Terrain Control

Pictures (top to bottom, left to right):Floating island by LanToaster, Arches by mysource, Extreme Hills by IRSmoh, Island by Piginabag, Alternative Nether by IRSmoh
TerrainControl is an advanced world generator. Through various configuration files it gives the user control over almost every aspect of Minecraft terrain generation, with no knowledge of Java required. It can be used on Bukkit or Forge servers and on singleplayer with Forge. TerrainControl is the successor to the old PhoenixTerrainMod, which was based on the popular BiomeTerrainMod.
Quote:Spigot 1.8
All updates for Spigot 1.8 won't be posted here, but on the Spigot forums instead: http://www.spigotmc.org/resources/terraincontrol.2214/
See you there!
Features

- Control horizontal and vertical noise of terrain generation
- Control terrain height and volatility per biome
- Generating biome maps from images
- Control the size of biomes, islands and continents
- Custom biomes
- Many options for caves, canyons
- Control vanilla structures like mineshafts, strongholds and villages
- Full control of ores, plants, dungeons, ponds and many more
- Custom trees and other objects (BO2 and BO3)
- Block replacement
- Visual settings like custom foliage colors (TerrainControl client required)
...and many more!
whitespace hack
Metrics
As of Terrain Control 2.4.13, the plugin sends some stats to mcstats.org, a service by Hidendra and others. You can view the stats here. Terrain Control won't upload your configs, it will only send your BiomeMode along with some information of your computer. You can toggle it off by setting opt-out to true in the metrics config file. More information is available on this wiki page.
Showcase

Pictures
Videos
Also check out the showcase thread in our forums!
How to use

TerrainControl is more complex than most Bukkit plugins, so it may take a while to get into - but the results are worth it. If you want to create your own world, be sure to check our documentation. If you have done some reading and still have problems using TerrainControl, just post to our forums and we'll try to figure it out.
Tutorials
Installation guide |
TerrainControl Wiki | First steps
TerrainControl Analysis | mysource's tutorial
Tutorial Videos
Useful tools
- TerrainControl User Interface
- BetterBOB for creating BO2-objects
- Notepad ++ for easier editing of config files
- Minutor for viewing generated maps
- Eihort for viewing your generated maps
- WorldBorder for pregenerating your map
- BO3-Tweaks by Elzaar and LanToaster. Command-line application to tweak BO3-objects.
- BO3Tools for ingame creation of BO3-objects
- ClimateChanger for mass-changing biome ids in an existing world
- BiomeEdit.py to edit biomes side by side.
Team

| Active staff | hack to display table correctly |
|---|---|
| Khoorn | Maintainer, Coding |
| Timethor | Coding |
| Rutger Kok | Coding |
| Burckhart | Support, Documentation |
| Retired staff | |
| Mysource | Support, Documentation |
| Cayorion | Coding |
| Additional Credits | |
| Bucyruss | Creator of the BiomeTerrainMod |
| R-T-B | Creator of PhoenixTerrainMod |
| More contributors on GitHub | |
| Users contributing to the wiki are found here |
Get involved!
Commit code on GitHub | Contribute to the wiki | Share your configuration
Report bugs and request features on GitHub
Downloads

You'll always find the newest approved stable builds here. As of 2.4, the files will work on both Bukkit and Forge servers (without the need of something like MCPC+) and on singleplayer with Forge. Installation instructions can be found here.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development builds at mctcp.com
You can find all user-created world configurations, biomes and custom objects that are currently available here.
Important - please do not post your questions in the comments section below, head to the forums instead! We do not answer questions here as it would only result in chaos. Feel free to use the wall for general comments!













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Posted Feb 6, 2012@Djrowling
Hi, I can do this (and more) for You. (The way is to donate and is told often) Best regard mysource
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Posted Feb 6, 2012@worstboy32
Yes, the floating world is complete this way. There is no really clear way I know, to do this only to one biome. I got it one to work, but not in this size and extremness.
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Posted Feb 6, 2012Hey do water source blocks work above ground? I can't get them to generate....
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Posted Feb 6, 2012@Khoorn
The client got connection reset ( But the consol still empty )
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Posted Feb 6, 2012@Khoorn
Khoorn please look into my comment and give a response or something lol
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Posted Feb 6, 2012@maxi1134 What server say when client connected ?
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Posted Feb 6, 2012Still crshing when i use the default config
( Nothing have been modificated )
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Posted Feb 6, 2012@Djrowling
for the worldconfig:
Remove the biomes and make only a oceanbiome
And then for the biome use something like this:
http://pastie.org/3331069
Just try edit some settings till its perfect for you.
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Posted Feb 6, 2012@deleted_6846210
Thanks forgot to try that.
And the image of the first.
You made the whole map like that i guess?
And not just 1 biome.
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Posted Feb 6, 2012Anyone know how to make a full water world. I still want the floor being sand but maybe very far down? I'd donate 5 dollars for this, can't figure out how to do it x.x
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Posted Feb 6, 2012@Khoorn
No log ,
Bukkit 1.1 r3 last version of ur plugins . and on all biome
replaceshit : 2=3,78=0,9=9,79=0
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Posted Feb 6, 2012@worstboy32
Hi,
I can only try to help with this:
Change the values regarding RiverSize:
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RiverRarity:10 (or higher)
RiverSize:0
RiversEnabled:false
....
This should do the trick.
You shoud config RiverBiome.ini too:
BiomeSize:1
BiomeRarity:10 (or lower)
Secons trick is to lower the WaterLevel. (below around 60)
This makes rivers to dry creeks / valleys
(The rest of Your quesrtions can hopefully be much better answered by others)
Best regard
mysource
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Posted Feb 6, 2012Khoorn or any others please read my msg.
1)Could you work on a option to create skyland biomes?
So there is like a option to set the lowest point.
And a option to change the space inside the biomes land.
So we can make a lot floating islands.
It's a bit hard to explain but on how the plugin is now it is not possible to make skyland.
I know its possible to make the whole map skyland but i only want one biome be skyland.
2)And also add to the terrain modes super flat if possible.
I'm using trippy terrain to create the flat world would be easier to have one plugin do all.
3)And i think the isle biomes are broken or im just doing it wrong lol.
But i have a big ocean biome and i want some islands at the water.
Just floating islands but they never spawned.
4)And is there a way to remove the water between biomes?
I removed the border size but there are still like 5 blocks of water between each biome.
And biome switched look very ugly by that.
5) And a option to let bo2 files respawn back would be great.
Like they get removed every now and then and then placed on a other place.
Because all structures are already mined/looted in a day.
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Posted Feb 6, 2012Hi,
made just the last hours some more custom map configs for a "Donater":
"Floating Sky world":

(Next screens are from a separate world but all biomes (and 8 biomes more) are in the same world / map)

"Glacier Biome":
"Vulcano Biome":

"Swampland Biome" (with Lilipads...bo2...good idea by arkdengal ;-) ...):

"Snow Mountains Biome":

You get what You give ;-)
(killer120070507)
Best regard
mysource
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Posted Feb 6, 2012@killer120070507 Colors is not complete yet.
@nurwin22 Hmm .. i did not spawn mobs in plugin..
But i will add mobs list for biomes :)
@maxi1134 Versions, server log .. more information please.
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Posted Feb 6, 2012Crash when the new chunk got generated ( But no error only a connection reset )
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Posted Feb 6, 2012Hey Khoorn!
Badass plugin man thanks!
How do you get mobs to spawn with after generation? with the Resources queue?
The biome, Hell, has zombie pigmen and ghasts spawn... I wanted to have the same effect but for a custom biome? Any ideas?
Thanks for your hard work, time, and patience xD
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Posted Feb 6, 2012There seems to be alot bugs regarding color of grass. Swamp biome colors can be seen in any biomes. Extreme hills color grass can be seen in any biome.
Also could someone please upload their configs for some successful worlds?
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Posted Feb 6, 2012@minechomp Try again ... Was too sleepy :)
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Posted Feb 6, 2012i found a very simple solution to fixing lilypads in swamps, since that was the problem i was having. simply make a BOB for it.
Thanks for all the help you guys gave