SplashCraft
SplashCraft adds new craftable splash potions to your world, with PvP in mind.
The potions introduce magical, powerful and rewarding effects, listed below. All effects apply on multiple targets and have different intensities, based on the distance between the targets and the splash.
The Splash Potions
- Potion of Disenchantment - Removes 1-2 positive effects from target. The positive effects include invisibility. With a direct hit, the invisible target will have to cover with 2 other effects to avoid being revealed.
- Icy Potion - Freezes the target for 2-3 seconds.
- Potion of Pacifism - Prevents targets from using melee attacks for 5-10 seconds.
- Sticky Potion - Prevents targets from switching their item in hand for 4-8 seconds. In PvP, this is effective vs. non-melee classes.
- Prickly Potion - Targets take damage whenever they start sprinting. The effect lasts 8-16 seconds.
- Acidic Potion - Blinds targets for 3-6 seconds.
- Firey Potion - Sets all targets on fire for 5-10 seconds.
- Potion of Empathy - Targets take damage when attacking. The effect lasts 6-12 seconds.
- Conductive Potion - Targets become conductive. After 5 seconds, they are struck by a lightning and suffer 2-4 additional damage. This works on mobs as well.
- Blood Potion - After 3 seconds, 1-3 zombies spawn around each target and attack it (does not apply on monsters or animals).
- Mending Potion - Removes 1-2 negative effects from target (e.g. poison, blindness).
- Instability Potion - After 2 seconds, targets loses their balance and fall off their mounts (e.g. horses), taking light damage. (Version 1.5)
- Unnerving Potion - For 10-20 seconds, targets are less accurate when using a bow. (Version 1.6)
Non-craftable fun potions (not for PvP):
- Rusty Potion - If targets are holding a sword or an axe while being hit, that sword or axe loses 2 points of the sharpness enchantment (for good!).
- Super Conductive Potion - Targets are hit by lightning every 1 second for 10 seconds.
Crafting
Most potions can be crafted using a crafting table. All recipes are listed in the configuration file (config.yml). The base potion required for crafting is the Awkward Potion. Admins may obtain all the potions by entering the /splashcraft give command.
Configuration
The display name, lore, strength and other attributes of each potion can be configured in config.yml. Each potion can also be enabled or disabled.
For example, this is the configuration section of the Empathy splash potion:
Empathy: Enable: yes DisplayName: "&5Potion of Empathy" Description: "&2Targets take damage when attacking" Strength: From: 6 To: 12 CustomAttributes: Damage: 2 Recipe: Materials: P: POTION S: SULPHUR T: GHAST_TEAR Shape: Row1: -T- Row2: -P- Row3: -S-
Commands
There is one base command that can only be used by admins, by default. It has several sub-commands:
- /splashcraft version - Get the plugin's version
- /splashcraft recipes - Get information about recipes
- /splashcraft give <potion> [player] - Give you or a different player a splash potion
- /splashcraft stats - Get statistical information
- /splashcraft reload - Reload the configuration file
- /splashcraft disable - Disable the plugin until the next reload
Permissions
These are the currently available permission settings:
- splashcraft.admin - Allows you to use the SplashCraft admin command (defaults to OPs)
- splashcraft.use - Allows you to use the potions (defaults to everyone).
- splashcraft.use.<potion> - Allows you to use the a specific potion (default value depends on potion, see above).
Videos
Video 1:
Video 2:
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Posted Jul 9, 2013Where is the permissions nodes?
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Posted Jul 8, 2013Anyway of giving another player a potion with a command?
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Posted Jul 5, 2013@eyalzh
It's not like invulnerability because you can still get hurt by healing. The idea (especially for RPG servers) is that players would start using healing skills and/or potions to damage the opponent instead. It's not really overpowered when strategy and RPG elements are thrown in.
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Posted Jul 5, 2013@eyalzh
Nice to hear that! How often do you come out with a new version?
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Posted Jul 2, 2013@CommodoreAlpha
That sounds extremely over powered. You can splash yourself and basically become invincible. The "turn healing into damage" sounds like a good idea to me.
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Posted Jul 2, 2013@PatThaGod
I see your point. I'll see if I can get that into the next version.
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Posted Jul 2, 2013Is there anyway I can change which effects are taken off when a Disenchantment potion is thrown on someone? I want to use it so it ONLY removes invisibility.
Or maybe a new potion all together... Potion Of Visibility?
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Posted Jun 22, 2013How about a "Reverse Potion" where damage becomes healing, and healing becomes damage?
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Posted Jun 22, 2013@gaz1812
Awesome :) Thanks.
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Posted Jun 22, 2013Just did a video tutorial on this plugin its pretty cool I like most of the potions :P
Anyway here is the video link,
http://www.youtube.com/watch?feature=player_detailpage&v=xSy_RhlqT6U
Be sure to embed it :D
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Posted Jun 13, 2013we appreciate this plugin hope you get more downloads on this please like and subscribe to our page and give us a like and comment your link that your the developer
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Posted Jun 13, 2013@eyalzh
sure go ahead brah
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Posted Jun 10, 2013@funcolandgotgeeks
Cool video! Can I embed it?
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Posted Jun 10, 2013this plugin is awesome just finished a video
https://www.youtube.com/watch?v=53LyboKVi8w
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Posted Jun 9, 2013@eyalzh
I wasn't looking for a better name than "conductive," I just wanted to know what "becoming conductive" meant. To be honest, the "wait 5 seconds THEN get electrocuted" seems pointless, as opposed to getting electrocuted right away, unless there's something special you can do within those 5 seconds. For example, redirect the lightning back to your opponent.
And I can see what your intent was with the rusty potion, and from that viewpoint, it's definitely not overpowered. Though I think you should still add a potion that removes durability by "x" amount of points and/or "x" percentage.
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Posted Jun 9, 2013@CommodoreAlpha
Thanks for feedback. Yea, the rusty potion has a very unique effect that some servers might want to disable. It should work nicely in arena setups where the gear is given on every round.
"Conductive" just means "about to be hit by lightning". Better name?
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Posted Jun 9, 2013The rusty potion looks entirely overpowered. Say someone spends 30 levels to get lvl. 5 Sharpness, only to lose it in three seconds of battle? Yes I know I can make the recipe more expensive, but if I do that, then rusty potions will become more of a hit-and-run-to-annoy tactic. You could try something simpler like "remove 10% durability" because that's easier to fix than losing enchantment levels.
For the conductive potion, what do you mean by "targets become conductive"?
Support for damage values, both in the potion that is crafted, and in the recipe itself would be great though.
All in all, this actually looks to be a pretty great plugin. :)
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Posted Jun 6, 2013Will be using this on my server. Looks sexy. IP: mc.deception-pvp.com Check by tomorrow if you want to see it in.
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Posted May 25, 2013This looks AWESOME! When do you think it will come out for download? =D