Movecraft
Movecraft is back home!
Thank you all for supporting SpoutTransport. We are now finally starting to see the light at the end of an extended tunnel. With the new update looming, although still very not finished, we have merged back into the original move craft.
Please use the normal move craft page.
ci.countercraft.net is still going to provide the latest builds when we start building the new version finally.
Donations are still welcome, and the button at the top of this page will leave a much appreciated donation to the move craft project.
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Posted Apr 8, 2012I understand about only using the stick to move, but could you perhaps change it to something else like a wooden hoe because if you have the portal stick mod it constantly pops up saying "you cannot put a portal here""you cannot put a portal here""you cannot put a portal here""you cannot put a portal here""you cannot "........
Which is annoying right? I have to set it to false but when I try to open doors the plane always has a spaz attack. p.s. Hope your having a nice holiday
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Posted Apr 7, 2012@KayatoSan
That's a very expermimental form of what we were talking about on forum, I'm glad it works for you, but it might break. Does it do what you we're asking for on the forums?
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Posted Apr 7, 2012@AJCStriker
<TryNudge>true</TryNudge>
Great Work ! Very good ! Thank's you !
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Posted Apr 7, 2012-
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Posted Apr 7, 2012@AJCStriker
Yes ! Thank's ! It's work !
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Posted Apr 7, 2012@KayatoSan
Are you sure it doesn't work for 1.2.4?
I'm on vacation atm but I could try fixing it if you're sure it doesn't work.
Try the build at CI.countercraft.net
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Posted Apr 7, 2012Please update for 1.2.4 R.1 !
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Posted Apr 6, 2012@DeltaZX
Do you have a chest or a block with an inventory on there?
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Posted Apr 6, 2012I get this error whenever I try to pilot something-
11:45:03 [SEVERE] Could not pass event PlayerInteractEvent to MoveCraft org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:176) at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:287) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:636) at net.minecraft.server.Packet15Place.handle(SourceFile:39) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at com.sycoprime.movecraft.CraftMover.storeComplexBlocks(CraftMover.java:119) at com.sycoprime.movecraft.CraftMover.move(CraftMover.java:326) at com.sycoprime.movecraft.CraftMover.calculatedMove(CraftMover.java:289) at com.sycoprime.movecraft.listeners.PlayerListener.playerUsedAnItem(PlayerListener.java:306) at com.sycoprime.movecraft.listeners.PlayerListener.onPlayerInteract(PlayerListener.java:157) at sun.reflect.GeneratedMethodAccessor2125.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 12 more
Edit: actually I seem to get this whenever any craft should move.
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Posted Apr 4, 2012@nezziroth
Yep
The .* wildcard node does not work however
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Posted Apr 4, 2012Do these permissions work with PEX?
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Posted Apr 4, 2012Ah well, I suppose static ships will have to do. I wish xcraftgate worked in 1.2.4.
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Posted Apr 4, 2012@VasVadum
Our module system will allow you to do this, and all your ideas are possible, however I do not personally have time to help with them as I am resident plugin dev for madrealms.net
The only problem to your massive ship is that the lag of it moving will make the server almost unplayable unless you have insanely fast Internet coupled with an extremely good dedicated server.
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Posted Apr 4, 2012Maybe you could make something to move massive ships such as this? Maybe make it require certain control centers and everything with permissions and such. Would also like to make it so they can not go below the cloud level and have a sort of transport or teleport pad in them to teleport straight down and back up when ready. I dunno, I have all these ideas but I never bother cause not many people are willing to do them or I get to creative with it and programmers just like the easy stuff. I could PM you some of my ideas and you can tell me how doable they might ever be?
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Posted Apr 4, 2012@VasVadum
You cannot have automated movement at the moment. To fly that you will also need to increase the max block size of aircraft. Don't forget to use a stick when your finally flying it.
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Posted Apr 4, 2012This is stopping before i could even get started? What??.... >.>
I want something that can move this; http://ft.trillian.im/vasvadum/66Fr5ZsDh-V4ksQohBmt.jpg very slowly, maybe while a player is on board near a certain spot but move it like 1 forward or 2 forward every 30 seconds or so, maybe even turn.
Another more up close picture of the ship; http://ft.trillian.im/vasvadum/66Frjeh2U-dhpmh2OPKk.jpg
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Posted Apr 2, 2012-
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Posted Apr 2, 2012Ok guys, I have one of the weirdest announcements so far. Movecraft development will likely stop. AHHH NOOOO! You cry.
But this is not a bad thing. The developer of autocraft and myself are looking into creating an awesome base plugin and API that will be far more useful and powerful than the two plugins seperately.
We hope this is going to work and we want to get thing working ASAP. This page will remain and movecraft will be updated for any further updates. But hopefully we will have our new, yet to be named system by then.
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Posted Apr 2, 2012cool!! :D
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Posted Apr 2, 2012@Chriss2012
yes.