRSmoh
TerrainControl is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. TerrainControl is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod.
Quote:Spigot 1.8
All updates for Spigot 1.8 won't be posted here, but on the Spigot forums instead: http://www.spigotmc.org/resources/terraincontrol.2214/
See you there!
Features

- Control horizontal and vertical noise of terrain generation
- Control terrain height and volatility per biome
- Generating biome maps from images
- Control the size of biomes, islands and continents
- Custom biomes
- Many options for caves, canyons
- Control vanilla structures like mineshafts, strongholds and villages
- Full control of ores, plants, dungeons, ponds and many more
- Custom trees and other objects (BO2 and BO3)
- Block replacement
- Visual settings like custom foliage colors (TerrainControl client required)
...and many more!
whitespace hack
Metrics
As of Terrain Control 2.4.13, the plugin sends some stats to mcstats.org, a service by Hidendra and others. You can view the stats here. Terrain Control won't upload your configs, it will only send your BiomeMode along with some information of your computer. You can toggle it off by setting opt-out to true in the metrics config file. More information is available on this wiki page.
Showcase

Pictures
Videos
Also check out the showcase thread in our forums!
How to use

TerrainControl is more complex than most Bukkit plugins, so it may take a while to get into - but the results are worth it. If you want to create your own world, be sure to check our documentation. If you have done some reading and still have problems using TerrainControl, just post to our forums and we'll try to figure it out.
Tutorials
Installation guide |
TerrainControl Wiki | First steps
TerrainControl Analysis | mysource's tutorial
Tutorial Videos
Useful tools
- TerrainControl User Interface
- BetterBOB for creating BO2-objects
- Notepad ++ for easier editing of config files
- Minutor for viewing generated maps
- Eihort for viewing your generated maps
- WorldBorder for pregenerating your map
- BO3-Tweaks by Elzaar and LanToaster. Command-line application to tweak BO3-objects.
- BO3Tools for ingame creation of BO3-objects
- ClimateChanger for mass-changing biome ids in an existing world
- BiomeEdit.py to edit biomes side by side.
Team

| Active staff | hack to display table correctly |
|---|---|
| Khoorn | Maintainer, Coding |
| Timethor | Coding |
| Rutger Kok | Coding |
| Burckhart | Support, Documentation |
| Retired staff | |
| Mysource | Support, Documentation |
| Cayorion | Coding |
| Additional Credits | |
| Bucyruss | Creator of the BiomeTerrainMod |
| R-T-B | Creator of PhoenixTerrainMod |
| More contributors on GitHub | |
| Users contributing to the wiki are found here |
Get involved!
Commit code on GitHub | Contribute to the wiki | Share your configuration
Report bugs and request features on GitHub
Downloads

You'll always find the newest approved stable builds here. As of 2.4, the files will work on both Bukkit and Forge servers (without the need of something like MCPC+) and on singleplayer with Forge. Installation instructions can be found here.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds at mctcp.com
You can find all user-created world configurations, biomes and custom objects that are currently available here.
Important - please do not post your questions in the comments section below, head to the forums instead! We do not answer questions here as it would only result in chaos. Feel free to use the wall for general comments!













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Posted Feb 15, 2012Hi,
i´ve just created a vulcano.bo2:
DOWNLOAD
It got flowing lava at 2 sides.
(SpawnInBiome must be customized to everybodys demands!)
Best regard
mysource ;-)
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Posted Feb 15, 2012Grab a map from mysource, its awesome :D Totally worth the money spent.
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Posted Feb 15, 2012@ledhead900
Hi ledhead900,
I´ve never tried exactly out what You want until the last 15 minutes, but the key should always be and looked for in the worldConfig.ini.
Default is:
CustomHeightControl:
0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0
So, if You count back from the last doubble entry which is always 7 blocks in height, You can determine at which setting You should make changes and after this...try and change ... and try and change ... and so on till You come close to what You want.
2 short Examples:
CustomHeightControl:
0.0,0.0,0.0,0.0,0.0,0.0,-2500.0,-2500.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0
... will give You this (I´m standing at Level 41):
... and:
CustomHeightControl:
0.0,0.0,0.0,0.0,0.0,-2500.0,-500.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0
... will give You this (I´m standing now at Level 35):
I set WaterLevel at 20, but could be higher (34?) too.
The last one of the settings should give You about 29 blocks more height to build ;-) ... what ever needs to be build that high :-O
By experimenting with much finer settings / values, even to try to smooth out the floor and the upper layer, will be soon give You the wanted results, I think...and You can go much deeper for sure...till bedrock if "necessary" ;-)
You can change the used WaterBlockID to the one of sand (12) f.i. and so on ... and much more possiblitys.
So, who really needs MC 1.2 ... ?
I hate every singe update, only giving me (and all the other out there) pain to wait for the basic Mods (without MC is to ugly and pain to use too) to be updated, to waste time by trying to get everything to work again as it was to be used before...and so on.
This is the main reason, that I vote for a kind of "Mod API" as a last and final "Update" and after this has offered, it should end with MC 1.2 as a "finished product".
Period.
The rest will always have be done much, much better by the Modders Community, then Mojang will ever be able or willing to do (?) or creative enough for (?).
Last but not least:
I only play the "guitar" (the TC-Mod), Khoorn is the real "Master MInd".
I hope I could help You a little.
Best regard.
mysource
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Posted Feb 14, 2012@deleted_6846210
Can you tell me how I would reduce the underground height, as in 1.2 I want to preserve as much surface height as possible. I would like to try and take 1 whole layer or 2 off from underground, you know what I mean.
Take a whole layer away from below surface and give that extra layer in height, Man I know you have have some crazy ideas planned for 1.2 I can't wait to have caverns above world built into mountains that span the skys while still having a decent build height.
I can totally imagine being able to have epic oasis floating islands now real like floating biomes that tower over the ocean while keeping the world settings sane enough for regular enhanced biome.
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Posted Feb 14, 2012Hey, got any plans for the new world formats?
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Posted Feb 14, 2012-
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Posted Feb 14, 2012MC freezed over theses days ... ;-)
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Posted Feb 14, 2012@Burckhart
Going to have a ton of fun on map design now then :) comon proper skyrim mountains and caves and floating land :). esp if I reduce the surface height more we dont need 128 underground so reduce that to like 90 :).
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Posted Feb 14, 2012FYI some infos about the new map format: http://www.mojang.com/2012/02/14/new-minecraft-map-format-anvil/
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Posted Feb 13, 2012@minechomp
Hey Khoorn --
You ready to support this as an option, as soon as Bukkit revs for 1.2? :)
This is one of those last "hold out" features for me.
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Posted Feb 13, 2012Anyone know how to get a complete ocean with no land whatsoever but still have a big layer of stone and caves and ore for mining? And also to have the seafloor be dirt and sand? If anyone could help I kinda need to know how to do this in the next 2 hours or so.
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Posted Feb 13, 2012@Pentrit
Jeb is implementing increased height. Wait for 1.2.
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Posted Feb 13, 2012It would be insanely awesome if you could make this work using Cubic Chunks on both server and client. I'd love to see awesome worlds in multiplayer =).
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Posted Feb 13, 2012@Nixus32
Hi,
You´ve got a PM
...and if You want something similar to this:
Zoomable Map HERE.
... feel free to contact me by Email.
Best regard
mysource
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Posted Feb 13, 2012Hi there,
i'm pretty impressed by your work, but sadly I won't manage to get what I wanted. My Plan was to create a World with rather large Islands (200-300 Block Radius) which don't connect to eachother. The Islands should have a single biome on them but every Island with a other biome.
But i have some problems achieving this. I only get forrest-biomes on every Island and the islands are very small or very large and connected. Another problem is that the islands are very fuzzy even with LandFuzzy:0
I would be very greateful if someone could create the config files that do what i want because it seams that I'm to silly to do it right.
Greetings Nixus
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Posted Feb 12, 2012Terrain Control client is crashing again. I tried several times to log in. Not sure what the issue is.
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Posted Feb 12, 2012Please , someone can giv eme is terrainControl files ? I really wanna use that but the pregenrated bug
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Posted Feb 12, 2012@JoneKone
Hi,
thanks ;-)
.........................
@ MariuszT,
thanks a lot too ... this WorldBorder Mod seems to be the first Mod in this direction, which really doesn´t producing the ugly steps in a map.
Even in one, which has been partially finshed before.
Perfect :-)
See here:
Will help me much in the future.
Best regard
mysource
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Posted Feb 12, 2012@deleted_6846210
Nice! :)
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Posted Feb 11, 2012@deleted_6846210
If you want to generate the whole map you can use WorldBorder http://dev.bukkit.org/server-mods/worldborder/. Look at /wb [worldname] fill [freq] [pad]. It's working very well.