Stables

What does it do?
Stables is a plugin that assists with Horse ownership, protection, and other horse related things. Vanilla has no ownership or tracking of horses, only if it has been broken or not. Stables changes this behavior.
Important MC1.11 Notes!
This new version (1.9.11) MAY NOT WORK WITH OLDER MC VERSIONS! It has ONLY been tested with MC 1.11!
MC 1.11 changed a lot with horses. As of Stables v1.9.11, some changes must be made in order to accommodate Llamas, Donkeys, Mules, Zombie horses and Skeleton Horses. In your config.yml, In the "animals" section, you MUST add these to the "allowed" list. Anything NOT in the allowed list will NOT be covered by Stables! (example: allowed: HORSE, ZOMBIE_HORSE, SKELETON_HORSE, LLAMA, DONKEY)
Again, as far as 1.11 is concerned Mules, Donkeys, Zombie/Skeleton horses are NOT Horses, and must be entered SEPARATELY into the config!
As of right this moment, Llama carpet does NOT save. Testing of this version has been VERY limited. Please report any and all bugs via tickets - Be as specific in your reports as possible!
Another note: v1.9.11 will create a new table in your database for stored/stabled horses, and copy all the values over, converting what needs to be converted. For safety purposes, the old table will NOT be removed. It will just no longer be used. I would suggest NOT deleting it yourself for a bit, in case you need to restore a previous version.
All localization messages are still 'Horse' and 'Steed' specific. New default messages will be added in time. As always, you can edit them yourself in the 'language.yml' file.
Requirements
- To use COST based virtual stables, Vault is required. Free storage does not require any additional plugins.
Current Features
- Protect Horses from configurable outside damages, including PVP, Environmental (falling/lava) and Monsters
- Adds recipes for Horse Armor (Barding), Name Tags and Saddles
- Now has customizable recipes for these items!
- Adds 'ownership' to horses so others cannot steal them - Use a name tag on a horse to claim it!
- Store horses in virtual stables, and recover them!
- Abilities for Admin/Staff to Remove Ownership
- Sets a max amount of horses one player can own
- Anyone with the stables.admin permission can use horses without permission
- Allow a friend to ride a claimed horse
- Lure a horse from the wild using an item (defaults Golden Carrot - Other suggestions would be Emeralds, Golden Apples)
- Horse Spawning, including ZOMBIE and SKELETON horses!
- Teleport, Summon and Locate your claimed Horses!
- Allows staff to rename horses without changing ownership
- UUID storage for databases -
- Uses connections to 'api.mojang.com' and 'sessionserver.mojang.com' if UUID cannot be resolved on the server.
What's in store for new releases?
- Horse Trading
- (NPC) Races
- Horse purchasing (from NPC)
Permissions & Commands
Please see the Permissions & Config Page here.
How does it work?
Name a horse to claim it as your own. Hit it (as the owner) with a new Name Tag (un-renamed) to free it!
- To name a horse, you have to get a NAME TAG. Use the NAME TAG in an ANVIL and change it's name to what you want the horse to be called. Then USE (Right Click) The Horse with the NAMED NAME TAG to name it. This is a VANILLA MINECRAFT feature - it is not included with Stables. This action, however, is what will claim a horse with the Stables plugin.
- You can also set the config to 'AutoOwn = true' - This will automatically claim a horse as soon as it is tamed!
Stables also prevents horses from being killed by players, mobs, environmental, or any combination of these. All options are 100% toggle-able through the config.
Virtual Stables
This feature can be disabled by the admins by setting the 'allowCommand' config option to false, and then just not creating any stable signs.
To create a stable, simply place a sign with [stables] as the first line. Stables will take over from there. If 'allowCommand' is disabled, you can ONLY use the Virtual Stables feature with a sign. Punch the sign, or type /stables store to store a horse. Please note: Storage does *NOT* save chests right now, nor will it save saddles. This is a known bug.
- Please note: The stables does *NOT* save Horse Speed. This is a Minecraft/Bukkit shortfall, and will be addressed as soon as there is a way to do so.
The Config
Please see the Permissions & Config Page here.
Recipes
Stables makes several items craftable - specifically Saddles, Barding (Horse Armor) and Name Tags.


Setting the config option for hard mode recipes will change all ingots/bars to blocks instead.
Localization & Custom Messages
Upon the first run, a file called 'language.yml' will be generated. This will have all the phrases, in English. You may change the phrases to whatever you'd like, or any language you'd like.
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Posted Aug 4, 2013@raum
I'm running the latest (1.8.6.3)
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Posted Aug 4, 2013@adenslayer
Open a ticket with the requested info, including your build and config.
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Posted Aug 4, 2013@WhosHenry
@SovietWinter
What version of Stables? That was fixed in (I believe) 1.8.6.2
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Posted Aug 4, 2013@WhosHenry
I have been having the same issues. the players have been having to add themselves as a rider to be able to ride their horse.
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Posted Aug 3, 2013I have the max for horses set for 50 horses, but people can only set 8. Any idea whats wrong?
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Posted Aug 3, 2013Hi,
None of my players can ride their horse once tamed with a Name Tag..
The error code is something along the lines of "You cannot ride <name>'s horse."
Running the latest build with the latest Spigot Build possible.
Thanks for any help.
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Posted Aug 3, 2013This plugin looks really exciting. I look forward to the trading feature you plan on implementing soon. Perhaps /stables transfer <newowner> and the recipient would pay the seller through the economy system.
Keep up the great work!
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Posted Aug 3, 2013@IcyRelic
It looks like you're using an old build, based on what I saw while on your server. Updating your build will fix your issue. I'll try to work in a fix to the plugin also, but updating your server is your best bet.
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Posted Aug 3, 2013this plugin does not work at all on my server no errors just doesnt rename horses or store them or protect them
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Posted Aug 2, 2013@xxbabygirlstar Regarding a message, but no horse: Was there any sort of console error?
If the Spawn message comes up, a horse spawned - However what I can assume is that you're in a no-spawn area via WorldGuard, or similar plugin, and it was destroyed immediately.
If someone without "stables.spawn" (or stables.admin) uses /spawnhorse, it will give them an error message of "You are unable to do that." I've verified it with several different permission nodes, and as of 1.8.6.1, it works as intended. Both of these permissions default on to OP only.
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Posted Aug 2, 2013Oh hey, look at that, more problems ._. I completely uninstalled and re-installed the plug-in, re-configured, and started up my server. I had someone in the default group use /spawnhorse. This time, it actually said "A random horse has spawned" or whatever it is, but the horse didn't... actually... appear. I've tried this inside, outside, and even as OP, and no matter where I am or what I'm doing, I get the message saying I got the horse, but no horse appears.
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Posted Aug 2, 2013@elyssah
Err .. All those features already exist :P
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Posted Aug 2, 2013I'd like players to be prevented from harming tamed horses. However, I still want careless players to get their horses hurt when they take environmental damage. I also want players to have to go to a Stable labeled sign/building to stow or withdrawal a horse.
Could you add these in the future?
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Posted Aug 1, 2013@raum
Hmm. Well it looked nice XD.
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Posted Aug 1, 2013@thekatzkid
All the recipes are found right above already, in the 'Recipes' section. The armor recipes you're using are very, very (v1.1) old - you're going to want to update that version, as there's looooots of bugfixes added :)
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Posted Aug 1, 2013I made some images of the various recipes for this plugin. Check them out on my server's website: http://www.yourcraft-server.com/stables.
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Posted Aug 1, 2013@raum
Thanks for your quick response! Sorry for buggin' ya, I'm just excited to use this plug-in :)
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Posted Aug 1, 2013@xxbabygirlstar
@Kolgrath
Those issues were corrected in 1.8.6, which is still pending approval from Bukkit. Unfortunately there's nothing I can do to speed that process along. If you subscribe to file changes, it will notify you ever time I upload a file, and you can download them immediately.
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Posted Aug 1, 2013We're having the issue where players cannot mount the horse they just claimed (unless they use the AddRider command to add themselves as a rider to their own horse).
"You do not have permission to ride Kolgrath's horse."
But I AM Kolgrath, I think.
However, doing /stables addrider Kolgrath and then punching my horse allows me to start riding my own horse.
No errors in the console, and I'm running Stables 1.8.5.2 on a recent Dev version of CraftBukkit 1.6.2.
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Posted Aug 1, 2013I uninstalled the plug-in and re-installed it with 1.8.5.2 and the /spawnhorse issue still remains?