TF2
Team Fortress 2
This plugin can optionally use TagAPI to color name tags.
This plugin does not need an update and will continue to work between Minecraft versions. However, you will need to update TagAPI each Minecraft version, as this plugin won't work if TagAPI isn't working.
Overview
TF2 is a fully functional plugin that allows you to simulate playing Team Fortress 2 from within Minecraft. It is based off of the popular map created by SethBling, only without any redstone required.
Players can click a sign to join a TF2 map, where they will randomly be assigned a team and teleported to their team's lobby. In the lobby, the player can pick a class using buttons, and wait for the game to start. The objective is for blue team to defend their capture points. Red team’s objective is to try and attack / capture blue team’s capture points. There is a time limit to each map, if that time limit is reached, and red team has not captured all of the capture points, then blue team wins. The moment red team captures all of the capture points, red team wins.
Example PHP code to display stats: https://gist.github.com/4490794
Requirements
- TagAPI and WorldEdit must be installed for this plugin to run.
- You will ideally need a TF2 map. We recommend this one, created by SethBling.
Example Gameplay
Features
- Fully automated lobby status wall using signs, displaying time left in the game, points captured, the status of the game, and more.
- Completely automated - players will almost never have to use commands, most everything is done through signs and buttons.
- Players are automatically balanced onto red/blue teams.
- Create custom classes defined in the configuration - players choose their class by using buttons you create and define as class buttons.
- The game lasts up until a timelimit defined by you.
- Your XP bar displays the status of the point being captured, and your level displays the total amount of kills you've made that game.
- AFK players are automatically kicked from the game.
Creating Your First Map & Setup
- Click here for a full tutorial on creating your first map.
- Click here for a quick tutorial on setting up a map. Only use this if you've created a map before and know how to use the commands it outlines.
Permissions
| Permission | Description |
|---|---|
| tf2.create | Allows everything required to setup a map. |
| tf2.play | Allows only normal gameplay commands. |
| tf2.button.normal | Allows use normal class buttons. |
| tf2.button.donator | Allows use donator class buttons. |
Need support?
We need the following things to help you:
- The output of the /tf2 debug command.
- A full startup log (from "Starting Minecraft server version..." to "Done!").
- Any relevant errors. "An internal error occurred" means there's an error waiting in your server log/console.
Commenting below is NOT the fastest way to get support! If you need help, click here to join our IRC channel on esper.net.




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Posted Jan 3, 2013i downloaded ur world and used multiverse 2 load it up but i cant find the pacle where it is please help
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Posted Jan 3, 2013@kdawg181818
Yes, /tf2 set spawn <map name>.
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Posted Jan 3, 2013no i mean set spawn lobby for the red or blue team so they can choose their class
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Posted Jan 3, 2013@chaseoes
V2.0 looks amazing! Gonna be installing it soon!
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Posted Jan 3, 2013@kdawg181818
./tf2 set spawn <map name>
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Posted Jan 3, 2013what is the command to set a blue or red lobby spawn its not working for me
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Posted Jan 3, 2013@SomewhatMuffin
Yes. Not that it's too hard to make yourself in v1.4.3, but it's included in 2.0's default configuration.
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Posted Jan 3, 2013hey is spy coming out in v2.0?
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Posted Jan 3, 2013@Endless123
Possibly in the future, however unlikely for 2.0.
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Posted Jan 3, 2013Will u implemented statistiks in 2.0? maybe kills, deaths, points captured for team fortress only. (SQL)
That would be awesome and keep people playing
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Posted Jan 2, 2013@SomewhatMuffin
No, you will be able to keep you maps. However you will need to make some slight changes to your classes to keep them compatible.
@SomewhatMuffin
The class system was completely overhauled in v2.0 so that should be fixed.
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Posted Jan 2, 2013mmm sry im posting a lot but now im getting a new errror that is like nullpointexcepter or something like that. Has anyone else gotten this error when they join maps? Also when They try to click a class button it says ERROR pls contact a server administrator to look at there consol for the error
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Posted Jan 2, 2013Also when the new version is complete and out, will i have to re set all the maps or will it keep the maps but just in a new version when i download the new version and replace the old one?
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Posted Jan 2, 2013ok cool Thx chaseoes i really enjoy this game type as well and all the players on my server do as well. Great Job! thx for fixing the bugs
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Posted Jan 2, 2013@SomewhatMuffin
Pyro has already been fixed in v2.0.
I'm not sure about the game ending problem, but we've re-worked that quite a bit so I doubt you'll have that problem.
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Posted Jan 2, 2013My second map has so many bugs but im not sure if im just not setting something up right -_- the pyro doesnt set anyone on fire and my map says it ends when the red team wins but it doesnt end cause when we wanna play again and join the same map, it resumes the previous game unless i reload the whole server
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Posted Jan 2, 2013v2.0 is nearing completion. Please post any feature requests and bug reports to ensure they're included / fixed in version 2.0! I will reply to them all!
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Posted Jan 2, 2013@chaseoes
Awwww, thanks
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Posted Jan 1, 2013Whyy I need Help! my first map works fine, but my second map when the red team wins and it says the red team has won the game has ended, the game doesnt end. And when we rejoin right after it is still in the same game. I really need help! Thx
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Posted Jan 1, 2013I set up a map but i messed up a couple of things, is there any command or anything to completely delete a tf2 map?