TARDIS
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Join the TARDIS Community Discord Server - https://discord.gg/sfuPVHh
Downloads
I'm too lazy to upload TARDIS files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
Version specific downloads can be found here: https://tardis.pages.dev/download
Please make sure you are using the latest Spigot/Paper builds (for the Minecraft version you are running) before installing TARDIS or creating an issue!
What it does
TARDIS is a plugin that gives you the ability to create a Police Box that lets you time travel (teleport) to random locations. It adds a Whovian twist to the typical /sethome and /home commands.
As a player, you can:
- Create a TARDIS that is bigger on the inside.
- Time travel to a random location.
- Time travel back home (where you created the TARDIS initially).
- Save and list interesting time travel locations, so you can return to them easily.
- Take companions with you when you time travel.
- Make your TARDIS blend in with the Chameleon Circuit.
- Use your own schematic to build the TARDIS interior
- Grow new TARDIS rooms
- Use Artron Energy
- Remote control the TARDIS
- Custom TARDIS sounds with companion Resource Pack
- Custom TARDIS textures with companion Resource Pack
Official documentation & FAQs
The documentation is here: https://tardis.pages.dev/
Tutorial videos for version 2+ (also included in the official docs)
Not all of these are up-to-date...
- Installation
- Creating a TARDIS - a bit old now, check the official docs for instructions
- Growing rooms and the Gravity well and changing Walls
- Time travelling
- Recharging Artron Energy - Updated with energy condenser chest!
- Companions
What's new?
Installation
As a minimum, just drop the TARDIS.jar, TARDISChunkGenerator.jar (look under Additional Files on the download page) and any optional plugins listed below into the Bukkit plugins folder and start your server. For more detailed instructions see: https://tardis.pages.dev/installation-v5
Optional installs
These are not needed for TARDIS to function, but enhance the plugin with extra features...
- Install the TARDIS-SoundResourcePack in the Minecraft client to hear custom TARDIS sounds
- Install the TARDIS-Resource-Pack to see aal the fancy textures and models (requires TARDIS v4.2 or higher).
- Install the TARDISChunkGenerator plugin so that you can generate TARDISes in their own self-contained world (included on the TARDIS plugin download page under Additional files).
- Install WorldGuard to automatically protect your TARDIS from griefing, and stop mobs spawning in TARDIS worlds.
- Install TARDISWeepingAngels to add some Whovian mobs to the game.
- Install a Permissions plugin, so that you can restrict or grant players the rights to use TARDIS’ different features. We like PermissionsBukkit.
Other important pages
| Subject | Link |
|---|---|
| Configuration | https://tardis.pages.dev/category/plugin-configuration |
| Commands | https://tardis.pages.dev/category/commands |
| Permissions | https://tardis.pages.dev/permissions-table |
| TARDIS Github repository | https://github.com/eccentricdevotion/TARDIS |
| Official todo list | https://github.com/eccentricdevotion/TARDIS/blob/master/todo.md |
| Bleeding edge builds (Will not always be available) |
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Latest TARDIS Build (Jenkins) Bleeding edge changes/commits |
Bugs / Requests
Please post a ticket for TARDIS plugin requests and bugs, thank you :)
WARNING: I am no longer prepared to waste my time looking at incomplete tickets. If your ticket does not follow the guidelines set out below, it will be deleted immediately!
Make sure you have read the FAQs first, as your question may already be answered there. Also make sure you have searched for a previous ticket with the same/similar issue (use the Filters to search closed tickets).
If you are going to create a BUG ticket you need to supply relevant information (as I'm not a mind reader, nor do I have access to your server...) - as a minimum you need:
- Exact CraftBukkit version i.e. NOT 'the latest' - use the
/tardis versioncommand if possible, otherwise copy from server log - Exact TARDIS version i.e. NOT 'the latest' - use the
/tardis versioncommand if possible, otherwise copy from server log - The server log showing the entire error (as a paste or at Pastebin - NOT a screenshot) - this should be the log from when the server starts up right through to when the error occurs
- If no error in the log, then a video of the bug happening or the EXACT steps needed to reproduce the issue.
- Attach your plugins/TARDIS/config.yml file or other configuration file if relevant
- Attach your plugins/TARDIS/TARDIS.db file if relevant
- List of other plugins on server
Stats
Basic statistics are collected for some versions of the TARDIS plugin (v2.5.8 and earlier). You can opt out at any time by setting opt-out: true in plugins/PluginMetrics/config.yml
External web access
Version 2.8 (and higher) of this plugin includes a translation feature (the /tardissay command) that connects to the Lingva translation service.
You can prevent players from using the command by removing / not giving them the permission tardis.translate
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Posted Jun 12, 2014@eccentricnz
/tardis setdest [name] isnt working...
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Posted Jun 12, 2014@Dronaman
Then you're doing something else wrong, as I cannot reproduce your problem.
And just so we're clear, I'm not talking about how much RAM your computer has, but how much you have assigned to Bukkit i.e. in the startup script.
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Posted Jun 12, 2014@eccentricnz
There's plenty of RAM for it. It should work.
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Posted Jun 12, 2014@Dronaman
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Posted Jun 12, 2014@Dronaman
I would also like to ask, how do you save your location?
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Posted Jun 12, 2014@eccentricnz
I'm traveling just fine! Everything is working. The items that I'm having problems with is usually when I'm trying to use different circuits to craft, such as the chameleon circuit, or the sonic screw driver.
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Posted Jun 12, 2014@_DaBeagle_
I tried excluding the custom item/block texture .class files when installing OptiFine through MCPatcher, so that MCPatcher would handle the textures. If you load OptiFine as the last mod in MCPatcher, it gives you a list of all the conflicting class files and you can then go and exclude those ones. But I wasn't able to find the right combination of class files to remove to make that work without causing the game to crash. Every time I tried, the error indicated that some other unknown class file was making calls to a method from one of the excluded class files.
What's weird is some of the textures work (blocks, slabs, lamp), but others (door, sign, items) don't work. There has to be a way to make this behave properly.
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Posted Jun 12, 2014@Dronaman
Chameleon Circuit is NOT broken... just set up a new test server for testing another issue and can craft it without problems. Also have tested creating a new TARDIS, and random travelling - also all happened without anything going wrong. Check your server setup.
Restart server, rebuild TARDIS, try to travel.
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Posted Jun 12, 2014@WonkoTheSane1
Optifine doesn't have the same abilities as MCPatcher, but they try to do similar things. Thus making optifine break MCPatcher when installed.
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Posted Jun 12, 2014@eccentricnz
I figured that out, also, I'm stuck in the time vortex, and all I put in was the materialization circuit, but I can't make the chameleon circuit, because the crafting recipe is broken. :C I can't get back, nor can I turn on the handbrake. Help.
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Posted Jun 12, 2014While we're talking about MCPatcher, maybe someone out there can help me with something:
I installed OptiFine because chunk loading has become unbearably slow for me and I've lost FPS in the past couple Minecraft updates. Unfortunately, its connected/biome textures don't seem to work completely with the new TARDIS textures. See the first attached screenshot and note the missing "Pull to Open" sign texture, door texture, as well as the sonic and key item textures.
Then, I tried installing OptiFine alongside MCPatcher. The MCPatcher installer lets you select additional mods to include and then takes care of it all at once. The result is slightly better in that the door texture works and it at least knows there should be custom textures for the rest, but look at the second screenshot to see what happens to the "Pull to Open" sign and the sonic and key textures.
Anybody have any thoughts on how to make the two work together? OptiFine made a huge difference in my FPS and chunk loading speeds so I'd really like to find a way to make this work.
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Posted Jun 12, 2014@sbongbob
No problem :)
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Posted Jun 12, 2014@WonkoTheSane1
that worked. thanks so much!
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Posted Jun 12, 2014@sbongbob
Someone else recently had a similar question. Check out my comment here and see if this helps:
http://dev.bukkit.org/bukkit-plugins/tardis/?comment=5723
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Posted Jun 12, 2014can someone please help me with the new MCP resource pack? im having trouble getting it to work since it requires MCpatcher. and i don't understand how to use MCPatcher to get it to work
EDIT: i have read the installation page. still no help
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Posted Jun 12, 2014I love Doctor Who
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Posted Jun 11, 2014@X00dis
Yep, linked above
@thacker23
Then you'll need to make a ticket: http://dev.bukkit.org/bukkit-plugins/tardis/#w-bugs-requests
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Posted Jun 11, 2014Off the wall question,
Do you have a todo list online. Someplace where a user can visit to see what fantastic ideas you have planned to add to the PLUG-IN in the future ?
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Posted Jun 11, 2014@eccentricnz
There are no other errors
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Posted Jun 11, 2014@sbongbob
The plugin will most probably work OK, but you won't be able to use any of the new blocks/features when creating a TARDIS. The plugin is usually updated within a day of a Bukkit build coming out, so I wouldn't be too worried about compatibility, especially as Dinnerbone said it would be a couple of months away yet anyway.
@Squawkers13
Last time I read the post about the UUID vs player name methods, it said that they would most likely undeprecate the methods, not remove them - they deprecated them so that people would know that they shouldn't be used in most circumstances (where data needs to be persisted). It is still fine to use the old player name methods if it is only for the session that the player is logged in.