The Reli-Updates






July 26, 2013
Let me explain what is taking the time, I am creating a gaming framework which can be used for any other Plugin I wish to write. I just choose to use SCB as an example to build the framework for and take it from there. If it wasn't for that I would of finished the entire plugin already. Creating the classes is a few hours job especially once I have finished my classes module for the frame work. This is the reason why it is taking time and also why at this min only I can code it as I want the framework to be flexible and robust, I have done most of the framework, which will allow others to help my using the framework itself. But your just have to bear with me. I am working every hour on this. I know people are anxious for it to be released ASAP, but as the one of the developer's we have decided to go down this route as in the long run it will mean future mini games will be very quick to release.

Hope you understand where I am coming from.

Regards Relicum

August 8, 2013
I found as I started I didn't find a suitable point as a cut off to release an alpha with a few features to test. So I have just carried on and got more of the required modules finished already so when I do decide to release the first build it will be closer to a beta than an , alpha. One good and bad thing about me is I hate buggy and miss configured software. So I have tested it and tested it some move to remove any bugs and that everything works as intended. Unfortunately I wasn't happy with parts of the code as I decided it wasn't flexible enough so I recorded large chunks.

Guess what that requires me to test everything again. I am currently writing a custom classes Framework which is used to build the classes. Once written I would estimate each class can be written and integrated into the system with permissions in under an hour. (I personally could do it in about 20 min per class) But I wrote it so it's easy for me. It is likely that this API might be accessible for people who know basic java to create their own classes. As for custom classes defined in a file that will come later. BUT soon as it's stable I will take requests to add in more classes. But there will be at least 3 extra classes for launch that can be used for VIP's

So I can gauge how popular this plugin is and how excited people are for launch please click the "Like" button on this post to give me an idea. The more likes the more that makes me want to get it launched and will make me code faster. O make a donation to any of the other guys on the team to show your support as we are saving up for better development tools.

Chow Relicum

August 15, 2013
As you know I am the main coder for this plugin and have written it from scratch. I made the decision to write my own custom framework at the same time which can be used on other mini games which which will reduce the development time by 3 fold. This has had a knock on effect of delaying the release of this project , which I know you are actively waiting on. I have made the decision not to continue with the framework at the same time and just write the code directly need for SCB. This will massively speed up the development and allow a testable Beta version to be released much quicker.

Bare in mind I have already written 8-9K lines of code but part of this was the framework which does make it quicker to write the plugin but is time consuming actually writing the framework.I will carry on coding until I feel it's a suitable place to stop and release a Beta Test version. Not the complete plugin but a lot of it that people can test and and we can fix bugs as we go. I do not expect 100's of bugs as I have done extensive testing as I have been going along. I can carry on with the framework once a fully stable release is out.Later today I will make a very quick sneak peak video showing some of the plugin so you can see it is being developed.

Also the reason why I have not released the URL to the Jenkins development page is that until the plugin is in a logical working order it will only confuse people.