TARDIS
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Join the TARDIS Community Discord Server - https://discord.gg/sfuPVHh
Downloads
I'm too lazy to upload TARDIS files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
Version specific downloads can be found here: https://tardis.pages.dev/download
Please make sure you are using the latest Spigot/Paper builds (for the Minecraft version you are running) before installing TARDIS or creating an issue!
What it does
TARDIS is a plugin that gives you the ability to create a Police Box that lets you time travel (teleport) to random locations. It adds a Whovian twist to the typical /sethome and /home commands.
As a player, you can:
- Create a TARDIS that is bigger on the inside.
- Time travel to a random location.
- Time travel back home (where you created the TARDIS initially).
- Save and list interesting time travel locations, so you can return to them easily.
- Take companions with you when you time travel.
- Make your TARDIS blend in with the Chameleon Circuit.
- Use your own schematic to build the TARDIS interior
- Grow new TARDIS rooms
- Use Artron Energy
- Remote control the TARDIS
- Custom TARDIS sounds with companion Resource Pack
- Custom TARDIS textures with companion Resource Pack
Official documentation & FAQs
The documentation is here: https://tardis.pages.dev/
Tutorial videos for version 2+ (also included in the official docs)
Not all of these are up-to-date...
- Installation
- Creating a TARDIS - a bit old now, check the official docs for instructions
- Growing rooms and the Gravity well and changing Walls
- Time travelling
- Recharging Artron Energy - Updated with energy condenser chest!
- Companions
What's new?
Installation
As a minimum, just drop the TARDIS.jar, TARDISChunkGenerator.jar (look under Additional Files on the download page) and any optional plugins listed below into the Bukkit plugins folder and start your server. For more detailed instructions see: https://tardis.pages.dev/installation-v5
Optional installs
These are not needed for TARDIS to function, but enhance the plugin with extra features...
- Install the TARDIS-SoundResourcePack in the Minecraft client to hear custom TARDIS sounds
- Install the TARDIS-Resource-Pack to see aal the fancy textures and models (requires TARDIS v4.2 or higher).
- Install the TARDISChunkGenerator plugin so that you can generate TARDISes in their own self-contained world (included on the TARDIS plugin download page under Additional files).
- Install WorldGuard to automatically protect your TARDIS from griefing, and stop mobs spawning in TARDIS worlds.
- Install TARDISWeepingAngels to add some Whovian mobs to the game.
- Install a Permissions plugin, so that you can restrict or grant players the rights to use TARDIS’ different features. We like PermissionsBukkit.
Other important pages
| Subject | Link |
|---|---|
| Configuration | https://tardis.pages.dev/category/plugin-configuration |
| Commands | https://tardis.pages.dev/category/commands |
| Permissions | https://tardis.pages.dev/permissions-table |
| TARDIS Github repository | https://github.com/eccentricdevotion/TARDIS |
| Official todo list | https://github.com/eccentricdevotion/TARDIS/blob/master/todo.md |
| Bleeding edge builds (Will not always be available) |
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Latest TARDIS Build (Jenkins) Bleeding edge changes/commits |
Bugs / Requests
Please post a ticket for TARDIS plugin requests and bugs, thank you :)
WARNING: I am no longer prepared to waste my time looking at incomplete tickets. If your ticket does not follow the guidelines set out below, it will be deleted immediately!
Make sure you have read the FAQs first, as your question may already be answered there. Also make sure you have searched for a previous ticket with the same/similar issue (use the Filters to search closed tickets).
If you are going to create a BUG ticket you need to supply relevant information (as I'm not a mind reader, nor do I have access to your server...) - as a minimum you need:
- Exact CraftBukkit version i.e. NOT 'the latest' - use the
/tardis versioncommand if possible, otherwise copy from server log - Exact TARDIS version i.e. NOT 'the latest' - use the
/tardis versioncommand if possible, otherwise copy from server log - The server log showing the entire error (as a paste or at Pastebin - NOT a screenshot) - this should be the log from when the server starts up right through to when the error occurs
- If no error in the log, then a video of the bug happening or the EXACT steps needed to reproduce the issue.
- Attach your plugins/TARDIS/config.yml file or other configuration file if relevant
- Attach your plugins/TARDIS/TARDIS.db file if relevant
- List of other plugins on server
Stats
Basic statistics are collected for some versions of the TARDIS plugin (v2.5.8 and earlier). You can opt out at any time by setting opt-out: true in plugins/PluginMetrics/config.yml
External web access
Version 2.8 (and higher) of this plugin includes a translation feature (the /tardissay command) that connects to the Lingva translation service.
You can prevent players from using the command by removing / not giving them the permission tardis.translate
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Posted Aug 14, 2013@BaconCraftGaming
Sorry but both of those are so bleeding edge that neither are functional yet - to everyone - be patient, I have a life to live outside of Minecraft that includes a full time job and two kids - the new features will be ready to use when they're ready to use...
@ccattell
Or, design your areas with recharge towers on the corners (or, as it's not hard to figure out where the TARDIS will land - design the tower with space for a TARDIS), and make my life easier :)
Don't think the Police Box ever turns into half a Police Box and half something else when the Chameleon circuit engages... so a single block type would seem to fit.
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Posted Aug 13, 2013Would be nice if you could make it so that all the blocks that the TARDIS lands on are incorporated into the tardis chameleon disguise, not just the center one
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Posted Aug 13, 2013Ok, I have a few questions about the bleeding edge. I saw you added the custom control room slot. How do I use it and what is the precious block?
I also saw you worked on the ARS. Which sides of the gui represent which side of the tardis? ex: Does the top represent the back wall?
Thanks in advance!
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Posted Aug 13, 2013Bad news, eccentric..... what we talked about earlier.... it just griefed the tower and landed square over the beacon.... it was neat to see a TARDIS in the middle of the tower, but i can see where that might end up becoming a problem
It would be nice to perform a check at ground level (the level of the TARDIS area) for other blocks, and if any are found, move to the next calculated square and check again (which also would have fixed the problem of TARDII landing on top of each other! LOL)
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Posted Aug 13, 2013@eccentricnz
Oh FYI I figured out that my problem was that I didn't set "default" in the inventory_group setting for TARDIS it was still "0".... all fixed up now
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Posted Aug 13, 2013OK that's cool, at least you know about it now.... IM me and let me know when its fixed and I will build a new one from Git
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Posted Aug 13, 2013@ccattell
I need to alter the area check in the same way as I did the
/tardis exterminatecommand, blame it on TARDIS direction preservation and submarine mode...-
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Posted Aug 13, 2013Hey, we seem to be having an issue with /tardistavel area command... some time the tardii will park themselves on top of other tardii.... so you have to do the command all over again and travel to get off of the previous tardis... come check it out on my server if you want to see it happen
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Posted Aug 13, 2013@tzvij515
No not related (and you can ignore it or read this: http://eccentricdevotion.github.io/TARDIS/add-permissions.html).
Until the official fix comes out, make sure players do NOT have
tardis.deletepermission (it's an admin perm anyway) - players only needtardis.use-
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Posted Aug 13, 2013I keep getting this message on startup "[TARDIS] World specific permissions plugin detected please edit plugins/TARDIS/permissions.txt." Could this be the reason why players can't delete TARDISes? If so, how do I fix it? (I use PermissionsEx)
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Posted Aug 13, 2013Yay! Thank you!
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Posted Aug 13, 2013@eccentricnz
darnet
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Posted Aug 13, 2013@sbongbob
No
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Posted Aug 13, 2013do you have a realise date for the 2.6-beta-1 build?
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Posted Aug 13, 2013@eccentricnz
I really like the idea of the sonic screwdriver dispelling water. But, if the sonic screwdriver turns into something that powerful, I think it should have a way to power it through the TARDIS so it isn't over powered.
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Posted Aug 13, 2013@BaconCraftGaming
In TARDIS v2.6-beta-1 build #329, the BAKER and WOOD secondary consoles are now enabled as primary consoles (called TOM and PLANK with QUARTZ and BOOKSHELF seed blocks). Schematics subject to change for final release - make sure you delete any old schematics you may have in the plugins/TARDIS/schematics directory.
@ccattell
Not sure if I'm going to make
/tardis comeherework underwater, as I think you should miss out on 'easy' difficulty... The Stattenheim Remote already works OK. As to making the water free zone bigger, maybe this could be linked to the difficulty setting as well, my feeling is that as long as you don't drown when stepping out the door, you're good to go... Will (possibly at some time) be adding a craftable breathing helmet to extend a Time Lord's underwater range, or maybe a function of one of the Sonic Screwdrivers is the ability to dispel water.-
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Posted Aug 12, 2013@BaconCraftGaming
That's already in the works for 2.6, along with a bunch of other goodies
@eccentricnz
Do you think you could also change the block under the torch (or maybe the 4 top corners) to sponge to create a larger movable area in the submarine mode? Also, you need to account for /tardis comehere or remote clicks while underwater (doesn't create any sponge at all)
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Posted Aug 12, 2013Could you please have a small update to add the secondary consoles as main ones? I've been abstaining from building a tardis so I can have a baker tardis. I know theres a lot on your hands right now, and I understand if you don't have time.
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Posted Aug 12, 2013@ccattell
Pretty sure you can do explosions that do no damage, but unless there is a ticket (perhaps add it to this one: http://dev.bukkit.org/bukkit-plugins/tardis/tickets/112-better-malfunctions/), I'll probably forget about it while doing the dozen other things on my list...
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Posted Aug 12, 2013@eccentricnz
couldn't you play an explosion sound, without any damage?