Solar Apocalypse
SOLAR APOCALYPSE!
The worlds rotation is slowing, We must move underground to Survive!
Solar Apocalypse is a survival game, to make mine craft even harder! The mod destroys all plant and animal life on the surface over a span of 4 days. Players are forced to move underground and try to survive as long as they can.
Mod Features
Natural looking Destruction and Regrowth
- World Changes to a fiery or frozen wasteland.
- All exposed plant life dies off.
- Biomes Change to desert during the day and tundra at night.
- The world can be slowly restored with the regrow system a few blocks at a time.
Day GamePlay Mechanics
- Lava balls fall from the sky
- Anything exposed to Sun Light will burst into flames.
- Colored glass can protect from the suns death rays.
Night GamePlay Mechanics
- Players and Animals take cold damage when away from heat sources (lights) even under ground!
- Full Leather armor can keep players warm underground, but not outside.
- Players can see there breath when they are getting too far from the light.
- Snow Piles up to form huge drifts.
- Super lighting storms strike without warning.
Time Control
- The time length of Day, Night and Dusk/Dawn can be independently increased, decreased or skipped entirely.
- Players can right click a clock for info about whats going on and how much time is left.
Mulit-World Support
- You can destroy as many worlds as you like in many different ways.
- Destruction pauses if no players are in the world
Fully Customizable World Config
- Each world can have its own config separate config file.
- Plugin config file.
- The World's Config File can be modified for new types of gameplay.
- Share your Config files on the forums!
Basic Commands
- /apocadmin -plugins help
- /apocadmin [worldName] Start - Starts Solar Apocalypse on [worldName]
- /apocadmin [worldName] Stop - Stops Solar Apocalypse
- For More Advanced commands Click Here
How To Install and run
- Download the plugin
- Place the .jar file in your plugins directory.
- Run the server.
- To start a game type "/ApocAdmin world start" where world is the name of the world you want to destroy!
- Enjoy the game!
- type "/ApocAdmin world stop" to stop.
Permissions
SolarApocalypse.ApocAdmin access to the /ApocAdmin command
FAQ
- Will this work with the newest Bukkit / Minecraft version
- yes, if you find a problem open a ticket.
I welcome any help or suggestions! Please Use ticked system for bugs and new ideas!

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Posted Jan 18, 2013I'm thinking about separating solar apoc from the Parallel Worlds Engine and making it a stand alone mod again. Then people who want to use it with multi world servers can. and when the API is out I can convert easier.
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Posted Jan 15, 2013@chirochord
I think you could make it work with dungeon maze. Generate your dungeon maze world then tell Solar Apoc to load it.
As for multiverse core, no apoc uses its own "multiverse type system" and it may or may not cause conflicts.
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Posted Jan 14, 2013I would love to run this on my dungeon maze world! Then people would be forced to live in the dungeon maze over time. Any chance on being compatible with dungeon maze and multiverse core? I love your plugin, the idea is awesome!!
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Posted Jan 11, 2013@Splated
Awesome, you're the best!
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Posted Jan 6, 2013@AliceVanguard
Finally Found it, Difficulty is set in the world and the default settings is 1 (Normal). I'm codeing a change in Parallel Worlds Engine to set difficulty based on the servers prefs.
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Posted Dec 31, 2012Yes, I have done several searches through the plugin but I don't see anything either. Do you have the same problem when you try out the mod? This also happens when I try out hardcore mode. Or could it be possible that it's caused by the Parallel Worlds Engine?
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Posted Dec 31, 2012@AliceVanguard
Thats odd theres nothing in my code to change difficulty. maybe difficulty is saved in the world?
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Posted Dec 30, 2012Is there a way to make this work on hard mode. I switched my server to hard mode but whenever I start the game it switches to easy difficulty.
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Posted Dec 29, 2012@Splated
About that. Could you deactivate this teleport to spawn or make it as an optional teleport?
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Posted Dec 28, 2012@megathrowup
When new people join a server they normally go to spawn.
My mod teleports all players joining the server, new or old to the spawn point in the game world spawn point after 10 sec.
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Posted Dec 28, 2012ok I got it working thanks. but now whenever someone new joins the server they automatically get teleported to spawn plz help
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Posted Dec 24, 2012@Splated
I wonder if it's a PEX issue. No player (that doesn't have *) can use /game, and giving those perms doesn't seem to change it. Oh well.
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Posted Dec 24, 2012@Hangar
All the permissions are part of the parallel worlds engine.
the default is Ops get /gameadmin or /ga for short
and all players get /game
Parallel_Worlds_Engine.GameAdmin
Parallel_Worlds_Engine.Game
is what i set up for the permissions
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Posted Dec 24, 2012ok nevermind the label just doesnt show op :P
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Posted Dec 24, 2012So who gets access to the admin and game start commands? I don't see permissions listed here. I always seem to get "You don't have permission" unless I give out the wildcard * (everything).
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Posted Dec 24, 2012Ok so i got and installed both SolarApoc.jar and parallel_worlds engine but still wont work please help D:!!!!!!
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Posted Dec 24, 2012@megathrowup
i just tested the restart/autostart systems they all work fine.
Do you still have the old world you want to use?
if you want to back up your world you need to back up the "Game_World" folder.
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Posted Dec 22, 2012k thanks
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Posted Dec 21, 2012@megathrowup
ok ill check it maybe theres a bug.
@Typical_Name the Parallel Worlds Engine makes the game world Apoc runs in.
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Posted Dec 20, 2012@Splated
i tried that. it still just creates a new world