TARDIS
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Join the TARDIS Community Discord Server - https://discord.gg/sfuPVHh
Downloads
I'm too lazy to upload TARDIS files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
Version specific downloads can be found here: https://tardis.pages.dev/download
Please make sure you are using the latest Spigot/Paper builds (for the Minecraft version you are running) before installing TARDIS or creating an issue!
What it does
TARDIS is a plugin that gives you the ability to create a Police Box that lets you time travel (teleport) to random locations. It adds a Whovian twist to the typical /sethome and /home commands.
As a player, you can:
- Create a TARDIS that is bigger on the inside.
- Time travel to a random location.
- Time travel back home (where you created the TARDIS initially).
- Save and list interesting time travel locations, so you can return to them easily.
- Take companions with you when you time travel.
- Make your TARDIS blend in with the Chameleon Circuit.
- Use your own schematic to build the TARDIS interior
- Grow new TARDIS rooms
- Use Artron Energy
- Remote control the TARDIS
- Custom TARDIS sounds with companion Resource Pack
- Custom TARDIS textures with companion Resource Pack
Official documentation & FAQs
The documentation is here: https://tardis.pages.dev/
Tutorial videos for version 2+ (also included in the official docs)
Not all of these are up-to-date...
- Installation
- Creating a TARDIS - a bit old now, check the official docs for instructions
- Growing rooms and the Gravity well and changing Walls
- Time travelling
- Recharging Artron Energy - Updated with energy condenser chest!
- Companions
What's new?
Installation
As a minimum, just drop the TARDIS.jar, TARDISChunkGenerator.jar (look under Additional Files on the download page) and any optional plugins listed below into the Bukkit plugins folder and start your server. For more detailed instructions see: https://tardis.pages.dev/installation-v5
Optional installs
These are not needed for TARDIS to function, but enhance the plugin with extra features...
- Install the TARDIS-SoundResourcePack in the Minecraft client to hear custom TARDIS sounds
- Install the TARDIS-Resource-Pack to see aal the fancy textures and models (requires TARDIS v4.2 or higher).
- Install the TARDISChunkGenerator plugin so that you can generate TARDISes in their own self-contained world (included on the TARDIS plugin download page under Additional files).
- Install WorldGuard to automatically protect your TARDIS from griefing, and stop mobs spawning in TARDIS worlds.
- Install TARDISWeepingAngels to add some Whovian mobs to the game.
- Install a Permissions plugin, so that you can restrict or grant players the rights to use TARDIS’ different features. We like PermissionsBukkit.
Other important pages
| Subject | Link |
|---|---|
| Configuration | https://tardis.pages.dev/category/plugin-configuration |
| Commands | https://tardis.pages.dev/category/commands |
| Permissions | https://tardis.pages.dev/permissions-table |
| TARDIS Github repository | https://github.com/eccentricdevotion/TARDIS |
| Official todo list | https://github.com/eccentricdevotion/TARDIS/blob/master/todo.md |
| Bleeding edge builds (Will not always be available) |
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Latest TARDIS Build (Jenkins) Bleeding edge changes/commits |
Bugs / Requests
Please post a ticket for TARDIS plugin requests and bugs, thank you :)
WARNING: I am no longer prepared to waste my time looking at incomplete tickets. If your ticket does not follow the guidelines set out below, it will be deleted immediately!
Make sure you have read the FAQs first, as your question may already be answered there. Also make sure you have searched for a previous ticket with the same/similar issue (use the Filters to search closed tickets).
If you are going to create a BUG ticket you need to supply relevant information (as I'm not a mind reader, nor do I have access to your server...) - as a minimum you need:
- Exact CraftBukkit version i.e. NOT 'the latest' - use the
/tardis versioncommand if possible, otherwise copy from server log - Exact TARDIS version i.e. NOT 'the latest' - use the
/tardis versioncommand if possible, otherwise copy from server log - The server log showing the entire error (as a paste or at Pastebin - NOT a screenshot) - this should be the log from when the server starts up right through to when the error occurs
- If no error in the log, then a video of the bug happening or the EXACT steps needed to reproduce the issue.
- Attach your plugins/TARDIS/config.yml file or other configuration file if relevant
- Attach your plugins/TARDIS/TARDIS.db file if relevant
- List of other plugins on server
Stats
Basic statistics are collected for some versions of the TARDIS plugin (v2.5.8 and earlier). You can opt out at any time by setting opt-out: true in plugins/PluginMetrics/config.yml
External web access
Version 2.8 (and higher) of this plugin includes a translation feature (the /tardissay command) that connects to the Lingva translation service.
You can prevent players from using the command by removing / not giving them the permission tardis.translate
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Posted Jul 4, 2016Thanks! Now I got a question, the option vortex_fall dosn't seem to work for me. I set it to teleport but I still die if I fall into the void, and I don't end up back in the TARDIS so I just get stuck in a infinite loop of getting killed and respawning. What do you suggest I do?
Edit: I also get this error when starting the server, even though I have the correct version installed.
[01:45:25 WARN]: TARDIS failed to get the version for WorldGuard.
[01:45:25 WARN]: This could cause issues with enabling the plugin.
[01:45:25 WARN]: Please check you have at least v6.1.2
[01:45:25 WARN]: The invalid version format was 6.1.2;e38d98d
WorldGuard works fine though, it does protect the TARDIS perfectly.
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Posted Jul 4, 2016@Dracony225
Build #1527 should allow you to set the twelfth as default sonic
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Posted Jul 4, 2016Need to add the Twelfth to the "/tardisadmin default_sonic" options.
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Posted Jul 2, 2016@adamvnz
Fixed, resource packs have also been uploaded to Curse: http://minecraft.curseforge.com/projects/tardis-tp/files
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Posted Jul 2, 2016All the links in the changes and additions in the latest update page are not working. here - http://dev.bukkit.org/bukkit-plugins/tardis/files/154-tardis-3-6/
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Posted Jul 2, 2016@Squawkers13
Filter by status 'Fixed', search keyword 'Dalek' - http://dev.bukkit.org/bukkit-plugins/tardis/tickets/?search=dalek&status=f
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Posted Jul 2, 2016Random question, could anyone possibly link me to the Skaro ticket? I can't seem to find it
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Posted Jul 2, 2016I was about to post a ticket requesting the addition of a potential TARDIS Event API, then I realized it was already on the TODO :)
Could you potentially add a Data Object based API as well? This would let me initiate events instead of just responding to them (will post a ticket)
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Posted Jun 28, 2016@vistaero
Done. :)
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Posted Jun 28, 2016@Dracony225
Please upvote this: http://dev.bukkit.org/bukkit-plugins/tardis/tickets/1341-new-chameleon-circuit-gui/
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Posted Jun 28, 2016@Dracony225
That's the normal behavior. When you turn on the chameleon circuit, you get a police box made of dirt/stone/wood... but if biome adaption is enabled, and there is a chameleon preset assigned (in the plugin codefont) to that biome, you will get that preset as TARDIS exterior. But if you are in a biome that does not have a preset assigned, you get that police box made of dirt.
I think that the biome adaption should be implicit in the chamelon circuit. If you turn on the chameleon circuit, you should get the biome adaption. If there is not a preset assigned to the current biome, you should get a random preset or at least just a box, without the lamp, the POLICE BOX sign, and the stone slabs.
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Posted Jun 27, 2016@eccentricnz
Still happens to me after running BuildTools, I should note this is hitting the handbrake without having coordinates set to just float in the Time Vortex.
Edit: Strange, now it works...
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Posted Jun 27, 2016@eccentricnz
When I have both on, it just blends in by turning into the blocks around it, rather than turning into an exterior that would fit the biome it's in. It used to work when I had only Biome Adaption ON.
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Posted Jun 26, 2016@Dracony225
Cannot reproduce, working fine for me...
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Posted Jun 26, 2016@Dracony225
Make sure both the Chameleon Circuit and Biome Adaption are ON
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Posted Jun 26, 2016@eccentricnz
Thank you, that's just what I needed. :)
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Posted Jun 26, 2016@Dracony225
List above is still current...
In more detail the dependency/compatibility list is (minimum required version shown):
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Posted Jun 26, 2016Now I'm curious if there's some kind of a command to see what plugins are availible and what they do for the TARDIS plugin, and especially what version of them I need...
I can't seem to find anything like it in the Index File. But I'm not sure how outdated the information above is, since this is running a Beta build I'm assuming I couldn't go based on that.
I'm trying to add functionality to the TARDIS plugin without having to fiddle too much with different settings files, and I don't want nothing like Factions or Towny as that just makes my server more complex than it needs to be. xD
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Posted Jun 26, 2016@eccentricnz
That fixed it, thank you! :) By the way, you'll need to update the TARDIS Information System with the new console rooms that were added.
I also managed to fix the signs by running BuildTools again to make sure it was the latest version.
Edit: And I just noticed my Biome Adaption isn't working anymore. The submarine works if it's on water, but otherwise it's always a Police Box. Great...
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Posted Jun 26, 2016@Dracony225
Just realised you need to delete the Acid Battery as well... made some small changes to the recipes - use build #1516