Solar Apocalypse
SOLAR APOCALYPSE!
The worlds rotation is slowing, We must move underground to Survive!
Solar Apocalypse is a survival game, to make mine craft even harder! The mod destroys all plant and animal life on the surface over a span of 4 days. Players are forced to move underground and try to survive as long as they can.
Mod Features
Natural looking Destruction and Regrowth
- World Changes to a fiery or frozen wasteland.
- All exposed plant life dies off.
- Biomes Change to desert during the day and tundra at night.
- The world can be slowly restored with the regrow system a few blocks at a time.
Day GamePlay Mechanics
- Lava balls fall from the sky
- Anything exposed to Sun Light will burst into flames.
- Colored glass can protect from the suns death rays.
Night GamePlay Mechanics
- Players and Animals take cold damage when away from heat sources (lights) even under ground!
- Full Leather armor can keep players warm underground, but not outside.
- Players can see there breath when they are getting too far from the light.
- Snow Piles up to form huge drifts.
- Super lighting storms strike without warning.
Time Control
- The time length of Day, Night and Dusk/Dawn can be independently increased, decreased or skipped entirely.
- Players can right click a clock for info about whats going on and how much time is left.
Mulit-World Support
- You can destroy as many worlds as you like in many different ways.
- Destruction pauses if no players are in the world
Fully Customizable World Config
- Each world can have its own config separate config file.
- Plugin config file.
- The World's Config File can be modified for new types of gameplay.
- Share your Config files on the forums!
Basic Commands
- /apocadmin -plugins help
- /apocadmin [worldName] Start - Starts Solar Apocalypse on [worldName]
- /apocadmin [worldName] Stop - Stops Solar Apocalypse
- For More Advanced commands Click Here
How To Install and run
- Download the plugin
- Place the .jar file in your plugins directory.
- Run the server.
- To start a game type "/ApocAdmin world start" where world is the name of the world you want to destroy!
- Enjoy the game!
- type "/ApocAdmin world stop" to stop.
Permissions
SolarApocalypse.ApocAdmin access to the /ApocAdmin command
FAQ
- Will this work with the newest Bukkit / Minecraft version
- yes, if you find a problem open a ticket.
I welcome any help or suggestions! Please Use ticked system for bugs and new ideas!

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Posted Mar 25, 2014I will do a server event on this plugin today 19:00 (Norwegian Time)
At the IP 79.161.128.112
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Posted Mar 21, 2014@Popkrull
You need bukkit 1.7.2
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Posted Mar 20, 2014I installed this plugin on my bukkit server using version 1.6.4. All commands and stuff seems to work exept for that the apocalypse is not happening when i start it. I changed to day 4 but stuff still doesn't happen. Any help? :)
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Posted Mar 16, 2014http://dev.bukkit.org/bukkit-plugins/splated-solar-apocalypse/files/36-solar_apocalypse-v2-3-2/
This should fix the random day jump bug.
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Posted Mar 16, 2014@NonExistentSky add a ticket
@ajbboy123 Yes it is, each world can have its own settings.
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Posted Mar 15, 2014@Sifestia
You could set up a daylight sensor with an Redstone gate or whatever and set it up properly so it automatically does that command.
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Posted Mar 15, 2014Is this plugin configurable for world specific. Like say I want it to be enabled on the a Solar Apocalypse specific world, but not my Main starting spawn point world. If so that would be awesome. If not, then could you possibly think of adding it in?
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Posted Mar 15, 2014Can you add the Option to change the clock text
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Posted Mar 15, 2014@Talavar
I found the bug ill fix it. damn bugs!
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Posted Mar 15, 2014Sorry bud.. it's not advancing after day 5 now.
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Posted Mar 11, 2014DUDE awesome plugin i u deserve like a trophy or something
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Posted Mar 11, 2014Ok found the bug that was causing the day not to advance and smashed it.
http://dev.bukkit.org/bukkit-plugins/splated-solar-apocalypse/files/35-solar_apocalypse-v2-3-1/
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Posted Mar 11, 2014@Sifestia
You mean it sits on day 0 and never advances?
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Posted Mar 11, 2014if i dont use /apocadmin world day x, nothing will happend. i using CraftBukkit version git-Bukkit-1.7.2-R0.3-2-g85f5776-b3023jnks (MC: 1.7.2) (Build #03023)
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Posted Mar 11, 2014@jprules10 The mod will pause if no players are in the world. I'm not sure what your asking for.
@justin393
There is no true reset unless you make a backup of your world and restore it.
The regrow system will slowly put the plants and water back.
if you want the world to return to semi normal on day 100 edit your world config and add this.
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Posted Mar 10, 2014Can you add a feature to where the world resets after so many days?
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Posted Mar 10, 2014Hey Guys my servers back up with a new ip 209.141.38.15
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Posted Mar 10, 2014It would be great if there whas a option wich made it automaticly so it starts automaticly and the world resets after there is only one survivor left
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Posted Mar 7, 2014I updated the config page with the new setting. http:dev.bukkit.org/bukkit-plugins/splated-solar-apocalypse/pages/apoc-config-yml/
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Posted Mar 7, 2014@Splated
Probably going to host a little event on my private dev server.