Movecraft Permissions

Just a fast drop-in about permission nodes:

its pretty simple:

This is what our default members have. You need that per craft-type.
This is an example for the default "airship" so use the proper naming when using other crafts!

- movecraft.movecraft.list
- movecraft.movecraft.types
- movecraft.movecraft

- movecraft.airship.info
- movecraft.airship.setname
- movecraft.airship.size
- movecraft.airship
- movecraft.airship.release
- movecraft.airship.pilot
- movecraft.airship.remote
- movecraft.airship.turn

full access should work with -movecraft.movecraft.* (not sure, I dont use it)

Remember that turning has no collision detection and can even break protected terrain of Towny/Factions/Worldguard! Striker is already working on that, so stay patient! =)

Also, a few of this perm nodes are interwoven, so you cant grant access to "pilot" without access to "info". Stupid, but we are working on that!

I will add the full info about the perms asap.


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