Elementals
Elementals
Elemental Giants you can fight!
These Elemental Giants are huge creatures made out of blocks. The final goal is to create fully functioning mobs, with animations, attacks, and maybe even boss fights! The plugin is still kind of proof-of-concept, and as the core code needs some work, there is little to do now, but much potential for this idea.
This project is still in development!
Do not use this if you are looking for a badass Zelda-esque boss fight. Use it to find bugs and give us ideas.
Features are subject to change depending on how much sleep the devs got last night.
We are accepting suggestions about almost anything to do with the plugin. To keep the incoming Ideas organized, Please Add a ticket with your ideas.
Planned Features
- Elementals come is different types with different abilities. Lava, Water, Stone Dirt, etc,
- Elementals will be the boss of the normal world.
- Elementals will spawn naturally or created by an admin.
- Special combat mechanics for fighting each type.
How To Install and run
- Download the plugin
- Place .jar file in your plugins directory.
- Run the server.
- Type /live
- Optional You can also install BarAPI to show the boss bar for the elementals.
Commands:
- /live will list all the available elemental type file.
- /live <type> will spawn an elemental of that type.
- /cmd will list all the available commands and animations.
- /cmd <command> will play the animation stored in the file
- /cmd grow all Elementals will increase the size by 50%
- /cmd die all Elementals die.
Permissions:
- Elemental.Live allows a player to use the live command.
config.yml:
See the elemental config for custom elementals
- FlyingBlockImpactExplosion: true Will cause an explosion when the elemental hits a solid block.
- MaxElementalcount: 1 max Elemental per server ( use caution if you change this)
- MaxBlockCountPerElemental: 2000 max blocks per Elemental will cause the Elemental to die. ( use caution if you change this)
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Posted May 17, 2014@Hellsword143
Nope, but theres an option in the config (off by default)
FlyingBlockImpactExplosion: false
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Posted May 17, 2014@Splated
Hey splated could you tell me if this plugin works with world edit to prevent damage to protected areas.
Thanks
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Posted May 16, 2014Not going to finish B.1.7 today
But i have a new targeting and damage system that can more then one mob and will allow for some some very flexible attacks . also added fire damage and knock back, and I'm working on ranged attacks.
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Posted May 13, 2014@Xikage
Xicage I love you <3
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Posted May 13, 2014@Arthurhoeke
There are 3 options for controlling the elementals. the default is an invisible giant zombie. - AttachToPlayer will plop the elemental on the player (firewings and shield use it) - NoAI this means no ai control the elemental will just stand where summoned and not move.
As the giant zombie is 10 by 4 by 4 blocks he could be stuck on the landscape.
@Xikage
http://jenkins.elmakers.com/job/Elementals/doxygen/ elMakers is incharge of the API
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Posted May 13, 2014My elemental dont walk :( How to let him walk?
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Posted May 13, 2014Question: are elementals tied to an invisible Entity or are they a completely separate construct? This project is very cool and I'd like to eventually add support for this in MythicMobs, and I'm curious what kind of API or hooks it will have, as well as how elementals are anchored to the world.
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Posted May 11, 2014@xxRbradyivxx When we do natural spawns I would like to take into account the area is spawns in like water elementals spawn in lakes and rivers.
@wrathHerobrine
the error is fixed in http://dev.bukkit.org/bukkit-plugins/splateds_elementals/files/14-elementals-b-1-6-5/
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Posted May 11, 2014PD: the only thing i detected is that its on debug mode, could that be the problem?
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Posted May 11, 2014sorrry for answering late, i checked, no errors, can u send me a link to the elemental files or something?
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Posted May 11, 2014I have an idea the elementals only spawn if you summoned it on the block its made out of.
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Posted May 10, 2014http://dev.bukkit.org/bukkit-plugins/splateds_elementals/files/14-elementals-b-1-6-5/
some bug fixes.
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Posted May 10, 2014It says no elemant file found
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Posted May 10, 2014@Splated
TEACH ME; MASTER
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Posted May 9, 2014Updated to 1.6
and added a how to video
https://www.youtube.com/watch?v=hFBQxwieb7Y
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Posted May 9, 2014@adamk523 Try something like this changing the foot and torso from the stone.yml you may need to play with the spin and add some Rand:10
Splat co labs is sort of on the back burner right now. Its mostly to combine my other mods into one to make it easier to update and when i have new ideas i don't need to start a new project every time.
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Posted May 8, 2014Having a blast playing with the configs, thanks for posting them! Hope you can work out the bug that keeps them from auto generating on installation. :D
Got any pointers on animation for creating a tornado-like Elemental? Or heck, just finish the Vortex Storm for the Labs plugin. I remember telling my users tornadoes weren't possible without mods before I discovered this, so they're in for quite a shock...!
@twetwetwetwe You can actually modify all the materials now, just look in the stone.yml config. Under the Body_Parts section, you can change each of the material names that make up the Elemental. For example:
Stone,Stone,Stone,Stone,Stone,Stone,Stone,Stone,gold_ore,coal_ore,iron_ore
This is a mostly stone creature, with some ore thrown in for added pizazz.
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Posted May 8, 2014nope, anyway didnt you use to have more elementals??? like fire water stone grass and all that?
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Posted May 6, 2014http://dev.bukkit.org/bukkit-plugins/splateds_elementals/forum/playermade/
i give you Mr Tree!
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Posted May 6, 2014@Splated
The config.yml is there
I can't wait! Hope it gets fixed, I saw many more elementals that I want to try out. ^.^