StayinAlive
A simple plugin to keep monsters from burning up in the sunlight. It's been asked for by a few people in the community so here it is. It's just listens for when a Monster catches on fire and prevents it from happening.
Features
- No configurations.
- Monsters are invulnerable to the sunlight.
- Great for mini-games.
- Easy to use.
Permissions
None. No Need.
Installation
Drag, drop, and go.
Known Issue
Since all i'm doing is canceling the EntityCombustEvent event for Monsters; they would also never get lit on fire by other things in the game. (I'll fix this soon.)
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Posted Aug 26, 2013How do you plan on solving the problem of allowing mobs to catch fire by non-sunlight causes? as far as I know this isn't possible without extensive use of reflection, or costly calculations.