Storm
Ever bored with the vanilla weather? Storm is a plugin that adds a whole new range of weather mechanics to Bukkit servers.

Features
- Acid Rain: Green rain, which damages players and animals, as well as deteriorates blocks. Turn a 'grey day' into a 'radioactive-green' day!
- Blizzards: Makes snow a real threat! Players and entities caught outside during a blizzard will experience snow acting as slow sand, limited visibility, and cold damage, so long as they are not inside or near a heating block.
- Thunder Storms: If supercharged creepers were not already a threat, how will your players react to hordes of zombie pigmen? Thunder storms are massive discharges of lightning over a short period of time, in which players will be hard-pressed to survive.
- Meteors: Fireballs trailed by explosions, burrowing in the ground, and flattening all entities in their path. Players who survive, however, can delight themselves with the ores the meteor leaves behind.
- Wildfires: We can all safely say vanilla fires are boring. To spice up the game, we've added wildfires; a naturally occurring event in which entire forests will be devoured by fire with pre-1.6B physics.
- Earthquakes: With massive rifts opening up, screens shaking, and blocks flying about, Storm earthquakes will be an experience for your players to remember. Seems to be bugging in Version2.3
- Volcanoes: Large mounds of lava spurting out of the ground, explosions and flying lava bombs. Fun, fun, fun. Seems to be bugging in Version2.3
Getting started with Storm
If you are a visual learner, this video by WoopaGaming is for you! Some information is outdated, but the gist remains the same.
You can gain some more in-depth information from this "Curse Minecraft Spotlight" on Storm, as it presents most of the features of Storm in a nice format. Thanks to Xenius01 of Curse for this one!
Storm has a command for all its weather types:
| Command | Usage | Permission | Description |
|---|---|---|---|
| /acidrain | /<command> [world] | storm.acidrain.command | Starts acid rain in specified world. |
| /blizzard | /<command> [world] | storm.blizzard.command | Starts a blizzard in specified world. |
| /thunderstorm | /<command> [world] | storm.thunderstorm.command | Starts a thunder storm in specified world. |
| /wildfire | /<command> [world] | storm.wildfire.command | Starts a wildfire where player is looking at. |
| /meteor | /<command> [world] | storm.meteor.command | Spawns a meteor and targets the block the player is looking at. |
| /volcano | /<command> [world] | storm.volcano.command | Spawns a volcano at the targeted block. |
| /earthquake | /<command> [world] | storm.earthquake.command | Spawns a earthquake at the targeted block. |
| /cracks | /<command> [world] | storm.earthquake.command | Spawns a crevice at the targeted block. |
And immunity permissions from their associated weathers:
| Immunity | Permission | Description |
|---|---|---|
| Acid Rain Damage | storm.acidrain.immune | Prevents damage from acid rain. |
| Blizzard Damage | storm.blizzard.immune | Prevents damage from blizzards. |
| Lightning Attraction | storm.lightning.immune | Prevents extra damage from lightning & lightning attraction. |
| Meteor Damage | storm.meteor.immune | Prevents damage from meteor shockwaves. |
If Storm doesn't load, first, make sure that you are running a compatible build of Storm. For example, 0.1.2 will run only on Bukkit 1.4.6, while 0.1.2 R1 will only run on 1.4.7. You can see the supported versions in the Files menu. If that doesn't work or Storm throws exceptions, leave a ticket.
When asking for support...
...please answer the following questions: they help us get back to you quicker and consequently address any issues faster.
- What Storm version are you running? Be specific.
- What server implementation are you running (usually CraftBukkit)?
- What Minecraft version are you running?
- What is the issue you are experiencing?
- Provide a traceback, if the issue is a crash and a log is available.

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Posted Oct 6, 2012@lcynene: Cool! I haven't downloaded the plugin yet due to some problems with my server, so I didn't see it! I watched the video and did not notice, oh well. Will download as soon as my server is more stable!
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Posted Oct 6, 2012@sambot1115
Already does that :) If you are referring to the BloodMoon plugin made by Jacek, it was I who suggested the idea to him :3 If you look in the images tab you can see some photos of this in action, for example this.
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Posted Oct 6, 2012Suggestion: weather events change textures, for example acid rain turns rain green and snowstorms turn snowing texture thicker. (I have used a plugin called blood moon that adds the functionality to change textures during the event, so it is possible.) Otherwise looks great!
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Posted Oct 5, 2012@coolo1
That shouldn't happen if you are running version 0.0.8. If it did, please open up a ticket with more info, including what plugin you are using to protect.
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Posted Oct 5, 2012Suggestion! Make all events respect protections! A meteor destroyed my spawn and I had to do a full server rollback to yesterday to fix it... Players were not happy.
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Posted Oct 5, 2012@kahlilnc
The performance is very, very good. IT was one of the reasons this update took so long. There is almost no distinguishable difference between running Storm and not running it in terms of memory usage. Meteors will lag while they are flying, but aside from that, all is well. Acid rain is no more memory hungry than native MC snow forming. Wildfires have been optimized greatly.
Basically, Storm can run on a server with 512mb of RAM, and still function perfectly without lag.
@hammale
Thanks :D
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Posted Oct 4, 2012Yes! OMG This looks amazing... How is the performance though? O_O Lol Running a 60+ plugin server, 8 GB and can hold up to 50 people.
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Posted Oct 4, 2012pure epic...this is some bleeding edge stuff!
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Posted Oct 4, 2012@WarmakerT
We are :) You can take a look at our Github page, specifically this.
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Posted Oct 4, 2012@Icynene
Can't you use FallingBlock's to make the "flying blocks" realistic?
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Posted Oct 4, 2012Storm 0.0.8 is now available!
Yes, it has been a while, but now Storm is back, better than ever! With this update comes new features, performance updates, as well as more configuration options.
Major New Features:
Storm 0.0.8 is available from here.
Have fun!
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Posted Oct 3, 2012Thunderstorms look sexy.
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Posted Oct 3, 2012@Icynene
done!
message me whenever you want and i'll test it.
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Posted Oct 1, 2012Storm 0.0.8 is almost finished! Due to time reasons, some features planned have been put off till 0.0.9.
These include earthquakes, puddles, sandstorms, and snow piling. There currently remain three bugs to be fixed. Once those are out of the way, it will be released.
@Octo_Docto
Sure! 0.0.8 will be more like a compatibility beta, but it should work without problems. IF you want, you could add me on Skype (icy.nene). The compatibility parts are done, just haven't been tested on a Tekkit server. They appear to work fine on CB 1.2.5.
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Posted Sep 30, 2012@Icynene
Great! If you want me to test it just let me know, if you also need my server to make real case test let me know as well, i'd be pleased to help!
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Posted Sep 29, 2012@theparadoxhunter
0.0.5 Is horribly buggy. If I remember correctly, you might have to put a 99 chance instead of 100 for it to work. The 0.0.8 update is nearly here, and that will pretty much work, add new features, new configuration, and have no crashes. I am testing it as we speak.
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Posted Sep 28, 2012@Octo_Docto
I've finished making it compatible with 1.2.5. Haven't tested heavily yet, but everything seems to hold together. The file size hasn't increased tremendously, as (if I may say this myself) I used some clever tricks to minimize the dupe code. Really, there is only 12 added lines, and full compatibility.
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Posted Sep 26, 2012@Icynene
Awesome! Thanks a lot, your plugin gonna to be kickass in tekkit! I'm working very hard to make my server as hard as possible to balance the easyness tekkit gives, and this really adds a challenge other than adding loads of mobs and things like that. would be a good idea to let tekkiters know about it when it's confirmed that the next version works well in it!
You could make a thread in the technicpackforums (server on swap shop - section), or i could let them know when you get it ready.
One last note on Tekkit regarding your hearthquake plans. I would suggest to make them sensible to the material type. In minecraft would be that it completelly destroys things like cobblestone and wood, but higher tier materials like bricks or obsidian would resist better the hearthquakes. In tekkit that would force users to use stronger materials like reinforced stone to protect their buildings from earthquakes. A whole new gameplay mechanic ;)
@grevinelveck
I'm using citizens 1 because c2 is not compatible with CB1.2.5, but anyway, people laught when the console announces that the trader had died by acidic rain :P
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Posted Sep 26, 2012@Octo_Docto
That was a good idea. Next version will probably be backwards compatible, unless something goes terribly wrong. I've ported all code to MC 1.2.X, while keeping a 1.3.X compatible version. Storm will load the ones that work with the MC version detected.
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Posted Sep 26, 2012@Octo_Docto
If you are using citizens two there is an invincibility tag you can give npc's. Just my two cents on the matter.