TeleSave
TeleSave is a plugin that ensures you always enter the world wherever you left it.
When you leave an "watched" world (you decided which worlds are affected), your location is saved. Then whenever you next return to this world, no matter how you try to get there, you will be returned to the same location that you left at.
This is perfect for helping to separate a creative and survival world. No longer will teleporting out of the survival world reset you position. Instead, teleport back to the world any way you please and end up where you left off.
Currently you have to create the config file yourself (plugins/TeleSave/config.yml). In this file you will only store a list of "watched" worlds in the format:
worlds: - world - world_nether
where any world on the list will be "watched" by TeleSave.
Furthermore, if you have the permission "TeleSave.mod.ignore" (defaults to op) then this plugin will completely ignore you and you will be free to move around worlds as you please. (This currently doesn't support multi-world permission, if they have the permissions the world they are going to AND the world they are leaving from are ignored)
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Posted Jul 8, 2012Please update this plugin! I NEED THIS!
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Posted Mar 5, 2012could you update this
14:24:04 [SEVERE] Error occurred while enabling TeleSave v1.0.1 (Is it up to dat e?) java.lang.NoClassDefFoundError: org/bukkit/event/player/PlayerListener at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(Unknown Source) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$000(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:41) at org.bukkit.plugin.java.JavaPluginLoader.getClassByName(JavaPluginLoad er.java:234) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:37) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at uk.co.tggl.pluckerpluck.telesave.TeleSave.onEnable(TeleSave.java:59) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader .java:336) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage r.java:363) at me.ryanclancy000.plugman.PlugManCommands.loadPlugin(PlugManCommands.j ava:152) at me.ryanclancy000.plugman.PlugMan.doCommand(PlugMan.java:86) at me.ryanclancy000.plugman.PlugMan.onCommand(PlugMan.java:27) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:16 6) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:4 61) at org.bukkit.craftbukkit.CraftServer.dispatchServerCommand(CraftServer. java:457) at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:599) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:568) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490) Caused by: java.lang.ClassNotFoundException: org.bukkit.event.player.PlayerListe ner at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:41) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 30 more
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Posted Nov 10, 2011@patey5
I haven't tested it yet. But there's no reason it shouldn't assuming Notch hasn't changed the way you teleport to the nether. I'll try test it soon.
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Posted Nov 10, 2011does this work with the 1.9 build?
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Posted Nov 9, 2011Please wait until version 1.0.1 is approved as 1.0.0 only works for a single player.