This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
Super Realist TNT
Features:
Realistic TNT explosion physic
When the TNT explode all block nearby are propelled in air.
Images:
Commands:
/TNT world <World name> toggle special explosion on world.
/TNT power <Power (number)> <World name> set block speed when they fly.
Wait, the TNT explosions give off exact drops? So would that imply this plugin is overriding the normal explosion mechanics? (Which might lead to incompatibility and other issues.)
Anyway, it should be configurable what blocks we want to be affected by the explosive physics, and I do have two requests.
I use a plugin called CreeperHeal that allows massive craters to be healed back to their former state automatically. This means there's no fear of ruining the landscape with TNT, which is of course nice. This plugin makes explosions much more pretty to look at.
Could you make it so that if you get hit by a flying block, you get hurt a small amount of damage? Also, can you make a configurable option where the block can fly off somewhere but will disappear upon landing? This is so that no debris gets left behind, and there will be no duping from CreeperHeal and this plugin combined.
Umm, I want to point out a thing about this plugin. When this TNT explodes, no matter what block, it drops as a drop. So I can practically (I already did this and worked...) place fire around the TNT and ignite the TNT and when it explodes, it will drop fire as a drop, same for grass blocks, snow blocks, etc. I think you should also fix that. This also causes another problem because it also makes it drop TNT blocks instead of causing a chain reaction to all the TNTs next to each other. Other than that problem, this plugin is absolutely amazing. Good job and cheers~
EDIT: You should also make a explosion forfeit percentage. Currently, I get 100% of the blocks the TNT destroyed, and the EXACT drops too. I can explode a TNT on ice and I would get a ice block without having a silk touch enchant.
You can't blow up bulk TnT with this. Because all the TnT won't light up, instead it will just blow some of it away or not blow up at all. Can you make a feature for that?
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Posted Jan 31, 2013Can we get an update on this anytime soon? It's kind of essential to my server, especially with the bug hanging around...
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Posted Jan 22, 2013Thanks for considering my ideas! :)
And sorry if I sounded too demanding, since I threw so many suggestions in one comment while sounding expectant.
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Posted Jan 21, 2013@CommodoreAlpha
i will try to add all you feature
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Posted Jan 21, 2013Wait, the TNT explosions give off exact drops? So would that imply this plugin is overriding the normal explosion mechanics? (Which might lead to incompatibility and other issues.)
Anyway, it should be configurable what blocks we want to be affected by the explosive physics, and I do have two requests.
I use a plugin called CreeperHeal that allows massive craters to be healed back to their former state automatically. This means there's no fear of ruining the landscape with TNT, which is of course nice. This plugin makes explosions much more pretty to look at.
Could you make it so that if you get hit by a flying block, you get hurt a small amount of damage? Also, can you make a configurable option where the block can fly off somewhere but will disappear upon landing? This is so that no debris gets left behind, and there will be no duping from CreeperHeal and this plugin combined.
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Posted Jan 21, 2013Umm, I want to point out a thing about this plugin. When this TNT explodes, no matter what block, it drops as a drop. So I can practically (I already did this and worked...) place fire around the TNT and ignite the TNT and when it explodes, it will drop fire as a drop, same for grass blocks, snow blocks, etc. I think you should also fix that. This also causes another problem because it also makes it drop TNT blocks instead of causing a chain reaction to all the TNTs next to each other. Other than that problem, this plugin is absolutely amazing. Good job and cheers~
EDIT: You should also make a explosion forfeit percentage. Currently, I get 100% of the blocks the TNT destroyed, and the EXACT drops too. I can explode a TNT on ice and I would get a ice block without having a silk touch enchant.
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Posted Jan 21, 2013@LaPatate64
please make it configurable, i like it the way it is now:)
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Posted Jan 21, 2013Please source code because I want to do on the basis of plugin kuba17ism
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Posted Jan 21, 2013@N1T3SLAY3R
i never tried on big server :)
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Posted Jan 21, 2013@XiiXeno
will fix it in next release
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Posted Jan 20, 2013so would there be alot of lag with this plugin? more specifically on servers with 100+ people?
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Posted Jan 20, 2013You can't blow up bulk TnT with this. Because all the TnT won't light up, instead it will just blow some of it away or not blow up at all. Can you make a feature for that?
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Posted Jan 19, 2013Oh! my got!!! very good!!!!!!!!!!!!!!!!!
what !? Downloads!!! i want plugin !!!!
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Posted Jan 19, 2013I like this!
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Posted Jan 19, 2013This looks fun!
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Posted Jan 19, 2013@MCwolski
work with all type of explosion.
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Posted Jan 19, 2013@Nyqi
i will post soon ;)
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Posted Jan 19, 2013LOL, That awesome! When you publish the plugin?
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Posted Jan 19, 2013Awesome! :D
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Posted Jan 18, 2013Wooooow, seems really coooooooooool~ :D
Same as creeper? fire ball? or Wither?