Storm
Ever bored with the vanilla weather? Storm is a plugin that adds a whole new range of weather mechanics to Bukkit servers.

Features
- Acid Rain: Green rain, which damages players and animals, as well as deteriorates blocks. Turn a 'grey day' into a 'radioactive-green' day!
- Blizzards: Makes snow a real threat! Players and entities caught outside during a blizzard will experience snow acting as slow sand, limited visibility, and cold damage, so long as they are not inside or near a heating block.
- Thunder Storms: If supercharged creepers were not already a threat, how will your players react to hordes of zombie pigmen? Thunder storms are massive discharges of lightning over a short period of time, in which players will be hard-pressed to survive.
- Meteors: Fireballs trailed by explosions, burrowing in the ground, and flattening all entities in their path. Players who survive, however, can delight themselves with the ores the meteor leaves behind.
- Wildfires: We can all safely say vanilla fires are boring. To spice up the game, we've added wildfires; a naturally occurring event in which entire forests will be devoured by fire with pre-1.6B physics.
- Earthquakes: With massive rifts opening up, screens shaking, and blocks flying about, Storm earthquakes will be an experience for your players to remember. Seems to be bugging in Version2.3
- Volcanoes: Large mounds of lava spurting out of the ground, explosions and flying lava bombs. Fun, fun, fun. Seems to be bugging in Version2.3
Getting started with Storm
If you are a visual learner, this video by WoopaGaming is for you! Some information is outdated, but the gist remains the same.
You can gain some more in-depth information from this "Curse Minecraft Spotlight" on Storm, as it presents most of the features of Storm in a nice format. Thanks to Xenius01 of Curse for this one!
Storm has a command for all its weather types:
| Command | Usage | Permission | Description |
|---|---|---|---|
| /acidrain | /<command> [world] | storm.acidrain.command | Starts acid rain in specified world. |
| /blizzard | /<command> [world] | storm.blizzard.command | Starts a blizzard in specified world. |
| /thunderstorm | /<command> [world] | storm.thunderstorm.command | Starts a thunder storm in specified world. |
| /wildfire | /<command> [world] | storm.wildfire.command | Starts a wildfire where player is looking at. |
| /meteor | /<command> [world] | storm.meteor.command | Spawns a meteor and targets the block the player is looking at. |
| /volcano | /<command> [world] | storm.volcano.command | Spawns a volcano at the targeted block. |
| /earthquake | /<command> [world] | storm.earthquake.command | Spawns a earthquake at the targeted block. |
| /cracks | /<command> [world] | storm.earthquake.command | Spawns a crevice at the targeted block. |
And immunity permissions from their associated weathers:
| Immunity | Permission | Description |
|---|---|---|
| Acid Rain Damage | storm.acidrain.immune | Prevents damage from acid rain. |
| Blizzard Damage | storm.blizzard.immune | Prevents damage from blizzards. |
| Lightning Attraction | storm.lightning.immune | Prevents extra damage from lightning & lightning attraction. |
| Meteor Damage | storm.meteor.immune | Prevents damage from meteor shockwaves. |
If Storm doesn't load, first, make sure that you are running a compatible build of Storm. For example, 0.1.2 will run only on Bukkit 1.4.6, while 0.1.2 R1 will only run on 1.4.7. You can see the supported versions in the Files menu. If that doesn't work or Storm throws exceptions, leave a ticket.
When asking for support...
...please answer the following questions: they help us get back to you quicker and consequently address any issues faster.
- What Storm version are you running? Be specific.
- What server implementation are you running (usually CraftBukkit)?
- What Minecraft version are you running?
- What is the issue you are experiencing?
- Provide a traceback, if the issue is a crash and a log is available.

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Posted May 20, 2013I'm just going to leave a quick request here for when you're working on meteors. Would it be possible to add a depth option for them in the config? So they can just damage the surface if wanted, or burrow very deep underground.
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Posted May 17, 2013Once again, sorry for the lack of updates, everyone. This is why we're looking forward to Storm without NMS dependencies.
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Posted May 14, 2013I've been busy as well, sorry about that, all of you. Icynene, I'll be on Skype later if you have anything for me to test.
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Posted May 14, 2013@Icynene
Nice the hear the good stuff ^_^
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Posted May 13, 2013@Icynene
No worries brother.
@Icynene
They don't have a 1.5.2 release yet.
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Posted May 12, 2013Ain't working on spigot build 844 (1.52) Throws error: Storm is not compatible with current mc version.
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Posted May 12, 2013@toxictroop
@Ryanc3600
Incredibly busy, sorry. I expect to have some time off soon, however. So far we have a preliminary build of Storm for 1.5.2, yet meteors are not fully functional. The moment I manage to fix them up, a build will be released.
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Posted May 12, 2013@toxictroop
They are working on it. I assume they are just busy is all
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Posted May 12, 2013Wheres 1.5.2 ;(
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Posted May 11, 2013Hello!
Tekkit_Lite_Server_0.6.5, this is Minecraft 1.4.7. Tried all these versions: R: Storm v1.3.0 for CB 1.5.1-R0.2 Apr 15, 2013 R: Storm v0.1.2R | R1 - 2 for CB 1.4.7-R1.0 Feb 02, 2013 A: Storm v0.1.2R | R1 - 1 for CB 1.4.7-R1.0 Jan 31, 2013
The plugin sounded interesting, so I am sorry.
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Posted May 10, 2013@dretax
Maybe... I'll PM you my Skype if you feel like adding me.
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Posted May 10, 2013Whats the problem? I think i can pass a bit time to maintain the plugin now.
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Posted May 9, 2013How is the progress on hail going? I would love to see this in the future!
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Posted May 6, 2013@CorruptedHelix
Blast! (Pun intended)
I'll just extend the city limits and keep building until the new release is out.
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Posted May 6, 2013@Ryanc3600
No idea, sorry. I've been trying to talk with Icynene, but he hasn't been online on Skype lately to hand me any new builds. I'll assume he's busy.
That's not to say we haven't made any progress on 1.5.2, though! I do believe I have a working 1.5.2 build, but meteors are completely broken. They shoot regular fireballs instead of meteors.
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Posted May 6, 2013<<reply 1471805>>
Helix, any idea when the latest update for Storm will be released? My server is almost finished building it's new spawn city and I'm itching to nuke the old one with a meteor >=]
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Posted May 6, 2013Keeping anchors would honestly be a bad idea, because, again, as said, meteors will hit the same spots constantly. This can be milked by users if they find the anchor, because they know that they can keep coming back there to find stashes of valuable ores left behind by natural meteors.
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Posted May 5, 2013I don't see an issue with the two plugins clashing, however I'm not using the chunk unloading so I can't say for sure.
Also there wouldn't be a point to worldguarding the block because in the end you would just have multiple meteors hitting the same spot. and god knows what that would look like after a few days.
It requires a bit of work but you could spread out new ones every couple of days to scatter the meteor strikes around.
Also hiding them is not an issue. The chunk loader is simply a block with a sign on it. You can easily hide that 2 or 3 blocks down in the dirt.
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Posted May 5, 2013@Ryanc3600
That CraftBook idea is great, but like you said if the meteor hits it I'll have to place another one. I could worldguard that one block, not sure how that would work. An issue may be people would discover the locations of the chunkloaders. Also I have an hourly command that unloads unused chunks, so if nobody is near that chunkloader I'm not sure what sort of incompatibility would sprout from those two things.
I still honestly would love to see an option in the config to make meteors hit away from players specifically. I just want nobody to have an advantage because the meteor crashed right in front of them. My priority is having crash sites be a multi-user fight for the ores.
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Posted May 5, 2013The maker of WorldEdit also has a plugin called Craftbook. Craftbook has this thing called a chunk anchor. If I remember correctly it anchors the chunk you set it up in so that it doesn't unload when no one is around.
Theoretically you could set a few of these up across the map (a minimum number to prevent lag) so that Meteors have a chance of hitting there. Then simply lie to your players saying you fixed the issue. Of course lying only works if your faction hideouts are hidden to blend in with the surrounding location, like inside a mountain or something. Giant castles will be difficult hide...
OR
Helix you guys could try to implement something like what Zawmbee is saying, a toggle in the config for meteors hitting near players and have it off by default. That way people like Zawmbee can setup hidden chunks around the map and toggle the config.
The great thing about it is because chunks are only 16X16 and meteors destroy everything in an area greater than 16X16 then the anchor will be destroyed when the meteor strikes, unloading the chunk.
Now this is all theoretical of course. I have no tested this theory so I could be horribly wrong...
I would love to test it however I don't currently have Storm installed. I'm waiting for the new update to come out. As soon as it comes out I would be more than happy to put my server where my mouth is though =P