SuperJump
Version: 0.8
This plugin will allow you to make blocks that when walked over, will launch a player in any direction you wish! Even above the clouds!
Usage:
Place a sign with (without the quotes): '[Jump]' on the first line (case doesn't matter) The launch speed X on the second line The launch speed Y on the second line The launch speed Z on the second line
The sign must be directly below the block you want people to launch when stepped on.
If you want to test it, put in plugins folder, start server, and have the following text on a sign: [Jump] 2 0.5 0.2
Config File:
onlyOpPlace: 'true' # Choose if only ops can create jump signs. timeout: '0.5' # Choose timeout, to prevent users from getting launched twice, or to place a limit on how often they can use it, in seconds, -1 for no timeout
Permission nodes:
Right now I only have one for creating the jumps, superjump.create



Features:
- Launches users that walk over particular blocks
- Useful for a base with a cool entrance
- isOp option to only let ops create jump signs
- Timeout config option to choose how often users can use it
Planned:
- Let users select options
- Mob Launching
- Minecart Launching
- Boat Launching (Should work in water!)
Download above
Old versions:
Changelog:
Version 0.8
- Updated for latest version of bukkit/minecraft
Version 0.7
- Fixed some performance issues
Version 0.6
- Fixed issues where people wouldn't land in the same spot
Version 0.5
- Added config file and option to only let ops create the jump signs
Version 0.4
- Updated Plugin to recommended build.
Version 0.3
- Fixed a bug where numbers can't be too long
Version 0.2
- Changes the way it flings the user, to help prevent inconstancies
Version 0.1
- Releasing my awesome plugin
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Posted Jul 22, 20141.5.2 can working!
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Posted Oct 9, 2013up !
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Posted Sep 24, 2013Hi, How can I disable falling damage ?
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Posted Sep 6, 2013making a revamped version of this abanddonned project.....
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Posted May 5, 2013Great plugin! Keep it up!
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Posted Apr 20, 2013One problem.
This plugin won't work normally every time
Usually I can get to the right place using superjump
But sometimes I will fall down in the half way (same superjump-sign)
Is this my problem?
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Posted Mar 14, 2013Hello, is it possible to disable falling damage for players that use the Super Jump?
If not, will it be released in the next update?
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Posted Mar 2, 2013@chakyl
Exactly, I have the same problem...
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Posted Nov 16, 2012I get the player moved to quickly warning when I use this. Is there any way to fix it?
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Posted Sep 7, 2012@ZeroAme
"If you type out the numbers all on line 2(like so) [Jump] 2 0.2 2 They will all default to 0 every time." That's because you must put ALL numbers on different lines
[Jump]
2
0.2
2
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Posted Sep 7, 2012Found some bugs. Running CB 1.3.1 R2
If you spell [jump] in all lowercase, the numbers will default to 0 sometimes. (spell jump like [Jump] & works fine)
If you type out the numbers all on line 2(like so) [Jump] 2 0.2 2 They will all default to 0 every time.
Suggestions: I agree with the below comment to make it so you can do this by command, like do /superjump X# Y# Z# or /sj X# Y# Z#
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Posted Aug 5, 2012Looks great! ;) But I dont like placing a sign for every jump-Block... Can you please ad a funktion to say somethink like "all Blocks with the ID XXX (f.e. DiamondBlock) became JumpBlocks when you place a Pressure Plate on them? (like this inactive Plugin: http:forums.bukkit.org/threads/inactive-mech-trampolin-v0-6-jump-higher-with-a-trampolin-953.13201/) Would be graet!
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Posted Aug 4, 2012@Hangar
Thanks for the test report!
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Posted Aug 3, 2012Seems to be working on 1.3.1 build 2281.
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Posted Aug 3, 2012@GeneralShep
Interesting concept... I might do that someday.
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Posted Aug 2, 2012It would be cool to have a command for this instead of a sign, I.E. I want to allow sand to do this, I can say /sj create [x][y][z] (X Y Z will be optional, you can set the defaults in the config) and then left/right click the sand, then when jumped on it will launch you, it will be great for making compact traps
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Posted Aug 2, 2012@olha2
To create: superjump.create
And sadly I don't have a permission node for using the jumps, yet.
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Posted Aug 1, 2012Permmissions note's?
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Posted Jun 27, 2012@mistrae
It's not in blocks, it's in velocity. You could potentially get 200 out of it, you could also use several signs to achieve the effect.
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Posted Jun 21, 201250 distance block is too short, can you make like 200 ? Need a real bigjump. not in height but in distance.