Storm
Ever bored with the vanilla weather? Storm is a plugin that adds a whole new range of weather mechanics to Bukkit servers.

Features
- Acid Rain: Green rain, which damages players and animals, as well as deteriorates blocks. Turn a 'grey day' into a 'radioactive-green' day!
- Blizzards: Makes snow a real threat! Players and entities caught outside during a blizzard will experience snow acting as slow sand, limited visibility, and cold damage, so long as they are not inside or near a heating block.
- Thunder Storms: If supercharged creepers were not already a threat, how will your players react to hordes of zombie pigmen? Thunder storms are massive discharges of lightning over a short period of time, in which players will be hard-pressed to survive.
- Meteors: Fireballs trailed by explosions, burrowing in the ground, and flattening all entities in their path. Players who survive, however, can delight themselves with the ores the meteor leaves behind.
- Wildfires: We can all safely say vanilla fires are boring. To spice up the game, we've added wildfires; a naturally occurring event in which entire forests will be devoured by fire with pre-1.6B physics.
- Earthquakes: With massive rifts opening up, screens shaking, and blocks flying about, Storm earthquakes will be an experience for your players to remember. Seems to be bugging in Version2.3
- Volcanoes: Large mounds of lava spurting out of the ground, explosions and flying lava bombs. Fun, fun, fun. Seems to be bugging in Version2.3
Getting started with Storm
If you are a visual learner, this video by WoopaGaming is for you! Some information is outdated, but the gist remains the same.
You can gain some more in-depth information from this "Curse Minecraft Spotlight" on Storm, as it presents most of the features of Storm in a nice format. Thanks to Xenius01 of Curse for this one!
Storm has a command for all its weather types:
| Command | Usage | Permission | Description |
|---|---|---|---|
| /acidrain | /<command> [world] | storm.acidrain.command | Starts acid rain in specified world. |
| /blizzard | /<command> [world] | storm.blizzard.command | Starts a blizzard in specified world. |
| /thunderstorm | /<command> [world] | storm.thunderstorm.command | Starts a thunder storm in specified world. |
| /wildfire | /<command> [world] | storm.wildfire.command | Starts a wildfire where player is looking at. |
| /meteor | /<command> [world] | storm.meteor.command | Spawns a meteor and targets the block the player is looking at. |
| /volcano | /<command> [world] | storm.volcano.command | Spawns a volcano at the targeted block. |
| /earthquake | /<command> [world] | storm.earthquake.command | Spawns a earthquake at the targeted block. |
| /cracks | /<command> [world] | storm.earthquake.command | Spawns a crevice at the targeted block. |
And immunity permissions from their associated weathers:
| Immunity | Permission | Description |
|---|---|---|
| Acid Rain Damage | storm.acidrain.immune | Prevents damage from acid rain. |
| Blizzard Damage | storm.blizzard.immune | Prevents damage from blizzards. |
| Lightning Attraction | storm.lightning.immune | Prevents extra damage from lightning & lightning attraction. |
| Meteor Damage | storm.meteor.immune | Prevents damage from meteor shockwaves. |
If Storm doesn't load, first, make sure that you are running a compatible build of Storm. For example, 0.1.2 will run only on Bukkit 1.4.6, while 0.1.2 R1 will only run on 1.4.7. You can see the supported versions in the Files menu. If that doesn't work or Storm throws exceptions, leave a ticket.
When asking for support...
...please answer the following questions: they help us get back to you quicker and consequently address any issues faster.
- What Storm version are you running? Be specific.
- What server implementation are you running (usually CraftBukkit)?
- What Minecraft version are you running?
- What is the issue you are experiencing?
- Provide a traceback, if the issue is a crash and a log is available.

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Posted Oct 27, 2012@Brackers
Yes, it does.
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Posted Oct 27, 2012Hello
Sorry to be a noob, but does the weather activate without having to use a command?
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Posted Oct 24, 2012@grevinelveck
Don't be :P It was me, by the way. Was browsing through PlanetMinecraft and found your server on it. Didn't have anything to do, so I decided to log in and see. It is a truly neat server. The buildings are very well constructed, and the actually opening gate? Epic. I nearly died thrice while playing, and that was without any weather events going on :-)
Sorry to hear about the hacker attack, and don't feel embarrassed :P I'm just a random guy who decided to log in and take a look around.
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Posted Oct 24, 2012I saw that one of you joined my server recently. I apologize for its state of dissaray. My host recently crashed due to a hacker incident and I have been forced to rebuild all my configs. I use two separate copies of monster apocalypse and am switching from permissionsbukkit to pex so this is taking me a large amount of time. If you wish to contact me more directly I have a IRC channel. #ElveckInc. I'm kinda embarrassed that you visited while I was rebuilding all the files. Sorry about that.
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Posted Oct 21, 2012@Icynene
Thanks again. Sorry I keep bugging you guys, haha.
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Posted Oct 21, 2012@tdbruce34
Its Storms; a debug statement I forgot to remove before I released. Just download the latest bleeding build, it fixes it and more.
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Posted Oct 21, 2012Is this by any chance related to storm? Reason I ask is because it seems to mention mostly snow and air and Storm is the only thing we have installed that may change or affect the weather.and in total is about 7MB worth of log.
http://pastebin.com/uJjbjhsb
I not sorry to bother and I'll check in bukkit forums and see if anybody has seen it before?
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Posted Oct 20, 2012@tdbruce34
In the latest bleeding-edge build I've implemented Residence support. I don't personally use residence, so I am unsure of whether it works, but according to the Residence API wiki, I have done everything right. Xiaomao is in the process of making ores configurable. This build, as always, can be downloaded from our bleeding-edge build page.
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Posted Oct 20, 2012@tdbruce34
No, its not. I've located the problematic location, and have fixed it in the latest dev build. You can get it here. Please note, this IS a dev build, and so is not as stable. Another thing new in this dev build: mobs run for shelter during weather events.
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Posted Oct 19, 2012@Finkdaddy
With 1.9 you can turn the winter biome generation in the config. I leave mine on though and just use weatherman to change it back if its in an unfortunate area.
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Posted Oct 19, 2012Is it normal for a wildfires to list a TON of coordinates spamming chat? I figured it'd just give one or two like Meteors but we got a list of about 30 different locations.
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Posted Oct 18, 2012Cool, thanks! I posted a feature request for that and configurable ores, which I think someone mentioned in comments before.
I do like this plugin but I can honestly say those are the two things I'd like to see.
Had a meteor land very close to my house the other day, sadly we mods decided to remove it so nobody could gain from the ores inside and/or fall and die near spawn.
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Posted Oct 18, 2012@tdbruce34
No, sorry. However, if you open up a ticket at our new ticket tracker, we'd be glad to add it in! And yes, the website that the ticket tracker is not finished; it will be soon though :P
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Posted Oct 18, 2012If it respects world guard would it also respect Residence areas? Or is that something that'd have to be added separately?
Nice update, btw.
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Posted Oct 17, 2012thanks
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Posted Oct 17, 2012@rad12345678901
Yes. You can.
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Posted Oct 17, 2012so im looking at in my server using multiverse, and i was wondering if i could have this activated in one area/universe or world, and deactivated in another.
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Posted Oct 17, 2012Storm 0.0.9B is now available!
It can be downloaded from here.
This is a very large release, containing a full rewrite of most parts of Storm. Things to expect:
This version also contains a fully usable API, but we're still working on the documentation and tutorials for it. They'll turn up eventually.
Full changelog:
Thank you for using Storm!
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Posted Oct 16, 2012@Finkdaddy
It was programmed to do that :P I'll make it configurable for the next version.
@tdbruce34
It is a continuous loop: it loops ad infinatum while it searches for flammable blocks in loaded chunks. Those don't exist in the End! I've patched it.
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Posted Oct 16, 2012@Icynene
Thanks. Since it was in the_end and we hadn't been there yet I just deleted the_end folder and let the server re-create it. So far we haven't had any crashes since, but we've also moved a lot of plugins back and forth so it's hard to tell what's causing it. One player thinks it's a plugin making a continuous loop. So we'll look into it. However the EntityFireball error is gone. Thanks for getting back with us.