StephensMod
Because in a human ant farm your brother can't see your noob tube of lava coming straight for him.
Goals of the Project
- Provide a fun problem space for me to play around with server modding
- Get my feet wet with putting my code out there
- Make managing a server with kids a little bit easier
- Give my kids direct feedback into shaping their gaming world
Current Features at a glance
- Keep your xp when a player dies
- Keep your stuff when a player dies
- Restrict transworld item transportation
Plugin Dependencies
- Vault
Things to Know
Don't give stm.* permissions if you have transworld item restrictions enabled
Keeping xp when a player dies
Motivation
The reason this one came into being I think is pretty obvious. The kids like to explore and want to experience the game. Which usually involves death. So I threw this little guy together to help them keep their hard earned xp when that sneaky creeper gets them out of nowhere. Also helps in the occasional rage-fit when someone gets angry because they got pushed in the lava.... OMG BLOOD AND DEATH.... you know how it goes.
Permission
stm.OnDeath.RetainXp
Keeping inventory when a player dies
Motivation
Pretty much keeping your stuff falls into the same lines as keeping your experience. But also adds the additional protection against this
Sibling A: "Dude, where are the diamonds?"
Sibling B: "ummm.. I think they were in my bag when you pushed me in the lava"
Sibling C: "I like chocolate cake why I only see red velvet cake?"
Sibling A: "Omg, you're a noob and I'm going to ban you for loosing the diamonds. I spent 30 minutes looking for those!!!"
Sibling B: "I'm going to tell dad if you band me"
And so on and so forth, and then the next thing I'm doing is typing a blog in bukkit dev...
Permission
stm.OnDeath.RetainInventory
Restricting interworld item transportation
Motivation
This became a real necessary piece when I threw on multiple worlds. This was to allow for a survival style world and a creative world so the kids could scratch the itch to decimate things just do general jack foolery while protecting their hard work in the survival world. Well if you can see where I'm going with this. It became very clear that they would just go into the creative world, spawn whatever they wanted into their hot bar and come back over with it in survival and off they went. It took one of my kids no more than 30 seconds after learning about the creative world to do just this.
Details
Anytime there is a player world changed event (this counts for the nether too) the permission or I suppose in this case the restriction on their inventory is checked.
In my setup I have an Outbound restriction on the creative world. Anything can go in. Nothing can come out. Just seemed like an inbound one would be usefull to someone.
Permission
- stm.OnWorldChange.InventoryRestrictions.In.<world name>.*
- stm.OnWorldChange.InventoryRestrictions.In.<world name>.<BlockName>
- stm.OnWorldChange.InventoryRestrictions.Out.<world name>.*
- stm.OnWorldChange.InventoryRestrictions.Out.<world name>.<BlockName>
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Posted Jul 30, 2012Well, off it goes again and so quickly, too :(
Even respawning after death starts a flood of exceptions that look like they are all about entering/leaving a world even though I don't have any permissions configured for that. The on-death functions are also 100% non-functional and I know how to use my perms (with PermissionsEx) and I have Vault. I hope this gets beyond beta stage, until then I wish you best of luck and will look elsewhere :)
Cheers,
CBBBen
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Posted Jul 30, 2012I really like the combination of plugin properties. I needed all of them and here they are in one handy package. I'll give this a shot for a Beta stage multiverse project - will let you know if there are any "OMG" moments from the kids on my server ;)
Anyway, thanks for your hard work!
Cheers,
CBBBen
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Posted Jun 25, 2012@smallperuvian
They must be very lucky to have a dad who support his kids so much like you.
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Posted Jun 23, 2012@nhoclesnar
Aren't they all?
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Posted Jun 23, 2012Your kids are pretty complicated.