Stablemaster

What does it do?!
We don't have horse in the name, but we're all about horses!
Stablemaster is a Citizens2 trait, allowing players to manage their mounts (horse, donkey, mule, bag-o-bones, undead steed, pig, boat, or minecart) with specified NPCs. They can be dropped off and picked up later for a configurable prices! There's also an optional charge per day which accrues every 24 hours the horse remains stabled. No horse? No problem! Stablemasters also sell horses-at configurable prices! Perhaps your world has some bigshot noble, admin, or donator waltzing around. Stablemasters recognize their prowess, and will speak to them honorably, waive stable fees, or even offer discounts on horse purchases!
Now this sounds pretty good right about now, but it gets even better! The Stablemasters, you see, have a guild. They even transport your horse wherever you travel so it's always ready for pickup! Gee they sure are thoughtful.
Just use /trait stablemaster, /trait wharfmaster, or /trait stationmaster to get started!
Permission Nodes
- stablemaster.stable - Allows users to purchase mounts and use the stables.
- stablemaster.noble - The stablemaster speaks to you with respect.
- stablemaster.noble.service - The stablemaster waives all stable fees. Also, speaks nicer.
- stablemaster.noble.discount - Applies discount to the cost of new mounts. Also, speaks nicer.
Dependencies
- Citizens2
- Vault
Planned Features




Shop toggle: available mounts randomized daily and can only be purchased once.




Togglable 'tiered' prices.




Sister traits sell boats and minecarts.




Purchased mounts are automatically mounted or placed in the stables.




Ability to disable certain mounts from sale, and adjust speed/jump modifiers.




Control over interface strings via config (for localization).




Control over interface icons.
Special Thanks
Without a generous donation from Mavhill, the update to 1.11+ would never have been possible. Thank you Mavhill. <3
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Posted Jun 5, 2013Is it possible to get the source for this plugin? Id like to create more npcs like the stablemaster either for my private server or for the public if you let me.(You would be credited of course)
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Posted May 20, 2013@DaniallElahi
Hmm. Wouldn't be too hard to shake. If you see that I've implemented buying random horses, don't think I've abandoned this idea. I'll plan on getting something that works to the masses first then following up with the real stuff. :]
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Posted May 20, 2013HI!!!! I like this plugin and i have a few ideas for it!!! in 1.6 we all know there'll be horses and we all know they'll have different traits,My idea is (like in the game of Oblivion) That when we buy horses We won't get a random one, instead we can buy different horses like the white horses of minecraftia which may have high speed but low jump hight,ect, all the horses should have custom prices aswell
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Posted May 17, 2013@CommodoreAlpha
Hmm. It should already collect, store, and display any type of mob without an issue given that it's being ridden (I made as much data as I could be collected dynamically to support this). If it's tamed but not being rode (say, a wolf) an issue arises of designating which tamed mob you'd like to store.
For ridden mounts that have been dropped off, it likely throws an error when you attempt to take back something that's not a pig. To fix that, I'd have to hook into the other plugins out there that allow riding mobs. I've been content with pigs so I haven't researched what else is out there. Could you let me know which ones are popular?
I pride myself on being open to suggestions and letting the community help shape this plugin. :]
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Posted May 17, 2013I see this plugin as somewhat like a mixture of Trader NPCs and Banker NPCs (you can sell and store pigs with this), except applied to living entities. I'm wondering if you could support a plugin like PetCreeper, and have it so that NPCs with this trait can store any (tamed) mob.
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Posted May 16, 2013awesome :)
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Posted May 15, 2013Aaaand we're live. :] Enjoy!
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Posted May 14, 2013There was a minor complication but we're back on track for getting 1.09 approved and in your hands! Hang tight :]
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Posted May 12, 2013A prerelease for 1.1 is pending approval now (1.09). :] This has everything 1.1 will have except wharfmaster/stationmaster and horse features. Enjoy!
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Posted May 9, 2013For those of you in endless anticipation... here's a sneak peek of how selecting mounts will be handled moving forward!
No clientside mods necessary. :]
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Posted Apr 20, 2013Hey everyone. Just announcing this plugin is not dead! In the coming weeks (summer semester) I'm going to go in and rehaul the code-adding new features along the way! Thank you to all of you out there giving Stablemaster a shot and look forward to some exciting changes!
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Posted Mar 12, 2013@MasterKitty0102
I'm not actively playing at the moment (college) but I keep an eye on this still and plan to keep it up. :] It's not updated to the latest version but everything should still work.
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Posted Mar 10, 2013is the plugin still updated? I'm planning on using it.
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Posted Feb 24, 2013@izbay
I actually think its a different pig plugin thats doing this thanks!
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Posted Feb 23, 2013@trkah
Hmmm. Is your console throwing any errors? What bukkit version and citizens version are you using?
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Posted Feb 23, 2013Im not getting the pigs back :( in some areas when I right click again I dont get the pigs back it just says "Heres your boar " or whatever and its not there :(
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Posted Jan 18, 2013nice plug, nice job, error free other than the problems related to the citizens plug and disapearing npc's. Ive used it for a couple months with no errors or conflicts.
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Posted Jan 2, 2013@izbay
that might be the problem, ill remove it now and try again.
Edit: I deleted the whole folder
http://pastie.org/5611366
NOTE: my server is running Java 7 if that changes anything.
NOTE 2: if you have any other ideas on what it might be let me know and ill check it out.
NOTE 3: as far as I am aware this error doesn't actually stop the plugin from working, it just displays, it could cause a bug I am not aware of, but for now everything seems to be working fine, except for that error on start up.
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Posted Jan 1, 2013-
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Posted Jan 1, 2013@izbay
sounds good, sorry i haven't been around for awhile, things got busy
not sure if you tried to fix it yet or not, but im still getting it lol, and everything is up to day as of today.