SphMoneyMobs

SphMoneyMobs

About:

This is a fully configurable plugin that rewards the the player a custom reward for killing a mob.

How it works:

  • This plugin reward a player, when they kill a mob.
  • The mob must be set in the config for the reward to complete.
  • You can set the reward and reward amount in the config.
  • You can set the custom message displayed to the player upon killing a mob.
  • You can set up the luck feature, in which you can set a percentile chance of giving you a custom multiplier more of the set amount.
  • You can change the message a player gets when getting lucky.

The config.yml:

  1. Keywords for reward:
  2. <!player> = player name.
  3. <!entity> = entity killed.
  4. <!amount> = amount of "object" to be rewarded.
  5. <!world> = world player is in.
  6. <!location> = player location.
  1. Keywords for message:
  2. <!player> = player name.
  3. <!entity> = entity killed.
  4. <!amount> = amount of "object" to be rewarded.
  5. <!world> = world player is in.
  6. <!location> = player location.
  7. <!item> = item player is holding.
  8. <!time> = time player killed entity.
  9. Use & as the color code (ex.&4 makes a dark red color). If you wish to use the & symbol without changing it to a color code, put a "/" before the "&", making "/&".
  1. The reward can be set to multiple commands. Seperated by |.
  1. The luck configuration does not /need/ to be set, but it is highly recommended, if you don't want it, simply set the enabled to false.
  2. Keywords for luck message:
  3. <!amount> = original reward amount.
  4. <!multiplier> = mutliplier of the reward amount.
  5. Use & as the color code (ex.&4 makes a dark red color). If you wish to use the & symbol without changing it to a color code, put a "/" before the "&", making "/&".
  1. An entity in "Entities:" must be written using full caps, using "_" (underscore) instead of " " (space). For full documentation of entity types, go to http://jd.bukkit.org/rb/apidocs/org/bukkit/entity/EntityType.html

Message: &aYou have killed a <!entity> /& recieved <!amount> wood! Luck: enabled: true chance: 80 multiplier: 5 message: &aLuck has been found! Reward given now multiplied by <!multiplier>! Entities: CHICKEN: amount: 10 reward: give ====== <!player> 5 <!amount>

Commands:

None.

Permissions:

sphmoneymobs.getreward - Allows a player to get the reward. Defaults to everyone.


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About This Project

  • Project ID
    68047
  • Created
    Oct 27, 2013
  • Last Released File
    Oct 27, 2013
  • Total Downloads
    1,322
  • License

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